SEMpIA From Mplayer Ubiquitous Games
SEMpIA From Mplayer Ubiquitous Games towards distributed systems for - - PowerPoint PPT Presentation
SEMpIA From Mplayer Ubiquitous Games towards distributed systems for - - PowerPoint PPT Presentation
SEMpIA From Mplayer Ubiquitous Games towards distributed systems for U-cities Professor E. Gressier-Soudan CNAM, Paris, France CEDRIC Lab, Team SEMpIA Who Am I ? (Research) SEMpIA Head of Embedded and Mobile Systems for Ambiant
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Who Am I ? (Research)
Head of Embedded and Mobile Systems for
Ambiant Intelligence (SEMpIA) research team at CEDRIC since 2008
Ubiquitous architectures for ubiquitous Mgames, Involved in Interactive Applications related to Musée des
Arts et Métiers (MAM) Paris
Head of the PLUG (PLay Ubiquitous Games and
play more) project, founded by the French National Research Agency ended march 2010 - 410K€/3labs/3companies
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Research profile of the team
Project driven research (found rising required) Application awareness Partnership based research
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Roadmap of the presentation
Mixed Reality Games Projects, Towards U-cities Conclusion
SEMpIA
SoundPark:
Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture
- R. Pellerin1, N. Bouillot2, T. Pietkiewicz1, M. Wozniewski2,
- Z. Settel3, E. Gressier-Soudan1, J. R. Cooperstock2
1CNAM-CEDRIC-SEMpIA, 2McGILL-CIM-SRH, 3University of Montréal
DAIS'2009, June 2009, Lisbon, Portugal
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SoundPark: a mixed reality ubiquitous game, audio based
The goal :
A team collects sounds spread in the Jane Mance park in Montreal The winner is the first team who gathers the complete assembling Have fun (researchers had fun !)
Two types of players :
Scouts are clue discoverers, Clues provide hints to get piece of sounds Hunters are sound catchers, guided by scout’ indications, they bring
sounds back to their home base
They play in a real world and evolve in a 3D audio virtual
world
Public is able to watch the game session as a 3D world on a PC
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Players’ devices
Audio 3D from virtual world (music from instruments)
hints
BlueTooth
WIFI
more hints
the panini the panini
HUNTER
(blind in the virtual world)
SCOUT
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Scout
BlueTooth
Mobile phone reads RFID clues
Nokia 6131NFC
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Video available from : http://www.audioscape.org/srewiki/bin/view/Audioscape/SoundPark
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Soft/Hard Architecture
Game logic
Inherit from OMA-Gaming Services specification
Sound Processing Same architecture used in the PLUG project
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uGASP Server : Service/Component Architecture
- riented
uGASP server is SCA
compliant : OSGi based, that means it is implemented as a set of components
OSGi bundles can be
dynamically loaded using
Injected Plain Old Java Object brings
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uGASP components
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SoundPark project Conclusion
SoundPark has been issued in three months
Resources : 10,5 man.month full time
SoundPark is a proof of concept of :
what an ubiquitous computing architecture can be right now
using off-the-shelf components
what a mixed reality ubiquitous game can be today
Challenge : be a real game with hundreds of players
SEMpIA
PLUG PLay Ubiquitous Games and play more
(A government founded project by Agence Nationale de la Recherche)
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Musée des Arts et Métiers: History and Thematic Collections
Construction Scientific instrumentation Mechanics Communication Transport Energy
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The Musée des Arts et Métiers
Mission:
teach the history of science and innovations (edu team) promote science as a whole create a community of people around a scientific
heritage
Patrimony:
Historical artifacts that visitors can’t manipulate
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Goals of PLUG
To experiment ubiquitous games and their
architecture
To define new ways to interact with museums
and their content
To study acceptance of ubiquitous games and
associated technology 27 months, R&D project, started January 2008
SEMpIA
PLUG the Secret of the Museum
"RFID technology: fostering human interactions"
IADIS’2009, June 2009, Carvoeiro, Portugal
Annie Gentes, Camille Jutant, Aude Guyot, Michel Simatic
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Application Game design Content Museum Technology RFID (IoT, WSN) Users Visitors / Players/Citizens
Pervasive Computing applied to MAM
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PLUG: Reconsidering RFID
Challenge
To augment reality: add contents, create new links
between places, people, artifacts
To foster new forms of interactions between
people
To invent a new technical architecture
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Goals of the Game
Research contribution (experimented summer 2007 by SEMpIA)
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Some kind of geo-localized information system
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A fully ubiquitous Architecture…
Nokia 6131NFC
RFID powering & read/write 2.5G/3G+ mobile communications + Internet
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Conclusion
and visitors enjoyed… Ubiquitous passive RFID based architecture + NFC enabled devices + game strategy + specific context Revealing and fostering social interactions
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PLUG the Paris Overnight University
Main Features :
More teaching related to history of sciences and technologies (a
weakness of the first game… find the right tradeoff/balance with game)
Content centric Quest or Tresor Hunt oriented Non player characters to enhance immersion and provide atmosphere
(players are under cover agents)… Flow oriented approach vs magic circle approach
Gameplay is enriched with Affective Computing features Players are monitored (how they follow the game design rules and how
they can be helped)
i-Phone based and RFID based uGASP middleware based
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Immersion & non-player characters
Inspector/Guide degree exam Players/Infiltration Big Z, Prof Augustine Meulard, Students Advisor Becoming a real student of the secret Université Paris Nuit
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iPhone and RFID based
Object TAGS Room TAGS
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Affective Computing
Players' heart rate RF communications : ZigBee
based
Monitoring
DB and a monitoring Laptop Emotional states
20 40 60 80 100 120 140 Fréquence cardiaque Déplacement Joueur 1 Joueur 2
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Game states consider :
–
Socialization
–
Race condition
–
Progression
–
Physical and Emotional state
Game states
Approach : Define steady state values and thresholds – A priori – Monitor and ajust values Change Gameplay if needed, Change Game Design if required Graphic of how the player progress and value analysis
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Tracability of players' behavior
… sorry it is in french !
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Game master Interface
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Network Management (Nagios based)
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And U-cities ?
Lets present some more projects !
FireMen rescue inside buildings (SURPAT) Electric Car Recharging Cloud Computing for MMO (PLAYONLINE)
SEMpIA
SURPAT : Background - Application Context
Disasters show a great potential of destruction Lost of Lifes and Goods… potential Lost of
Rescuers
Fire in the lunneville Castle
SEMpIA
SURPAT : Background –Urgency Plan
An urgency plan is given to the firefighters
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Keys of our solution
WSN :
6lowpan over 802.15.4 Fault tolerant and adaptative routing Safe implementation Reliable & Trustable network Distributed Memory vs REST/SOA application layer
Localization/Identification of rescuers and goods : active
RFID based solution
Pervasive Information System All are building blocks of Ubiquitous Computing that can be
reused for U-cities
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Buildings are reduced town Same problems but you have to scale :
from thousands of sensors to millions of sensors From thousands of people to millions of people
More complex interactions Social Aspects have to be taken into account
From buildings to towns
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Cities from past to future
Luc Shuiten (proj 2100) Shanghai today Metropolis Fritzlang 1927 New Songdo City South Korea Las Vegas today
Films Brazil, Blade Runner…
REN Towers
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Smart user, smart car, smart house, smart office, smart city…
Mobility
Future life will lead to… U-Cities
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CS Research for U_cities
ATAWAD
Real Virtual SN
AnyTime AnyWhere AnyDevice
Mobile Networks Internet
iPh iPh
WN Middleware(REST/SOA) pervasive IS/DB I3D/IIHM Cloud Computing Mixed Reality
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The Age of The Pussyfoot by Frederik Pohl, 1965
Science Fiction Inventions and
Ideas : http://www.technovelgy.com/ct/Auth
- rSpecAlphaList.asp?BkNum=287
Have a close look to the "Joymaker",
the ultimate smartphone
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…Groupe Archigram : Computer City
Denis Crompton 1964
"Speculative proposal for a computer system detecting and facilitating patterns of activity amongst a ‘city’ area of 100,000 people "
Social Interaction and digital ubiquity
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U-Songdo in south Korea ! (try U-songdo.com)
500 000 citizens : Every citizen is connected (thru handset/specific device) The Information System gathers data in a U-mediacenter
(centralized approach)
U-services, U-education, U-health, U-
Transportation…
U-Cities like U-Songdo are connected
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Conclusion (1) : "U-SU" project or the U-Stanford University
Stanford University is a reduced city All skills exist :
Computer Science research Electronics Humanities : Affordance/Acceptance Design New Energies
Leaders drive the business and the standards Downgrade the goals :
U-CSSU (U-Computer Science of Stanford U), a U-building project U-SFMOMA
Rise Foundings, how ?
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Conclusion (2) :
Research Skills of SEMpIA
- Computing Model and Synchronous approach for embedded systems
(JF. Susini)
- MANET Routing (S. Boumerdassi)
- Fault Detection in WSN (F. Sailhan)
- Indoor Localization (A. Wei, joining us in september)
- Trust and Security in Smart Cards (S. Bouzefrane)
- Verification (N. Trèves)
- Scalability in Distributed Systems (we are recruting)