solving mathematical puzzles a deep reasoning challenge
play

Solving Mathematical Puzzles: a Deep Reasoning Challenge for - PowerPoint PPT Presentation

Solving Mathematical Puzzles: a Deep Reasoning Challenge for Intelligent Agents F. Chesani, P. Mello, M. Milano First URANIA Workshop, November 28 th , 2016 AIxIA 2016 Conference, Genova, November 28 th December 1 st , 2016 Premises... (1/2)


  1. Solving Mathematical Puzzles: a Deep Reasoning Challenge for Intelligent Agents F. Chesani, P. Mello, M. Milano First URANIA Workshop, November 28 th , 2016 AIxIA 2016 Conference, Genova, November 28 th —December 1 st , 2016

  2. Premises... (1/2) • "Understanding the nature of intelligence" is still an open problem in AI research • In the past, games intended as symptomps of human intelligence • A number of AI challenges have been based on games ... – Turing's imitation game – Chess – Jeopardy – Robot Soccer World Cup – ...

  3. Premises... (2/2) Recently, a number of achievements in AI • AlphaGO • SIRI, Cortana, Echo, etc. • Deep Blue and Watson • GoogLeNet for image recognition Generally speaking, (some) AI techniques are reaching a good maturity level ... ... however, the integration of different techniques toward autonomy is somehow neglected ... What's next?

  4. An idea for the next AI challenge Let's focus on mathematical puzzles • They are still "games" • Described using different media � requires multimodal comprehension • They might involve many (if not all) AI techniques • They require autonomy • They require "deep reasoning"

  5. Mathematical Puzzles Mathematical puzzles are recreational games where: • a single human player is challenged with a problem; • the problem is described by text and/or by images. To solve them, a human player uses: • understanding • intuition Deep Reasoning (?) • common sense • simple logical knowledge vs. / with • simple mathematical/geometry knowledge Deep Learning ? • causal relations and reasoning • temporal reasoning • ...

  6. Mathematical Puzzles – Three Friends Jacob, Lucy and Frank are three friends. All together they are 28 years old. In how many years they will be together 37 years old? Explicit knowledge (to be extracted from the description): • There are 3 friends. • All together here means the sum operator. • All together refers to the age of each friend. • The sum of their ages now is 28. • Ages and years are natural numbers. • How many refers to a quantity X of years. • In X years the sum of their ages will be 37. • We have to find X. Hidden knowledge: • Time will flow in the same manner for all the three friends

  7. Mathematical Puzzles – other examples... How many triangles are in the Figure? Given the picture, which is bigger: the total area of blue or the total area of white?

  8. Mathematical Puzzles – Knights and Knaves There is an island where every inhabitants is either a knight or a knave (exclusive or). Knights always tell the truth, while knaves always lie. You are a tourist just arrived in the island, and you met two inhabitant A and B. A says “I am a knave, or B is a knight”. What are A and B? • Logic-based… • … which logic? Propositional logic?

  9. A Challenge for AI Research By the middle of the 21st century, (a team of) fully autonomous agent(s) shall win a mathematical puzzle competition against primary school students, winners of the most recent competitions. Stress on: • autonomy • multi-modal input • modelling AND reasoning tasks • integration of different reasoning techniques • strategy for winning the competition

  10. A Challenge for AI Research By the middle of the 21st century, (a team of) fully autonomous agent(s) shall win a mathematical puzzle competition against primary school students, winners of the most recent competitions. • Before solving a puzzle, the autonomous entity should also decide WHICH solving method/technique should employ • When taking part to the context, there is also the strategy: – Puzzles have different points (depending on the difficulty): which one to choose? – The competition is time-limited… again, which puzzle to tackle first?

  11. Few discussion points... A possible, but debatable, process: 1. Understand text and images 2. Identify a modeling and a solving technique 3. Identify problem components and possible hidden knowledge 4. Frame the problem model 5. Solve the problem

  12. Few discussion points... In the human reasoning process the initial phases are merged together, and no clear distinction can be made... • ... is it the same for an autonomous agent? To which extent each phase has/might/should influence the other phases? • ... e.g., NLP understanding should be influenced by the chosen modeling technique?

  13. Few discussion points... Should we consider puzzles that are gameable ? • ... e.g., in the puzzle of comparing the blue area vs. white area, it would suffice to count the number of pixels of each color... no understanding of figures is required... • ... the same puzzle does not require any geometric knowledge, and can be solved counted the squares... No sophisticated AI/CS techniques are required to solve the puzzles (indeed, they are usually solved by primary school students) • ... should we think puzzles more " machine-like "? why? Understanding of puzzles could open up to novel human machine interaction ways... ?

  14. Few discussion points... Other discussion points: • Means for evaluating the challenge… ? • Going beyond the Turing Test… ? • Which impact on NLP techniques ? • Multi-modal information extraction… ? • Common-sense knowledge and deep understanding • Machine Learning for Knowledge Extraction and Problem Solving • Special vs. General Problem Solvers: the “big switch statement”… • Computational Thinking vs. AI Thinking…

  15. Notice that... A number of similar initiatives are currently being investigated: • Aristo Project (Allen Institute): focus on passing math and science elementary tests • Euclid Project (Allen Institute): high school math and geometry problems • GEOS: School Admission Problems (SAT) • ARIS: Arithmethic Word Problems • TODAI Robot Project: Getting a high score at the Japan National Test for University Admission • At the recent NAACL/TACL conference a number of contributes on related topics

  16. Thank you for the attention!!! Questions? Federico Chesani, Paola Mello, Michela Milano Dipartimento di Informatica – Scienza e Ingegneria

Download Presentation
Download Policy: The content available on the website is offered to you 'AS IS' for your personal information and use only. It cannot be commercialized, licensed, or distributed on other websites without prior consent from the author. To download a presentation, simply click this link. If you encounter any difficulties during the download process, it's possible that the publisher has removed the file from their server.

Recommend


More recommend