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Existing game infrastructures Docker Container-based game infrastructure Evaluation Future work Conclusion Scalable and Lightweight CTF Infrastructures Using Application Containers Arvind S Raj, Bithin Alangot, Seshagiri Prabhu and


  1. Existing game infrastructures Docker Container-based game infrastructure Evaluation Future work Conclusion Scalable and Lightweight CTF Infrastructures Using Application Containers Arvind S Raj, Bithin Alangot, Seshagiri Prabhu and Krishnashree Achuthan Amrita Center for Cybersecurity Systems and Networks Amrita Vishwa Vidyapeetham, Kerala, India 2016 USENIX Advances in Security Education Workshop Arvind, Bithin, Seshagiri, Krishnashree — Scalable and Lightweight CTF Infrastructures Using Application Containers 1/38

  2. Existing game infrastructures Docker Container-based game infrastructure Evaluation Future work Conclusion Introduction CTFs - an effective means to teach secure coding and computer security. Two popular formats: Jeopardy and Attack-defence. Jeopardy: Self-paced, offence only, non-interactive and more popular. Attack-defence: Real-time, offence and defence, interactive but less popular. Arvind, Bithin, Seshagiri, Krishnashree — Scalable and Lightweight CTF Infrastructures Using Application Containers 2/38

  3. Existing game infrastructures Docker Container-based game infrastructure Evaluation Future work Conclusion CTF event counts Arvind, Bithin, Seshagiri, Krishnashree — Scalable and Lightweight CTF Infrastructures Using Application Containers 3/38

  4. Existing game infrastructures Docker Container-based game infrastructure Evaluation Future work Conclusion Participation trends Arvind, Bithin, Seshagiri, Krishnashree — Scalable and Lightweight CTF Infrastructures Using Application Containers 4/38

  5. Existing game infrastructures Docker Container-based game infrastructure Evaluation Future work Conclusion Format challenges Both organizers and participants face challenges. Organizers: Complex infrastructure engineering and high resource requirements. Participants: Complex gameplay, infrastructure setup and IT policies. Arvind, Bithin, Seshagiri, Krishnashree — Scalable and Lightweight CTF Infrastructures Using Application Containers 5/38

  6. Existing game infrastructures Docker Container-based game infrastructure Evaluation Future work Conclusion Problem Can we build less resource intensive and easily scalable contest infrastructures? Arvind, Bithin, Seshagiri, Krishnashree — Scalable and Lightweight CTF Infrastructures Using Application Containers 6/38

  7. Existing game infrastructures Docker Container-based game infrastructure Evaluation Future work Conclusion Solution Replace virtual machines with application containers. Significant reduction in resource usage and engineering required. Eliminates several difficult to setup components. Improves gameplay experience for participants. Arvind, Bithin, Seshagiri, Krishnashree — Scalable and Lightweight CTF Infrastructures Using Application Containers 7/38

  8. Existing game infrastructures Docker Container-based game infrastructure Evaluation Future work Conclusion Outline of presentation Challenges in existing attack-defence CTF game 1 format and infrastructures Overview of Docker and associated technologies 2 Container-based attack-defence CTF game 3 infrastructure Performance evaluation 4 Future work 5 Conclusion 6 Arvind, Bithin, Seshagiri, Krishnashree — Scalable and Lightweight CTF Infrastructures Using Application Containers 8/38

  9. Existing game infrastructures Docker Container-based game infrastructure Evaluation Future work Conclusion Outline Challenges in existing attack-defence CTF game 1 format and infrastructures Overview of Docker and associated technologies 2 Container-based attack-defence CTF game 3 infrastructure Performance evaluation 4 Future work 5 Conclusion 6 Arvind, Bithin, Seshagiri, Krishnashree — Scalable and Lightweight CTF Infrastructures Using Application Containers 9/38

  10. Existing game infrastructures Docker Container-based game infrastructure Evaluation Future work Conclusion Challenges 2 sources: gameplay and game infrastructure. Gameplay affects participants: requires doing too many tasks. Distracts them from primary objective. Infrastructure affects organizers and participants. 2 infrastructure types: distributed and centralized. Arvind, Bithin, Seshagiri, Krishnashree — Scalable and Lightweight CTF Infrastructures Using Application Containers 10/38

  11. Existing game infrastructures Docker Container-based game infrastructure Evaluation Future work Conclusion Distributed infrastructure Arvind, Bithin, Seshagiri, Krishnashree — Scalable and Lightweight CTF Infrastructures Using Application Containers 11/38

  12. Existing game infrastructures Docker Container-based game infrastructure Evaluation Future work Conclusion Challenges Organizers Infrastructure needs lot of resources, engineering and monitoring. eg: rwthCTF 2012’s VPN server: 16GB RAM, 8 core i7 processor and 8 OpenVPN daemon processes. Participants Difficult to obtain hardware such as computers and network switches/routers. University IT policies prevent connecting to UDP based VPNs. Arvind, Bithin, Seshagiri, Krishnashree — Scalable and Lightweight CTF Infrastructures Using Application Containers 12/38

  13. Existing game infrastructures Docker Container-based game infrastructure Evaluation Future work Conclusion Centralized infrastructure Arvind, Bithin, Seshagiri, Krishnashree — Scalable and Lightweight CTF Infrastructures Using Application Containers 13/38

  14. Existing game infrastructures Docker Container-based game infrastructure Evaluation Future work Conclusion Challenges Organizers Exponential increase in computing resources required. Setting up exploit sandboxes, installing libraries and executing exploits. Participants Network latency when accessing services. Recreating services locally for analysis and testing is not straightforward. Locked in to a standard exploit environment. Arvind, Bithin, Seshagiri, Krishnashree — Scalable and Lightweight CTF Infrastructures Using Application Containers 14/38

  15. Existing game infrastructures Docker Container-based game infrastructure Evaluation Future work Conclusion Outline Challenges in existing attack-defence CTF game 1 format and infrastructures Overview of Docker and associated technologies 2 Container-based attack-defence CTF game 3 infrastructure Performance evaluation 4 Future work 5 Conclusion 6 Arvind, Bithin, Seshagiri, Krishnashree — Scalable and Lightweight CTF Infrastructures Using Application Containers 15/38

  16. Existing game infrastructures Docker Container-based game infrastructure Evaluation Future work Conclusion Docker vs Virtual machines Figure : Virtual Machines Figure : Docker containers Images courtesy www.docker.com Arvind, Bithin, Seshagiri, Krishnashree — Scalable and Lightweight CTF Infrastructures Using Application Containers 16/38

  17. Existing game infrastructures Docker Container-based game infrastructure Evaluation Future work Conclusion Why Docker? Built-in container image reuse and extend capabilities. Remote API and programming language bindings aid in automation. Easy to share and distribute container images. Third party tools for container and image management. Arvind, Bithin, Seshagiri, Krishnashree — Scalable and Lightweight CTF Infrastructures Using Application Containers 17/38

  18. Existing game infrastructures Docker Container-based game infrastructure Evaluation Future work Conclusion Distribution and PORTUS Docker Inc’s Distribution: Tool to manage container images - similar to a Git server. SUSE’s PORTUS: Role-based access control of Distribution’s images. Allows creating namespaces for teams and assigning different access levels to them. Alternatives: GitLab, Dockerhub, Amazon EC2 container service, Google Container Registry and more. Arvind, Bithin, Seshagiri, Krishnashree — Scalable and Lightweight CTF Infrastructures Using Application Containers 18/38

  19. Existing game infrastructures Docker Container-based game infrastructure Evaluation Future work Conclusion Outline Challenges in existing attack-defence CTF game 1 format and infrastructures Overview of Docker and associated technologies 2 Container-based attack-defence CTF game 3 infrastructure Performance evaluation 4 Future work 5 Conclusion 6 Arvind, Bithin, Seshagiri, Krishnashree — Scalable and Lightweight CTF Infrastructures Using Application Containers 19/38

  20. Existing game infrastructures Docker Container-based game infrastructure Evaluation Future work Conclusion Components Container registry : Git server like service for container images. Container hosts : Servers which run all the containers. Service related containers : Docker containers which either run a service or an exploit for a service. Flag volume : Docker volumes for persistent storage of flags. Modified versions of components of the iCTF centralized framework. Arvind, Bithin, Seshagiri, Krishnashree — Scalable and Lightweight CTF Infrastructures Using Application Containers 20/38

  21. Existing game infrastructures Docker Container-based game infrastructure Evaluation Future work Conclusion System design Arvind, Bithin, Seshagiri, Krishnashree — Scalable and Lightweight CTF Infrastructures Using Application Containers 21/38

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