SleepKit A Mobile Sleep Tracking Application for Promoting Healthy - - PowerPoint PPT Presentation

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SleepKit A Mobile Sleep Tracking Application for Promoting Healthy - - PowerPoint PPT Presentation

SleepKit A Mobile Sleep Tracking Application for Promoting Healthy Sleep Behavior Supervisors: Pieter Robberechts Joris Klerkx Elena Smets http://probberechts.github.io/thesis Goal and Motivation Iterative Development Demo Experiment


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SleepKit

A Mobile Sleep Tracking Application for Promoting Healthy Sleep Behavior

Supervisors:

Joris Klerkx Elena Smets

Pieter Robberechts

http://probberechts.github.io/thesis

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Goal and Motivation Iterative Development Demo Experiment Results Conclusions

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MOTIVATION

Adequate sleep is a key part of a healthy lifestyle. 35 percent of Americans report their sleep quality as “poor” or “only fair” First step towards an improved sleep quality = improve sleep hygiene Engagement with data collection enhances people’s awareness and provides an

  • pportune moment to reflect on their behaviors

Self trackers are attracting a lot of users

SLEEPKIT: a mobile phone sleep tracking application

to help promote awareness about healthy sleep habits and improve sleep quality

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GOAL OF THIS THESIS

How can a sleep tracking application promote healthy sleep behavior and contribute to a better sleep quality?

What is good / bad? How to improve Prompt change

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GOAL OF THIS THESIS

What is good / bad?

How can a sleep tracking application promote healthy sleep behavior and contribute to a better sleep quality?

Is this normal? Not enough? What should it look like?

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GOAL OF THIS THESIS

What is good / bad?

How can a sleep tracking application promote healthy sleep behavior and contribute to a better sleep quality?

LIGHT SLEEP DEEP SLEEP

%

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GOAL OF THIS THESIS

Stop drinking caffeine Stop drinking alcohol Finish excercising Sleep! Turn of electronics Avoid heavy meals Stop working, studying and stressing 6 HRS 4 HRS 3 HRS 5 HRS 2 HRS 1 HRS 0 HRS

What is good / bad? How to improve

How can a sleep tracking application promote healthy sleep behavior and contribute to a better sleep quality?

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GOAL OF THIS THESIS

What is good / bad? How to improve Prompt change

How can a sleep tracking application promote healthy sleep behavior and contribute to a better sleep quality?

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GOAL OF THIS THESIS

What is good / bad? How to improve Prompt change

How can a sleep tracking application promote healthy sleep behavior and contribute to a better sleep quality? HealthPatch sensor (IMEC):

  • 2-lead ECG
  • 3-axis accelerometer

→ WAKE, REM, DEEP, LIGHT

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Goal and Motivation Iterative Development Demo Experiment Results Conclusions

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Goal and Motivation Iterative Development Demo Experiment Results Conclusions

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Goal and Motivation Iterative Development Demo Experiment Results Conclusions

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EXPERIMENT DESIGN

Initial session Final session In the field

10 participants 7 nights

  • Sleep with HealthPatch
  • Daily synchronize
  • Reflect on the tracked

data Questionnaire:

  • SUS
  • Interpretability
  • Awareness
  • Motivation

Informed consent Entrance questionnaire

  • Demographics
  • Sleep quality (PSQI)

Tutorial Discussion

+

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PARTICIPANTS

10 Participants Their sleep quality: Their knowledge of sleep hygiene:

Know that caffeine should be avoided in the evening Know the effect of alcohol on sleep Can name at least 6 sleep hygiene recommendations

1O 7

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Goal and Motivation Iterative Development Demo Experiment Results Conclusions

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USABILITY

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USABILITY

I think that I would like to use this system frequently

5 4 3 2 1

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USABILITY

I found the system unnecessarily complex

5 4 3 2 1

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USABILITY

WORST IMAGINABLE POOR OK GOOD BEST IMAGINABLE EXCELLENT

DP1 DP3 Experiment

  • A. Bangor, P. Kortum, and J. Miller, “Determining what individual SUS scores mean: Adding an

adjective rating scale,” Journal of usability studies, vol. 4, no. 3, pp. 114–123, may 2009.

Experiment

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  • Q1. Easy to tell if quality of night is good /

bad

  • Q2. Easy to compare quality of nights
  • Q3. Easy to judge sleep pattern

G1: INTERPRETABILITY

  • Q4. Easy to link poor sleep quality to cause
  • Q5. Learned all term quickly
  • Q6. No irrelevant information

4

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  • Q1. More aware of importance of sleep

hygiene

  • Q2. Learned something new about sleep

hygiene

G2: AWARENESS

  • Q4. Learned something new about my sleep

pattern

  • Q5. Learned how to improve some poor

elements

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  • Q1. Spent more attention on sleep hygiene
  • Q2. Spent more attention on sleep pattern
  • Q3. Motivated because of tracking

G3: MOTIVATION

  • Q4. Sleep hygiene tips had an effect
  • Q5. Motivated by seeing effect in tracked

data

  • Q6. Bedtime notifications motivated me

3 1 2 4

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Goal and Motivation Iterative Development Demo Experiment Results Conclusions

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Conslusions

Users are more interested in tracking their sleep than improving their sleep quality

BUT:

  • See sleep hygiene recommendations as an

added value

  • A reason to check the app daily
  • Encourages self reflection

http://www.sarahvanbelle.be/The-Quantified-Self

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Conslusions

Risk for demotivation

BECAUSE:

  • Effect is not always immediate
  • Sleep tracking is not 100% accurate

→ false negative data

http://33minutes.net/

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Conslusions

SleepKit has the potential to promote healthy sleep behavior

DATA:

  • 7 users got more aware
  • f the importance of sleep hygiene
  • 8 users learned something new

about sleep hygiene

  • 6 users spent more attention on

their sleep hygiene / sleep pattern

http://sleepsloth.com/

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Thanks!

Any questions?

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Literature Implementation Sleep Stage Classification Iterative Development

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SHUTEYE

  • J. S. Bauer, S. Consolvo, B. Greenstein, J. Schooler, E. Wu, N. F. Watson, and J. a. Kientz, “ShutEye: Encouraging

awareness of healthy sleep recommendations with a mobile, peripheral display,” Human Factors in Computing Systems (CHI Conference), pp. 1401–1410, 2012.

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SLEEPTIGHT

  • E. K. Choe, B. Lee, M. Kay, W. Pratt, and J. A. Kientz, “SleepTight: Low-burden, Self-monitoring Technology for

Capturing and Reflect- ing on Sleep Behaviors,” Proceedings of the ACM International Joint Conference on Pervasive and Ubiquitous Computing (UbiComp ’15), pp. 121–132, 2015.

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LIGHTS OUT

  • W. V. Chen, M. Sra, and R. W. Picard. Improving Sleep-Wake Schedule Using Sleep Behavior Visualization and a

Bedtime Alarm. In MobiHealth, pages 0–3. ICST, dec 2015.

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COMMERCIAL APPS

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Literature Implementation Sleep Stage Classification Iterative Development

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IMPLEMENTATION: DATA SYNCHRONIZATION

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IMPLEMENTATION: MVP

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Literature Implementation Sleep Stage Classification Iterative Development

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ML APPROACH

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QRS PEAK DETECTION

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EDR

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BASELINE WANDER

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BASELINE WANDER REMOVAL

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Literature Implementation Sleep Stage Classification Iterative Development

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PAPER PROTOTYPE

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DIGITAL PROTOTYPE 1

Main ideas:

  • Clock based metaphor for ideal

preparation of a night

  • A quick overview of the quality of

the previous nights

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DIGITAL PROTOTYPE 1

Evaluation results:

  • 36 possible usability problems
  • Glanceability problem
  • Confusing: two days visible on

circle

  • What do colors mean?
  • What is clickable
  • Too dense to click on icons

SUS score: 72 [64, 83]

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DIGITAL PROTOTYPE 2

Main ideas:

  • Vertical timeline to create more

space

  • Show by default only data most

relevant at the current time + scroll for older data

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DIGITAL PROTOTYPE 2

Evaluation results:

  • Same problem: too dense
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DIGITAL PROTOTYPE 3

Main ideas:

  • Split sleep hygiene information and

tracked data

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DIGITAL PROTOTYPE 3

Evaluation results:

  • Horizontal scrollable areas

→ add shadow at borders

  • What is clickable

→ add shadow below

SUS score: 81 [75, 87.5]

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FINAL VERSION

Main ideas:

  • Small improvements
  • Bugfixes