Situation Normal, Everything Must Change Evolution Impacts - - PowerPoint PPT Presentation

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Situation Normal, Everything Must Change Evolution Impacts - - PowerPoint PPT Presentation

Situation Normal, Everything Must Change Evolution Impacts Cycles Today Strategy Diffusion, a common concept ... Evolve ? ... doesn't explain evolution ... However, there's a non Ubiquity time based process of evolution ... Utility


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Situation Normal, Everything Must Change

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Evolution Impacts Cycles Today Strategy

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Diffusion, a common concept ...

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Evolve ?

... doesn't explain evolution ...

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Certainty Ubiquity Custom Built Commodity Service Product Utility Genesis

However, there's a non time based process of evolution ...

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Certainty Ubiquity User Supply Commoditisation

... which we call commoditisation

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... which helps explain the whole story.

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Commodity Genesis Evolution Evolution Product Custom

Map evolution against ...

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Evolution Value Chain Value Chain

... value chain. We can use this to explain how industry changes ...

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... creating a cycle of commoditisation driving higher order systems.

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Utility Product

Hence Cloud ...

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Chaotic

As things evolve, their characteristics change ...

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Chaotic Linear

Six Sigma

... which is why one size fits all methods don't work.

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Evolution Impacts Cycles Today Strategy

... this cycle also has standard impacts ...

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+ Value

$$

+ Efficiency Creative Destruction

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+ Value + Agility + Efficiency Componentisation

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+ More + Value + Efficiency + Agility Jevons

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∆ Activities ∆ Practices

... and it's not just activities (what we do) that evolve but also practices (how we do things) ...

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Commodity Genesis Product Custom Best Novel Good Emerging

... through a similar process.

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Best Product Best Utility

Often practices co-evolve with activities ...

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Best Product Best Utility

+ Transition

... creating inertia to change ...

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Inertia

... or a least one of the forms of inertia ...

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+ Past Success

Inertia

... which also occurs in vendors ...

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War / Disruption Build / Growth Peace / Margin

... leading to three economic eras ...

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Carlotta Perez

... which appear in every age ...

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Technology Diffusion Time

War / Disruption Synergy Maturity Peace / Margin Eruption Frenzy Build / Growth

... e.g. ....

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Technology Diffusion Time

Organisations

... each state of war is associated with new

  • rganisational forms ...
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Best Product Best Utility

Organisations

... those organisations being based on the new practices ...

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Disruption Growth

Emerging

Inertia New

... hence we have a common cycle of change ...

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Mechanical Components American System Inertia Disruption Growth

Emerging

... for every age ...

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Means of mass communication Web 2.0 Inertia Disruption Growth

Emerging

... ditto ...

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Inertia Next Cloud Disruption Growth

Emerging

... ditto ...

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The next Age ?

... ditto ...

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2004

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Inertia Next Next Manufacturing Disruption Growth

Emerging

... ditto ...

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Disruption Growth

Emerging

Inertia New

Data

... also we see increases in unmodelled data ...

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∆ Activities ∆ Practices

Unmodelled Modelled Algorithms

... which evolves ...

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Today ...

So what is happening today?

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Inertia Next Cloud Disruption Growth

Emerging Data

... what we would expect ...

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Next 'Traditional' Web 2.0

... and also new forms of

  • rganisation ...
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Traditional Next Gen Open source Weapon Cost reduction Scaling Distributed Scale-up Resilience Design For Fail N+1 Failure Chaos Engine Disaster Rec. Infrastructure Learning Commodity Enterprise Ecosystem Analysts Focus Disruptive Profit Departmental Cell Structure

... with different characteristics ...

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Commoditise Leverage Innovate

Of importance ... Ecosystem ...

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Open Technology

(open source, open data, open hardware, open standards, open APIs,

  • pen process)

... and use of open as a competitive weapon ...

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Open Technology

  • 1. Drive adoption
  • 2. Drive innovation (as in feature completeness)
  • 3. Drive innovation (genesis higher order systems)
  • 4. Drive efficiency
  • 5. Undermine competitors barrier to entry
  • 6. Enable formation of an ecosystem (ILC)

7 . Protect an existing value chain

... numerous strategies in the wild ...

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Open Technology

  • 9. Prevent competitors differentiating around a core

revenue stream (Tower & Moat)

  • 10. Retention and recruitment of talent
  • 11. On ramp to another product or service (open core)
  • 12. Overcome an obstacle (insertion strategy)
  • 13. Encourage formation of a competitive market

(interoperable play)

  • 14. Avoid transition costs (standards play)
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Open Source & the Next Age

... this will also matter in the next age...

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Certainty Ubiquity Custom Built Commodity Service Product Utility Genesis

... critical is understand evolution ...

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Evolution Value Chain Barrier Threat

... understand the landscape ...

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Competing in an Open World

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