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SurroundSense: Mobile Phone Localization via Ambience Fingerprinting - PowerPoint PPT Presentation

Based on a paper: SurroundSense: Mobile Phone Localization via Ambience Fingerprinting and Romit Roy Choudhurys presentation: http://people.ee.duke.edu/~romit/courses/s10/mat erial/surroundsense.ppt Takes advantage of phones


  1. Based on a paper: „ SurroundSense: Mobile Phone Localization via Ambience Fingerprinting ” and Romit Roy Choudhury’s presentation: http://people.ee.duke.edu/~romit/courses/s10/mat erial/surroundsense.ppt

  2.  Takes advantage of phone’s hardware.  Starting to be popular: AppStore: 3000 LBAs Android: 500 LBAs

  3.  Find my iphone: provide location of your phone on computer.  Geolife: display shopping list when the phone Is detected near Wal-Mart.  Microblog: ask user to update blog when visiting art gallery.  Starbucks: voucher for a person, who enters coffee shop.

  4.  Consider information about particular client: latitude 52.2317028164831644 longtitude 21.005795001983643 vs palace of culture and science in Warsaw.

  5.  Most of the location-based application needs logical, not physical location.  Unfortnately, most existing solutions are physical. ◦ Gsm ◦ GPS ◦ SkyHook ◦ Google Latitude ◦ Radar ◦ …

  6. Physical Location Error

  7. Starbucks Pizza Hut Physical Location Error

  8. Starbucks Pizza Hut Physical Location Error The dividing-wall problem

  9.  Deus ex machina

  10.  GPS / GSM alone are error prone, but combined with other sensors, they might produce an unique fingerprint.

  11. SurroundSense  Multi-dimensional fingerprint  Based on ambient sound/light/color/movement/WiFi Starbucks Pizza Hut Wall QuickTim e ᆰ and TIFF (Uncom pressed) are needed to see th

  12. Should Ambiences be Unique Worldwide? J I P H Q B A C K D E L Q M N R F O G

  13. GSM provides macro location (strip mall) Should Ambiences be Unique Worldwide? SurroundSense refines to Starbucks J I P H Q B A C K D E L Q M N R F O G

  14.  It is unprofitable to have identical businesses aroud, with the same light, music, color, layout, etc.  SurroundSense takes advantage of that fact.

  15. SurroundSense Architecture Ambience Fingerprinting Matching Sound Test Fingerprint Color/Light + Acc. = WiFi Logical Fingerprint Location GSM Macro Database Location Candidate Fingerprints

  16. Acoustic fingerprint Fingerprints (amplitude distribution) 0.14 Normalized Count 0.12  Sound: 0.1 (via phone 0.08 0.06 microphone) 0.04 0.02 0 -1 -0.8 -0.6 -0.4 -0.2 0 0.2 0.4 0.6 0.8 1 Amplitude Values Color and light fingerprints on HSL space  Color: (via phone 1 camera) Lightness 0.5 0 0 0.8 1 0.5 0.4 0.6 0.2 Hue 1 0 Saturation

  17. Fingerprints  Movement: (via phone accelerometer) Grocery Store Cafeteria Clothes Store Moving Static

  18. Fingerprints  Movement: (via phone accelerometer) Grocery Store Cafeteria Clothes Store Moving Static Queuing Seated

  19. Fingerprints  Movement: (via phone accelerometer) Grocery Store Cafeteria Clothes Store Moving Static Short walks between Pause for product browsing product browsing

  20. Fingerprints  Movement: (via phone accelerometer) Grocery Store Cafeteria Clothes Store Moving Static Walk more Quicker stops

  21. Fingerprints  Movement: (via phone accelerometer) Grocery Store Cafeteria Clothes Store Moving Static  WiFi: (via phone wireless card) ƒ (overheard WiFi APs)

  22. Discussion  Time varying ambience  What if phones are in pockets?  Fingerprint Database

  23. Discussion  Time varying ambience  Collect ambience fingerprints over different time windows  What if phones are in pockets?  Fingerprint Database

  24. Discussion  Time varying ambience  Collect ambience fingerprints over different time windows  What if phones are in pockets?  Use sound/WiFi/movement  Fingerprint Database

  25. Discussion  Time varying ambience  Collect ambience fingerprints over different time windows  What if phones are in pockets?  Use sound/WiFi/movement  Opportunistically take pictures  Fingerprint Database

  26. Discussion  Time varying ambience  Collect ambience fingerprints over different time windows  What if phones are in pockets?  Use sound/WiFi/movement  Opportunistically take pictures  Fingerprint Database  War-sensing

  27. Architecture: Filtering & Matching Candidate Fingerprints

  28.  May vary over time.  May vary over the circumstances.  Much noise.

  29.  Amplitude divided into 100 equal intervals  50 positive and 50 negative  Frequency = 8 KHz (8k samples / s)  Normalized – divided by total number of samples in the recording.  Filter Metric: Euclidean distance discard candidate fingerprint if metric > threshold r

  30.  Individual pace  Some people do shopping in hurry  large noise floor

  31.  Totally 10 Samples, 4 times per second.  Two sample states: ◦ Stationary ◦ Motion  support vector machines for detecting each state (libSVM). 0.0 ≤ R ≤ 0.2 sitting t R = 0.2 ≤ R ≤ 2.0 slow browsing moving 2.0 ≤ R ≤ ∞ speed-walking t static  Discard candidates with different classification.

  32.  Stationary devices with unique MAC address  If they are in neighbourhood …  Recive beacon every 5 seconds.

  33.  M as the union of MAC addresses in f1 and f2  f(m) – how many times MAC address m was seen.  Add a large value when m occurs frequently in both f 1 and f 2

  34.  Rich diversity across different locations.  Uniformity at the same location.  Unique floor.  K-means clustering algorithm (approximated).  Pictures in Hue Saturation Lightness space.

  35.  SizeOf(C ij ) – number of pixels in cluster C ij  T i – total number of pixels in C i  δ (i, j) – centroid distance between i th cluster F 1 and j th cluster F 2  The similarity between the fingerprints is a sum of all pairwise similarities.

  36. Evaluation Methodology  51 business locations  46 in Durham, NC  5 in India  Data collected by 4 people  12 tests per location  Mimicked customer behavior

  37. Evaluation: Per-Cluster Accuracy Cluster 1 2 3 4 5 6 7 8 9 10 No. of Shops 4 7 3 7 4 5 5 6 5 5 Localization accuracy per cluster Accuracy (%) Cluster

  38. Limitations and Future Work  Energy-Efficiency  Continuous sensing likely to have a large energy draw  Localization in Real Time  User’s movement requires time to converge  Non-business locations  Ambiences may be less diverse

  39. Conclusion Ambience can be a great clue about location Ambient Sound, light, color, movement … None of the individual sensors good enough Combined they may be unique Uniqueness facilitated by economic incentive Businesses benefit if they are mutually diverse in ambience Ambience diversity helps SurroundSense Current accuracy of 89%

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