S9156: STREAMING VR CONTENT FROM THE CLOUD Rouslan Dimitrov, NVIDIA - - PowerPoint PPT Presentation

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S9156: STREAMING VR CONTENT FROM THE CLOUD Rouslan Dimitrov, NVIDIA - - PowerPoint PPT Presentation

S9156: STREAMING VR CONTENT FROM THE CLOUD Rouslan Dimitrov, NVIDIA 3/19/2019 Workstation Graphics For Low-Power Devices 2 VR STREAMING TO ANY DEVICE The Projects Vision Content Cloud Servers Internet Clients 3 ARCHITECTURE Cloud


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Rouslan Dimitrov, NVIDIA 3/19/2019

S9156: STREAMING VR CONTENT FROM THE CLOUD

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Workstation Graphics For Low-Power Devices

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VR STREAMING TO ANY DEVICE

Cloud Servers Content Internet Clients The Project’s Vision

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ARCHITECTURE

Cloud Server to HMD

OpenVR Runtime VR App Virtual HMD Driver GeForce Now Late & Lens Warp VR Runtime Video Decoder GeForce Now HMD Video Encoder Virtual Audio Driver Audio Encoder Audio Decoder Internet Driver App

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ARCHITECTURE

WIN SERVER CLIENT

INSTALLER

NVSS NVSC Audio/Video Data (sensors, inputs, QoS) Encode RGB Frame

Video SDK GFN Stack

Display

VR App

Decode Video Params (e.g. ROI, optional) HEVC Frame HEVC Frame VR Runtime Controller & inputs Sensor, Pose & Controller Data RGB Frame Sensor & input data Sensor & input data Audio

(e.g., OpenVR)

App Client app Server driver

Time Warp Lens Warp

RGB Frame Driver API

VR Runtime

Runtime API OpenVR Interfaces

HMD

Audio Playback Audio Capture / Encode

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QOS

Relevant Internet problems:

  • Jitter
  • Missed packets
  • Bandwidth variation

Reliability & Resilience

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QOS

Need to dynamically adjust:

  • Jitter absorption queue size (for jitter)
  • Forward error correction strength (for dropped packets)
  • Video compression rate (for bandwidth variation)
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WIN SERVER

VR App

Video Params (e.g. ROI, optional)

App

Driver API VR Runtime Runtime API

ARCHITECTURE

INSTALLER

NVSS NVSC Audio / Video / Data (sensors, inputs, QoS) Encode RGB Frame

Video SDK GFN Stack

Decode HEVC Frame Sensor, Pose & Controller data Sensor & input data Audio

Client app Server driver

Audio Capture / Encode Audio Playback Frame Pacing Jitter FIFO CLIENT Display VR Runtime Controller & inputs

(e.g., OpenVR) Time Warp Lens Warp HMD

OpenVR Interfaces

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LATENCY

Using:

  • HelloVR sample modified to change color on button press
  • Latency meter (instrumented switch + photodiode)
  • Local Cloud with Client on WiFi (average ping time 4 ms)

Button to Photons

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LATENCY

Results: Server Driver + Client App latency = 12.1 ms. The Jitter FIFO can be downsized at the cost of occasional missed frames.

Button to Photons

Latency [ms] Stdev Local VR 38.3 3.4 CloudVR 81.6 3.3 Diff 43.3

  • 0.1

Jitter FIFO + Ping 31.2 Diff – Above 12.1

*Average of 40 clicks

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WIN SERVER

VR App

Video Params (e.g. ROI, optional)

App

Driver API VR Runtime Runtime API

LATENCY

INSTALLER

NVSS NVSC Audio / Video / Data (sensors, inputs, QoS) Encode RGB Frame

GFN Stack

Decode HEVC Frame RGB Frame Sensor & input data Audio

Client app Server driver

Audio Capture / Encode Audio Playback Frame Pacing Jitter FIFO CLIENT Display VR Runtime Controller & inputs

(e.g., OpenVR) Time Warp Lens Warp HMD

3-10 ms 10-50 ms (depending on network) 1 ms 1-3 ms 3-10 ms

OpenVR Interfaces < 0.5 ms

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DELIVERED FRAMES

No Motion, 1440x1600x2 @ 50 Mbps

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DELIVERED FRAMES

No Motion, 1440x1600x2 @ 10 Mbps

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DELIVERED FRAMES

Fast Motion, 1440x1600x2 @ 50 Mbps

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DELIVERED FRAMES

Fast Motion, 1440x1600x2 @ 10 Mbps

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VR VILLAGE

Explore the VR Village to get hands-on with the latest advances in virtual reality (including Cloud VR Streaming)

VR THEATER

Go to the VR Theater to see and experience narrated VR demos built by our partners

VR PARTNERS

Explore a great lineup of VR partners around the VR Village showcasing their groundbreaking technology

COME EXPLORE ALL THINGS VR AT GTC 2019

VR VILLAGE HOURS Tuesday: 12:00pm - 7:00pm Wednesday: 12:00pm - 7:00pm Thursday: 11:00am - 2:00pm

See More VR on the Exhibition Floor Expo Hall 3, Concourse Level

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