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Stanford CS193p Developing Applications for iOS Winter 2017 CS193p - PowerPoint PPT Presentation

Stanford CS193p Developing Applications for iOS Winter 2017 CS193p Winter 2017 Today What is this class all about? Why am I here? Prerequisites You must be a strong object-oriented programmer. iOS Overview What s in iOS? Show me! A


  1. Stanford CS193p Developing Applications for iOS Winter 2017 CS193p Winter 2017

  2. Today What is this class all about? Why am I here? Prerequisites You must be a strong object-oriented programmer. iOS Overview What’ s in iOS? Show me! A demo with a thousand words is worth tens of thousands of words. CS193p Winter 2017

  3. What will I learn in this course? How to build cool apps Easy to build even very complex applications. Result lives in your pocket or backpack! Very easy to distribute your application through the AppStore. Vibrant development community. Real-life Object-Oriented Programming The heart of Cocoa Touch is 100% object-oriented. Application of MVC design model. Many computer science concepts applied in a commercial development platform: Databases, Graphics, Multimedia, Multithreading, Animation, Networking, and much, much more! Numerous students have gone on to sell products on the AppStore. CS193p Winter 2017

  4. Prerequisites Prior Coursework Object-Oriented Programming experience mandatory. CS106A&B (or X) required & CS107 or CS108 or CS110 also (at a minimum) required. (or equivalent for non-Stanford undergrads) CS193p Winter 2017

  5. What’ s in iOS? Cocoa Touch Core OS OSX Kernel Power Management Media Mach 3.0 Keychain Access BSD Certificates Core Services Sockets File System Core OS Security Bonjour CS193p Winter 2017

  6. What’ s in iOS? Cocoa Touch Core Services Collections Core Location Media Address Book Net Services Networking Threading Core Services File Access Preferences Core OS SQLite URL Utilities CS193p Winter 2017

  7. What’ s in iOS? Cocoa Touch Media Core Audio JPEG, PNG, TIFF Media OpenAL PDF Audio Mixing Quartz (2D) Core Services Audio Recording Core Animation Core OS Video Playback OpenGL ES CS193p Winter 2017

  8. What’ s in iOS? Cocoa Touch Cocoa Touch Multi-Touch Alerts Media Core Motion Web View View Hierarchy Map Kit Core Services Localization Image Picker Core OS Controls Camera CS193p Winter 2017

  9. Platform Components Tools s t n e m u r t Xcode 8 s n I Language(s) let value = formatter.numberFromString(display.text!)?.doubleValue Core Motion a t a D Frameworks e r o Map Kit C Foundation UIKit MVC Design Strategy CS193p Winter 2017

  10. Demo Calculator All this stuff can be very abstract until you see it in action. We’ll start getting comfortable with Swift 3 and Xcode 8 by building something right away. Two part demo starting today, finishing on Wednesday. Today’ s topics in the demo … Creating a Project in Xcode 8 Building a UI The iOS Simulator print (outputting to the console using \() notation) Defining a class in Swift, including how to specify instance variables and methods Connecting properties (instance variables) from our Swift code to the UI (outlets) Connecting UI elements to invoke methods in our Swift code (actions) Accessing iOS documentation from our code Optionals (?, unwrapping implicitly by declaring with !, and unwrapping explicitly with ! and if let) CS193p Winter 2017

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