System Architecture Offline System Specifications (Gone Girl) 4x - - PowerPoint PPT Presentation
System Architecture Offline System Specifications (Gone Girl) 4x - - PowerPoint PPT Presentation
System Architecture Offline System Specifications (Gone Girl) 4x MacPro 2012 2x MacPro 2011 - 64 GB DDR3 RAM - 32 GB DDR3 RAM - NVIDIA K5000 - NVIDIA Quadro 5000 - Configured for Editorial with Third Monitor Out Support - Solarflare 10
System Architecture
Offline System Specifications (Gone Girl)
4x MacPro 2012
- 64 GB DDR3 RAM
- NVIDIA K5000
- Configured for Editorial with Third Monitor Out Support
- Solarflare 10 GbE
2x MacPro 2011
- 32 GB DDR3 RAM
- NVIDIA Quadro 5000
- Solarflare 10 GbE
Online System Specifications
2x –HP Z820 Intel Xeon E5-2697
- 12-core/2.7GHz/Release Q312
- 256 GB DDR3 RAM
- NVIDIA K6000
- Cubix Expansion Chassis
- 2 FusionIO IoDrive 1.6 TB- 64 TB Gspeed EsPro
- SolarFlare Dual Port 10 Gb Network adaptor
4x –HP Z820 Intel XEON E5-2670
- 8-core/2.6GHz/Released Q1 2012
- NVIDIA K5000
- 128 GB DDR3
- 2x Hp Z-Turbo 256 GB Drives Sustained
- SolarFlare Dual Port 10 Gb Network adaptor
1x HP Z820-12-core/2.7GHz/
- NVIDIA K5200
- 128 GB DDR3 RAM
- Aja IO 4K
- 2 Fusion IoOstorm 512 GB Sustained
Sustained 2.6 GB/s for playback Sustained 1.8 GB/s for playback Sustained 2.1 GB/s for playback
Storage System Specifications
Offline Volume Open Drives Velocity 36 TB SSD 60 TB Hard Drive Custom Premiere accelerating cacheing Volumes 6 10 GbE Ports Online Volume Open Drives Exos 342 TB 1 TB SSD Cache 6 10 GbE Ports
Lessons from Dealing with Adobe Premiere in a shared Feature environment Windows (SMB 2.2) OSX (NFS) Solarflare 5152F Intel 520 Series Myricom 800 MB/s 920 MB/s 450 MB/s N/A 450 MB/s 700 MB/s
Connected via a Single 10 GbE Connection to Open Drives Exos and Velocity
Next Generation 40 Gb Benchmarks NFS w/ RDMA Solarflare Mellanox 2.4 GB/s 2.4 GB/s
The point of all of this.
Creative Iterations.
Offline 2304 x 1152 Raster 1920 x 800 Center Extraction
Online 6144 x 3072 Raster 5120 x 2876 Center Extraction 4096 x 1706 Final 4K
Automated Visual Effects Flow in a Live Action Pipeline
The more time it takes to see a shot in context, the more that creative decision making momentum and insight is lost. Currently every major VFX feature film is usually kept in a manually over cut stage. With VFX pulls determined by editorial with the large majority of films still coming from data tapes. This process takes days that add up to weeks of delays. By creating a pixel aspect ratio correct workflow editorial is brought back into the creative
- conversation. As temporary VFX, if good enough, can quickly migrate to being finaled, with often
nothing more then a right click replace. This is what the power of modern GPU’s has brought to us. The ability to edit material regardless of resolution. Has allowed us more iterations to perfect the content of the story , rather then manage media and resolution shifts. For integration of outside vendor work the ability to have the Automated After Effects pipeline has meant that shots can be auto replaced in edit as they are approved, and immediately seen in context.
What are we working on Next ?
We are currently engaged on 5, A list productions. One of the productions , undisclosed, will be finished in full 6K Half Float EXR, bumping our data rate to 2.4 GB/s. Allowing for HDR delivery of the entirety of the project Another is editing in 3.5K full aperture. 100 GbE/ 100 Gb Infiniband. As of this morning we’re decompressing and demosaicing at 16 fps Open EXR 16 bit half float, on a K6000 this is 10x faster then a high end dual cpu xeon system.