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Sensing Ability Based Exploration Date : 2019.12.03 Presenter : - PowerPoint PPT Presentation

Sensing Ability Based Exploration Date : 2019.12.03 Presenter : Duckyu Choi ID : 20194554 0. Background Representing Space As for most sensors the perception stops at surfaces, hollow spaces or narrow pockets can sometimes not be explored


  1. Sensing Ability Based Exploration Date : 2019.12.03 Presenter : Duckyu Choi ID : 20194554

  2. 0. Background Representing Space As for most sensors the perception stops at surfaces, hollow spaces or narrow pockets can sometimes not be explored with a given setup. This residual space denoted by Purpose of Exploration 1

  3. 0. Background Exploration  Map is used for both, collision free navigation and determination of the exploration progress Localization Mapping Exploration Motion Control 2

  4. 0. Background Previous Exploration Method  Frontier Based Exploration is one of them  To gain the most new information about the world, move to the boundary between known space and unknown space Goal Observed area Frontier Robot C Unknown area 3

  5. 0. Background Previous Exploration Method  Frontier Based Exploration is one of them  To gain the most new information about the world, move to the boundary between known space and unknown space Goal Frontier Map update 4

  6. 0. Background Octomap, Occupancy map  “ OctoMap: an efficient probabilistic 3D mapping framework based on octrees, Auton Robot (2013) 34:189 –206” 5

  7. 1. Receding Horizon "Next – Best – View" Planner for 3D Exploration

  8. 1. NBVP Basic Framework Model Predictive Control RRT Tree Tree Branch Receding Generation Selection Horizon Paths are only planned through known free space 𝑊 free , thus providing collision – free navigation 7

  9. 1. NBVP Receding Horizon Planning (RHP)  Only the first waypoint is executed when the robot moves.  The map is updated as more grids are explored, and the path is re- planned if necessary.  Able to plan a smooth path where waypoints can be located on any position on the edge of grids without linear interpolation, which may not work for a cost function that includes nonlinear factors. 8

  10. 1. NBVP Summation of Gain – Selecting Best Qualified Tree 3 3 2 + new gain 2 1 + new gain 1 9

  11. 1. NBVP Quality - collected information gain 10

  12. 1. NBVP 11

  13. 1. NBVP 12

  14. 1. NBVP Computational Complexity RRT complexity Occupancy map complexity with 1/ 𝒔 𝟒 scale Gain computation complexity V: volume to explore r: resolution of occupancy map 𝒒𝒎𝒃𝒐𝒐𝒇𝒔 : sensor range 𝒆 𝒏𝒃𝒚 𝑶 𝑼 : number of nodes in the tree 13

  15. 1. NBVP Indoor Simulation Experiment Bridge Simulation Experiment 14

  16. 1. NBVP Real World Experiment 15

  17. 2. Uncertainty – aware Receding Horizon Exploration and Mapping using Aerial Robots

  18. 2. UEP Key requirements for the VIO to perform robustly  must reobserve landmarks with good confidence  better to follow trajectories that appropriately excite the inertial sensors This has two effects  improving the location estimate of the features  improving the pose estimate of the robot due to the statistical correlations that link the vehicle to the features. 17

  19. 2. UEP Especially when the robot explores an unknown environment, new features are initialized into the map. This imposes the need to reobserve previous features in order to reduce the growth in localization and mapping error 18

  20. 2. UEP Two – Step Planner  First, receding horizon planner  Second, belief space – based planner 19

  21. 2. UEP Two – Step Planner  S’’ has selected by receding horizon planner  S’’ be the goal for nested second planner 20

  22. 2. UEP Two – Step Planner  S’’ has selected by receding horizon planner  S’’ be the goal for nested second planner 21

  23. 2. UEP Two – Step Planner  S’’ has selected by receding horizon planner  S’’ be the goal for nested second planner 22

  24. 2. UEP Two – Step Planner  Make a local volume and sample the random tree  Evaluating by D-optimality, generate nested path Random Sampling In local volume 23

  25. 2. UEP Two – Step Planner  Make a local volume and sample the random tree  Evaluating by D-optimality, generate nested path Nested Path Generation 24

  26. 2. UEP 25

  27. 2. UEP Gain Function(1 st planner) P(m) := probability of occupied voxel 26

  28. 2. UEP Gain Function(2 nd planner) Σ p,f : Derived pose and tracked landmarks covariance matrix of robot and feature state, in the paper they used EKF covariance which is used with ROVIO image patch l p , l f : Dimensions of pose, robot state, features state 27

  29. 2. UEP Computational Complexity 28

  30. 2. UEP 29

  31. 2. UEP 30

  32. 2. UEP 31

  33. 3. Conclusion Index NBVP UEP Space Occupancy map(Octomap) Representation Similar Point Path RRT based sampling, Frequent back & forth movement Randomness Considering No YES(reobservation gain) Localization Different Path Complexity Low High(second path planner) Point Exploration Better than FE Worse time performance Time 32

  34. 4. Quiz 1) NBV-planner have visibility element on gain function. (T/F) 2) UEP is short name of ‘Unsaturation Aware Planning’. (T/F) 33

  35. Thank you

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