Related Problems to Rendering Sung-Eui Yoon ( ) Course URL: - - PowerPoint PPT Presentation

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Related Problems to Rendering Sung-Eui Yoon ( ) Course URL: - - PowerPoint PPT Presentation

CS580: Related Problems to Rendering Sung-Eui Yoon ( ) Course URL: http://sglab.kaist.ac.kr/~sungeui/GCG Applications of Rendering Virtual and augmented reality Artistic controls 2 Augmented Reality (AR) and Virtual Reality


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CS580:

Related Problems to Rendering

Sung-Eui Yoon (윤성의)

Course URL: http://sglab.kaist.ac.kr/~sungeui/GCG

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2

Applications of Rendering

  • Virtual and augmented reality
  • Artistic controls
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Augmented Reality (AR) and Virtual Reality (VR)

  • Head-Mounted Display (HMD) for VR
  • HoloLens for Augmented Reality (AR) and

Mixed Reality (AR)

MS

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Rendering Synthetic Objects into Real Scenes

Franke et al., ISMAR 14

Soft shadows, diffuse indirect bounce, and glossy reflection

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Rendering Synthetic Objects into Real Scenes

  • Overall process
  • Acquire geometric and

light information: use depth/ RGB sensors with metallic balls

  • Acquire material

information: specialized sensors or iterative method

  • Track the camera: a

marker based approach

  • Apply differential

rendering Rendering with an environment mapping [Debevec]

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Differential Rendering

  • Use global

illumination two times

  • One with the

estimated real scene

  • Measure its error
  • Apply the error to the

global illumination with real and virtual

  • bjects
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Iterative Approach

  • Rely upon global illumination
  • Start with approximate values for materials
  • f real objects
  • Measure their errors with the ground-truth

(the captured scene image)

  • Adjust the values until their error is small
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Shadow Manipulation: Freeform Shadow Boundary Editing

From EG14 slides

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Artistic Controls for Various Scene Designs

  • Require various controls for content

creation [STAR, Schmidt, EG14]

  • Scene setting (object locations)
  • Light setting (light direction)
  • Material setting (reflectance), etc.
  • Technically, a search problem for right

parameters

Tangled, Disney, 2010

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Another Example

  • Path-Space Manipulation of Physically-

Based Light Transport [Schmidt, SI G 13]

  • Allows light paths for artistic controls within

global illumination

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Key Components

  • I nteraction (UI )
  • Lighting design
  • Material design
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Key Components

  • I nteraction (UI )
  • Direct, indirect, and goal-based

Direct Indirect [EG 14] Artistic design process: refine sketch before the final rendering [Nowrouzezahrai, SIG 11]

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Key Components

  • Lighting design
  • Directly or indirectly controlled lighting

Light linking

Find various rendering parameters related to volumetric effects given sketchy Tangled, Disney, 2010

Path space manipulation [Schmidt, SIG 13

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Path Space Manipulation

From EG14 slides

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Key Components

  • Material design
  • Much less studied, mainly because different

material representations have been proposed steadily

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Editing Subsurface Scattering

  • SubEdit [STPP09]
  • decouple BSSRDFs into product of per-point

scattering profile

  • can then apply all ideas of editing BRDFs

From EG14 slides

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Editing Subsurface Scattering

[STPP09]

From EG14 slides

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Different Perspective

  • Performance
  • Reducing running time of rendering algorithms
  • Productivity
  • Look at work process!
  • Better performance
  • Flexible controls
  • I ntuitive feedback and informative

visualization