Session 2: Leading Innovation in Legal Aid Teams Checking-in - - PowerPoint PPT Presentation
Session 2: Leading Innovation in Legal Aid Teams Checking-in - - PowerPoint PPT Presentation
Session 2: Leading Innovation in Legal Aid Teams Checking-in Accelerator Goals 1) Develop strategies for leading teams in the face of uncertainty 2) Advance an organizational project Program Overview Capstone What is Project work Team
Checking-in
Accelerator Goals
1) Develop strategies for leading teams in the face
- f uncertainty
2) Advance an organizational project
Program Overview
What is innovation? Leadership Principles Systems thinking + Introduction to Capstone project Capstone work Human centered design Capstone work Experiments Evaluation Capstone Conclusion Project management Organizational change Strategic Comm’s Capstone work Team development Meeting design for inclusion and creativity Capstone work
Recap of Session 1 Concepts
Innovation is not about solo genius, artistic ability, or robots.
Innovation is about harnessing collective genius
Teams are the launch pad for nonprofit innovations.
Leading Innovation in Teams: Inspiration
Build a winning team Set process agreements Understand the issues Identify strategic areas of work Pose HMW question(s)
Build a team
In principle, achieve alignment on 4Ps:
- Purpose
- Picture
- Plan
- Part
Build a team
In principle, achieve alignment on 4Ps:
- Purpose
- Picture
- Plan
- Part
Build a team
In principle, achieve alignment on 4Ps:
- Purpose
- Picture
- Plan
- Part
Set process agreements
Systems Thinking
An analytical discipline used by groups to develop strategy when their work is part of a broader context of different, interconnected forces. Understand the issues
“How Might We…..?”
http://http://www.designkit.orghttp://www.designkit.org/methods/3
Pose the brainstorm question
Leading Innovation in Teams Framework
Build a winning team Set process agreements Understand the issues Identify strategic areas of work Pose HMW question(s) Inspiration Ideation Implementation
Objectives for Today
- Work on capstone project, outlining the strategies for launching
your team
- Learn the basics of human-centered design
- Practice design behaviors on a relevant problem
- Explore how to integrate its usage in the workplace
Capstone Project Overview
The purpose of the capstone project is to prepare you to lead a team project.
Capstone Project Overview
By end of this course, you will have filled out a playbook for how to move forward.
Capstone Work
Innovation Playbook
Leading Innovation in Teams: Inspiration
Build a winning team Set process agreements Understand the issues Identify strategic areas of work Pose HMW question(s)
Capstone shareout
Share questions, ideas, resources, and other reactions for consideration.
Capstone Share Out
Break
Pick a paper, any paper...
Leading Innovation in Teams Framework
Build a winning team Set process agreements Understand the issues Identify strategic areas of work Pose HMW question(s) Conduct research
Revisit HMW
Brainstorm solutions
Choose ideas
Prototype & test
Inspiration Ideation Implementation
Leading Innovation in Teams: Ideation
Conduct research Revisit the HMW Brainstorm solutions Sort & choose ideas Prototype & test
Principles of Human Centered Design
- Profound focus on needs and experiences of users,
clients.
- A philosophy; not a workstream, not an organizational
process.
“An ‘anti-arrogant’ approach to problem solving”
Principles of Human Centered Design
Principles of Human Centered Design
- Rapid prototyping and iteration
Human Centered Design Behaviors
- Making lists and choosing ideas
- Not a linear process!
Discussing the Readings
- What were your takeaways of the readings?
- How does this work compare to approaches used at
your organization?
- What are potential benefits of using a human centered
design process?
Personal Design Behaviors
- 1. Keep humans @ center of progress
- 2. Suspend judgment
- 3. Sit comfortably with ambiguity
- 4. Show unfinished work
- 5. Rapidly experiment (bias toward action, take risks)
- 6. Visualize complexity, then target your intervention
- 7. Make ideas visible
- 8. Have fun!
Pair work
Reactions??
Leading Innovation in Teams: Ideation
Conduct research Revisit your HMW Brainstorm solutions Sort & choose ideas Prototype & test
Conduct research
- Objective: understand what people want and
need
- Why it’s important: Feasible, Viable,
Desirable/meaningful
- Strategy:
○ Identify and engage stakeholders ○ Consider best practices ○ Study what hasn’t worked
Conduct research
- User research:
■ Survey ■ Interview ■ Observe ■ “Walk a mile”
- Interview peer (and non-peer) organizations
- Speak to experts
- Analyze past efforts
Conduct research
- Interview Tips
○ Two-three interviewers ○ Ask open ended questions, be curious ○ Bring a conversation starter / fact finding tool
Conduct research
- Observation Tool: Empathy Map
Conduct research
- Card sort:
Conduct research
- Journey / process map
- How to
- Identify a
starting and ending point
- 3-7 critical
elements
- Jot down
inefficienci es, pain points
Revisit your HMW ○ Document themes of user’s main constraints and needs ○ Ask your team is this HMW question the right question to brainstorm, or is there a related barrier or challenge that we should tackle? ○ Reframe HMW if necessary
Brainstorm solutions
- Objective: Generate and evaluate a high #
- f ideas
- Practices:
○ Get to a high # ○ Look outside the law for inspiration ○ Diverge THEN converge
Brainstorm solutions
Brainstorm solutions Look outside the law for inspiration
Brainstorm solutions
Solution set Example
Products Policies Experiences Environment Wild Card
Choose ideas
- Scenario: Abundance of ideas, now
what?!
- Objective: To narrow the field of options
by sorting then choosing ideas
Choose ideas
Don’t boil the ocean
Choose ideas
- Activities:
○ Cluster post-its ○ Dot voting
Choose ideas
- Tips
○ Return to guiding values ○ No more than 2-3 projects ○ If facing selection anxiety, prototype both or pilot for short time
Prototype & Test
- What is a prototype? a lo-fi
representation of a hypothetical change. Intended for testing and future iteration.
- Why is it important?
○ Risk reduction ○ focuses meetings ○ Manages anxieties about the future
Prototype & Test How to Test
- Present your prototype to the stakeholder(s) in
the context of how it would be experienced, and note reactions.
- Listen, don’t defend.
- Jot down positives, negatives, questions
Prototype & Test How to Test with a Group
- I like I wish I wonder
- Benefits Challenges Questions
Prototype & Test: Demo Innovating Self-Care
- Read Prototype
- Use I like I wish I wonder
Prototype & Test How to prototype? Training Staff restructuring New Timesheet
Ideation Recap
- Human centered design thinking is an
“anti-arrogant” approach to problem solving and innovation, because it emphasizes present user needs
- Mindset, not a process
- Promotes prototyping and testing as quick
learning tools
Leading an Ideation Session: Example Innovating Onboarding and Professional Development at
One goal, two meetings, the will to innovate
Innovation Lab @ OneJustice: Onboarding Co-design Group
The Challenge
“Expand and formalize
- nboarding
and professional development systems at OneJustice”
- email invitation
Challenge accepted!
Meeting 1 Roadmap
“Systems design is about mapping the universe, finding ‘where it hurts,’ going there”
Meeting 1 “This will feel weird”
Meeting 1 Goal Setting
Aims
- Staff know where to go
for what info/supports
- Lear how to use
different technologies
- Learn everyday things:
lock door, even when they are by themselves
- By end of first day/week,
have base knowledge of OneJustice structure and operations Questions
- How much historical and
institutional knowledge to pass down?
- Whether different supports
needed for roles where high turnover is expected Constraints
- Different programs,
- rientation of staff
- Gaps in resources and
staffing
- Digital clean up
Initial Ideas
- When/how to use G
Suite (Gmail, Google Docs, Google Slides) ○ Share the G Suite Learning Center with new hires
- Alert to diff listservs,
trainings CompassPoint
The aims
Innovate with eye to
- Help staff hit ground
running
- Develop within and
- utside of OneJustice
- Institutional solutions
(not person dependent)
Constraints
And to grapple with…
- Dissonant use of tech
- Limited budget and staffing
- Diverse programming
Meeting 2 Design Sprint!
As is
- Map the universe
- Identify issues, pain points
How might we?????
- What to improve
- Brainstorm solutions
Prototype
- Lo-fi
- Test
Meeting 2 Map the universe How to (process) map
- Identify a starting and ending
point
- 3-7 critical elements
- Jot down inefficiencies, pain
points
Meeting 2 Map the Universe
“Oh my g-d, I’m terrified”
- Blossom
Meeting 2 How Might We????? How might we
...Create systems that promote professional development at both organizational and individual levels? ...Ensure staff learn about all OneJx projects in an inspiring and engaging way?
Meeting 2 How Might We????? How might we
- Policies
- Experiences
- Environment
- Products
- Wild card
Rapid Prototyping!
“Physically represent your idea; present for testing”
Testing and Iteration
“I like, I wish, I wonder!”
Ideas:
- Onboarding passport
- Onboarding training video
- Professional development brown bag series
- A lot of (exciting) signs!
Ideas! (Joel)
- Training
videos
Welcome to OneJustice! 3:00 Our History 3:00 HNP Executive Fellowship 3:00 HNP Californians for Legal Aid 3:00 PBJ IMPACT LA 3:00 PBJ PBTI 3:00
Designers debrief
Reflections from Roel
- Design work is scary - at first!
- The sprinters are rock stars!
- Onboarding and professional
development systems are
- complex. Help!
Designers facilitate
(3)
- nboarding
groups (3) PD groups
Next Steps
“Prototype City”
Participant Expectations: Lean into Personal Design Behaviors
- 1. Keep humans @ center of progress
- 2. Suspend judgment
- 3. Sit comfortably with ambiguity
- 4. Show unfinished work
- 5. Rapidly experiment (bias toward action, take risks)
- 6. Visualize complexity, then target your intervention
- 7. Make ideas visible
- 8. Have fun!
Will this fly at work?
Conduct research Revisit the HMW Brainstorm solutions Choose ideas Prototype & test
Personal Design Behaviors Lawyer Culture
- Keep humans at the center of
process
- Suspend judgment
- Sit comfortably with ambiguity
- Show unfinished work
- Rapidly experiment
- Bias toward action, take risks
- Visualize complexity then
target your intervention
- Make ideas visible (create
shared assets) - use post its!
- Have fun!
- Keep precedent at the center
- f process
- Judge, argue
- Avoid risk
- Perfection is expected
- I disagree in three ways
- “Clearly we need to do.”
- “I don’t draw”
- Memos
- Fun, in suits?
1. Brown bags and trainings to discuss different ways of improving services. 2. Don’t call it design thinking: feedback and ideas, creative brainstorming, continuous improvement meeting 3. Stoke creative thinking by sending a meeting agenda ahead of time, with some creative priming questions or asking people to review feedback forms or last year’s evals. 4. Make sure meetings promote divergent and convergent thinking.
Things you can do now to promote DT @ work
Leading Innovation in Teams Framework
Build a winning team Set process agreements Understand the issues Identify strategic areas of work Pose HMW question(s) Conduct research
Revisit HMW
Brainstorm solutions
Choose ideas
Prototype & test
Inspiration Ideation Implementation
Capstone Work
Conduct research Revisit the HMW Brainstorm solutions Choose ideas Prototype & test