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Deep Reasoning A Vision for Automated Deduction Stephan Schulz Deep Reasoning A Vision for Automated Deduction Wer Visionen hat, sollte zum Arzt gehen! Deep Reasoning A Vision for Automated Deduction Anybody with visions should go see a


  1. Deep Reasoning A Vision for Automated Deduction Stephan Schulz

  2. Deep Reasoning A Vision for Automated Deduction Wer Visionen hat, sollte zum Arzt gehen!

  3. Deep Reasoning A Vision for Automated Deduction Anybody with visions should go see a doctor!

  4. Agenda ◮ Introduction ◮ Deep Learning ◮ Automated Theorem Proving ◮ Deep Reasoning ◮ Conclusion 2

  5. Introduction: Historical Perspective 1955 Logic Theorist 1956 Dartmouth Workshop - “Birth of AI” 1957 Perceptron 1958 LISP 1960 Davis-Putnam (DPLL 1962) 1965 Resolution/Unification 1970 Knuth-Bendix Completion 1972 PROLOG (1983 WAM) 1965-1975 MLP/back propagation 1980s Expert systems/Planners 1986 Decision tree learning 1990-1994 Superposition calculus since 1997 Development of (E 0.3 January 1999) since ca. 2005 “Deep Learning” 2008 E 1.0 3

  6. Deep Learning 4

  7. Deep Learning - Introduction ◮ Instance of machine learning ◮ Typical setting: Supervised learning Large number of pre-classified examples ◮ Examples are presented with expected output ◮ System learns classification/evaluation ◮ ◮ Result: Trained model Will provide classification/evaluation when ◮ presented with new input 5

  8. Deep Learning - Methods ◮ Application of known techniques on a new scale Supervised learning (classification/evaluation/association) ◮ Artificial neural networks ◮ Gradient-based learning/back-propagation ◮ ◮ New: Big networks ◮ Complex network structure ◮ ◮ Multiple sub-networks ◮ Convolution layers ◮ Recurrence (Mostly) raw input ◮ ◮ Feature extraction is part of the learning ◮ Encoding is part of the learning 6

  9. Deep Learning - Successes ◮ AI used to have problems with “easy” tasks ◮ Deep learning successfully addresses these problems Image recognition ◮ Voice recognition ◮ Natural language translation ◮ Hard games ◮ ◮ Video games (real time) ◮ Go ◮ Poker 7

  10. Deep Learning - Successes ◮ AI used to have problems with “easy” tasks ◮ Deep learning successfully addresses these problems Image recognition ◮ Voice recognition ◮ Natural language translation ◮ Hard games ◮ ◮ Video games (real time) ◮ Go ◮ Poker Deep learning drives resurgence of Artificial Intelligence! 7

  11. Deep Learning - Why Now? ◮ Popularity of Deep Learning . . . slowly growing since the mid 2000s ◮ . . . explosively growing since mid 2010s ◮ ◮ Driven by “big hardware” Clusters of computers ◮ . . . with clusters of GPUs ◮ ◮ Driven by “big data” Large training sets ◮ Large size of individuals ◮ ◮ Driven by Open Source Algorithms and models published under permissive licenses ◮ Many state-of-the-art machine learning libraries available ◮ 8

  12. Deep Learning - A Parable Cast of Characters 9

  13. Deep Learning - A Parable Cast of Characters Neanderthal Man 9

  14. Deep Learning - A Parable Cast of Characters Neanderthal Man Sir Isaac Newton 9

  15. Deep Learning - A Parable Cast of Characters Neanderthal Man Sir Isaac Newton Dr. Albert Einstein 9

  16. Neanderthal Learning 10

  17. Neanderthal Learning 10

  18. Neanderthal Learning 10

  19. Neanderthal Learning 10

  20. Neanderthal Learning 10

  21. Neanderthal Learning Don’t sit under tree! Ugh! 10

  22. Neanderthal Learning Round things Don’t sit under tree! fall down! Ugh! Ugh! 10

  23. Enlightenment! 11

  24. Enlightenment! 11

  25. Enlightenment! 11

  26. Enlightenment! 11

  27. Enlightenment! 11

  28. Enlightenment! F = ma F = Gm 1 m 2 r 2 11

  29. Compare and Contrast 12

  30. Compare and Contrast 12

  31. Compare and Contrast F = ma F = Gm 1 m 2 r 2 12

  32. Compare and Contrast E = mc 2 G µν = 8 πG c 4 T µν 12

  33. Compare and Contrast 12

  34. Compare and Contrast Round things fall down! Ugh! 12

  35. Compare and Contrast What an interesting early human. I wonder what he thinks! 12

  36. Deep Learning Weaknesses ◮ Computationally expensive Big models use specialized hardware for training ◮ Even model application has non-trivial cost ◮ ◮ Knowledge is represented by large set distributed weights Low inherent level of abstraction ◮ Model is noisy ◮ ◮ Knowledge is largely inaccessible Hard to understand ◮ Hard to explain ◮ Hard to communicate ◮ 13

  37. Deep Learning Weaknesses ◮ Computationally expensive Big models use specialized hardware for training ◮ Even model application has non-trivial cost ◮ ◮ Knowledge is represented by large set distributed weights Low inherent level of abstraction ◮ Model is noisy ◮ ◮ Knowledge is largely inaccessible Hard to understand ◮ Hard to explain ◮ Hard to communicate ◮ Unsupported claim (still true): Deep learning alone will run into natural limits! 13

  38. Automated Theorem Proving 14

  39. Theorem Proving: Big Picture Real World Problem Real W 15

  40. Theorem Proving: Big Picture Real World Problem 15

  41. Theorem Proving: Big Picture Real World Problem Formalized Problem 15

  42. Theorem Proving: Big Picture Real World Problem Formalized Problem ∀ X : human ( X ) → mortal ( X ) ∀ X : philosopher ( X ) → human ( X ) philosopher ( socrates ) ? | = mortal ( socrates ) 15

  43. Theorem Proving: Big Picture Real World Problem Formalized Problem ∀ X : human ( X ) → mortal ( X ) ∀ X : philosopher ( X ) → human ( X ) philosopher ( socrates ) ? | = mortal ( socrates ) 15

  44. Theorem Proving: Big Picture Real World Problem Formalized Problem ∀ X : human ( X ) → mortal ( X ) ∀ X : philosopher ( X ) → human ( X ) philosopher ( socrates ) ? | = mortal ( socrates ) ATP 15

  45. Theorem Proving: Big Picture Real World Problem Formalized Problem ∀ X : human ( X ) → mortal ( X ) ∀ X : philosopher ( X ) → human ( X ) philosopher ( socrates ) ? | = mortal ( socrates ) Proof ATP 15

  46. Theorem Proving: Big Picture Real World Problem Formalized Problem ∀ X : human ( X ) → mortal ( X ) ∀ X : philosopher ( X ) → human ( X ) philosopher ( socrates ) ? | = mortal ( socrates ) Proof ATP or Countermodel 15

  47. Theorem Proving: Big Picture Real World Problem Formalized Problem ∀ X : human ( X ) → mortal ( X ) ∀ X : philosopher ( X ) → human ( X ) philosopher ( socrates ) ? | = mortal ( socrates ) Proof ATP or Countermodel or Timeout 15

  48. Logics of Interest ◮ Propositional logic SAT-solving: relatively independent sub-field ◮ ◮ First-order logics . . . with free symbols ◮ . . . with free symbols and equality ◮ . . . with background theories ◮ . . . with free symbols and background theories ◮ ◮ Higher order logics Currently developing field ◮ 16

  49. Contradiction and Saturation ◮ Proof by contradiction Assume negation of conjecture ◮ Formula Show that axioms and negated conjecture imply ◮ set falsity ◮ Saturation Convert problem to Clause Normal Form ◮ Clausifier Systematically enumerate logical consequences of ◮ axioms and negated conjecture Goal: Explicit contradiction (empty clause) ◮ ◮ Redundancy elimination Use contracting inferences to simplify or eliminate ◮ some clauses Equi- satisfiable clause set 17

  50. Contradiction and Saturation ◮ Proof by contradiction Assume negation of conjecture ◮ Formula Show that axioms and negated conjecture imply ◮ set falsity ◮ Saturation Convert problem to Clause Normal Form ◮ Clausifier Systematically enumerate logical consequences of ◮ axioms and negated conjecture Goal: Explicit contradiction (empty clause) ◮ ◮ Redundancy elimination Use contracting inferences to simplify or eliminate ◮ some clauses Equi- satisfiable Search control problem: How and in which order do we clause set enumerate consequences? 17

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