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Situation Normal, Everything Must Change Evolution Impacts Cycles Today Strategy Diffusion, a common concept ... Evolve ? ... doesn't explain evolution ... However, there's a non Ubiquity time based process of evolution ... Utility


  1. Situation Normal, Everything Must Change

  2. Evolution Impacts Cycles Today Strategy

  3. Diffusion, a common concept ...

  4. Evolve ? ... doesn't explain evolution ...

  5. However, there's a non Ubiquity time based process of evolution ... Utility Commodity Product Service Custom Built Genesis Certainty

  6. ... which we call commoditisation Ubiquity User Commoditisation Supply Certainty

  7. ... which helps explain the whole story.

  8. Map evolution against ... Custom Commodity Genesis Product Evolution Evolution

  9. ... value chain. We can use Value Chain Value Chain this to explain how industry changes ... Evolution

  10. ... creating a cycle of commoditisation driving higher order systems.

  11. Hence Cloud ... Product Utility

  12. As things evolve, their Chaotic characteristics change ...

  13. Chaotic Linear Six Sigma ... which is why one size fits all methods don't work.

  14. Evolution Impacts Cycles Today ... this cycle also has Strategy standard impacts ...

  15. Creative Destruction + Efficiency $$ + Value

  16. Componentisation + Efficiency + Agility + Value

  17. Jevons + More + Efficiency + Agility + Value

  18. ... and it's not just activities (what we do) that evolve but also practices (how we do things) ... ∆ Practices ∆ Activities

  19. ... through a similar process. Novel Emerging Good Best Genesis Custom Product Commodity

  20. Often practices co-evolve with activities ... Best Product Utility Best

  21. ... creating inertia to change ... Best Product Utility + Transition Best

  22. ... or a least one of the forms of inertia ... Inertia

  23. ... which also occurs in vendors ... Inertia + Past Success

  24. ... leading to three economic eras ... Peace / Margin War / Disruption Build / Growth

  25. Carlotta Perez ... which appear in every age ...

  26. Peace / Margin Technology Diffusion Maturity Synergy War / Build / Growth Disruption Frenzy Eruption ... e.g. .... Time

  27. Technology Diffusion Organisations ... each state of war is associated with new organisational forms ... Time

  28. ... those organisations being based on the new practices ... Best Product Utility Organisations Best

  29. ... hence we have a common cycle of change ... Inertia Disruption New Emerging Growth

  30. ... for every age ... Mechanical Components Inertia Disruption American System Emerging Growth

  31. ... ditto ... Means of mass communication Inertia Disruption Web 2.0 Emerging Growth

  32. ... ditto ... Cloud Inertia Disruption Next Emerging Growth

  33. ... ditto ... The next Age ?

  34. 2004

  35. ... ditto ... Manufacturing Inertia Disruption Next Next Emerging Growth

  36. ... also we see increases in unmodelled data ... Inertia Disruption Data New Emerging Growth

  37. ... which evolves ... Algorithms Unmodelled Modelled ∆ Practices ∆ Activities

  38. So what is happening today? Today ...

  39. ... what we would expect ... Cloud Inertia Disruption Data Next Emerging Growth

  40. ... and also new forms of organisation ... Web 2.0 'Traditional' Next

  41. ... with different Traditional Next Gen characteristics ... Departmental Cell Structure Profit Disruptive Focus Cost reduction Weapon Open source Scale-up Distributed Scaling N+1 Design For Fail Resilience Disaster Rec. Chaos Engine Failure Analysts Ecosystem Learning Enterprise Commodity Infrastructure

  42. Of importance ... Ecosystem ... Innovate Leverage Commoditise

  43. ... and use of open as a competitive weapon ... Open Technology (open source, open data, open hardware, open standards, open APIs, open process)

  44. Open Technology 1. Drive adoption 2. Drive innovation (as in feature completeness) 3. Drive innovation (genesis higher order systems) 4. Drive efficiency 5. Undermine competitors barrier to entry 6. Enable formation of an ecosystem (ILC) 7 . Protect an existing value chain ... numerous strategies in the wild ...

  45. Open Technology 9. Prevent competitors differentiating around a core revenue stream (Tower & Moat) 10. Retention and recruitment of talent 11. On ramp to another product or service (open core) 12. Overcome an obstacle (insertion strategy) 13. Encourage formation of a competitive market (interoperable play) 14. Avoid transition costs (standards play)

  46. Open Source & the Next Age ... this will also matter in the next age...

  47. ... critical is understand Ubiquity evolution ... Utility Commodity Product Service Custom Built Genesis Certainty

  48. Threat Value Chain Barrier ... understand the landscape ... Evolution

  49. Competing in an Open World Please complete our survey - bit.ly/opensurvey

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