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Intro to AI (2nd Part) Rational Agents Paolo Turrini Department of Computing, Imperial College London Introduction to Artificial Intelligence 2nd Part Paolo Turrini Intro to AI (2nd Part) Intro to AI (2nd Part) What you have seen You have


  1. Intro to AI (2nd Part) Rational Agents Paolo Turrini Department of Computing, Imperial College London Introduction to Artificial Intelligence 2nd Part Paolo Turrini Intro to AI (2nd Part)

  2. Intro to AI (2nd Part) What you have seen You have seen procedures for computational problem-solving: searching learning planning Paolo Turrini Intro to AI (2nd Part)

  3. Intro to AI (2nd Part) What we will be looking at An agent, a mathematical entity acting in a simple world Paolo Turrini Intro to AI (2nd Part)

  4. Intro to AI (2nd Part) What we will be looking at An agent, a mathematical entity acting in a simple world Able to reason about the world around true facts (knowledge) plausible facts (beliefs) Paolo Turrini Intro to AI (2nd Part)

  5. Intro to AI (2nd Part) What we will be looking at An agent, a mathematical entity acting in a simple world Able to reason about the world around true facts (knowledge) plausible facts (beliefs) Able to take decisions under uncertainty Imperfect and incomplete information Quantifying uncertainty, attaching probabilities Going for uncertain outcomes, calculating expected utility Paolo Turrini Intro to AI (2nd Part)

  6. Intro to AI (2nd Part) What we will be looking at An agent, a mathematical entity acting in a simple world Able to reason about the world around true facts (knowledge) plausible facts (beliefs) Able to take decisions under uncertainty Imperfect and incomplete information Quantifying uncertainty, attaching probabilities Going for uncertain outcomes, calculating expected utility Able to update his (or her) beliefs when confronted with new information (learning) Paolo Turrini Intro to AI (2nd Part)

  7. Intro to AI (2nd Part) What is rationality? ”A person’s behavior is rational if it is in his best interests, given his information” Robert J. Aumann Nobel Prize Winner Economics Paolo Turrini Intro to AI (2nd Part)

  8. Intro to AI (2nd Part) What is rationality? ”A person’s behavior is rational if it is in his best interests, given his information” Agents (not only humans) can be rational! Robert J. Aumann Nobel Prize Winner Economics Paolo Turrini Intro to AI (2nd Part)

  9. Intro to AI (2nd Part) The lectures one by one Logical Agents I Logical Agents II An Uncertain World Making Sense of Uncertainty Making (Good) Decisions Making Good Decisions in time Learning from Experience I Learning from Experience II Paolo Turrini Intro to AI (2nd Part)

  10. Intro to AI (2nd Part) Logical Agents I Paolo Turrini Intro to AI (2nd Part)

  11. Intro to AI (2nd Part) The main reference Stuart Russell and Peter Norvig Artificial Intelligence: a modern approach Chapters 7-9 Paolo Turrini Intro to AI (2nd Part)

  12. Intro to AI (2nd Part) The Wumpus World Paolo Turrini Intro to AI (2nd Part)

  13. Intro to AI (2nd Part) Agents Sensors Breeze, Glitter, Smell Actuators Turn L/R, Go, Grab, Release, Shoot, Climb Rewards 1000 escaping with gold, -1000 dying, -10 using arrow, -1 walking Environment Squares adjacent to Wumpus are smelly Squares adjacent to pit are breezy Glitter iff gold is in the same square Shooting kills Wumpus if you are facing it Shooting uses up the only arrow Grabbing picks up gold if in same square Releasing drops the gold in same square Paolo Turrini Intro to AI (2nd Part)

  14. Intro to AI (2nd Part) Knowledge base A set of sentences representing what the agent thinks about the world. ”I am in [2,1]” ”I am out of arrows” ”I smell Wumpus” ”I’d better not go forward” We interpret it as what the agent knows , but it can very well work for what the agent believes . Paolo Turrini Intro to AI (2nd Part)

  15. Intro to AI (2nd Part) Updating the knowledge base function KB-Agent ( percept ) returns an action static : KB , a knowledge base What we TELL the t , a counter, initially 0, indicating time knowledge base Tell ( KB , Make-Percept-Sentence ( percept , t )) action ← Ask ( KB , Make-Action-Query ( t )) What we ASK the Tell ( KB , Make-Action-Sentence ( action , t )) t ← t + 1 knowledge base return action Paolo Turrini Intro to AI (2nd Part)

  16. Intro to AI (2nd Part) Rational explorations The starting state... Paolo Turrini Intro to AI (2nd Part)

  17. Intro to AI (2nd Part) Rational explorations and what we know. Paolo Turrini Intro to AI (2nd Part)

  18. Intro to AI (2nd Part) Rational explorations B stands for Breeze Paolo Turrini Intro to AI (2nd Part)

  19. Intro to AI (2nd Part) Rational explorations Where is the pit? We are ruling out one square! Paolo Turrini Intro to AI (2nd Part)

  20. Intro to AI (2nd Part) Rational explorations S stands for smell What do we know? Paolo Turrini Intro to AI (2nd Part)

  21. Intro to AI (2nd Part) Rational explorations Logic is the key Paolo Turrini Intro to AI (2nd Part)

  22. Intro to AI (2nd Part) Rational explorations The further we go the more we know Paolo Turrini Intro to AI (2nd Part)

  23. Intro to AI (2nd Part) Rational explorations The further we go the more we know Paolo Turrini Intro to AI (2nd Part)

  24. Intro to AI (2nd Part) Rational explorations Gold! Paolo Turrini Intro to AI (2nd Part)

  25. Intro to AI (2nd Part) Rational explorations We know the way out Game over Paolo Turrini Intro to AI (2nd Part)

  26. Intro to AI (2nd Part) Reasoning in the Wumpus World Let P i , j be true if there is a pit in [ i , j ]. Let B i , j be true if there is a breeze in [ i , j ]. Paolo Turrini Intro to AI (2nd Part)

  27. Intro to AI (2nd Part) Reasoning in the Wumpus World Let P i , j be true if there is a pit in [ i , j ]. Let B i , j be true if there is a breeze in [ i , j ]. ¬ P 1 , 1 ¬ B 1 , 1 B 2 , 1 Paolo Turrini Intro to AI (2nd Part)

  28. Intro to AI (2nd Part) Reasoning in the Wumpus World Let P i , j be true if there is a pit in [ i , j ]. Let B i , j be true if there is a breeze in [ i , j ]. ¬ P 1 , 1 ¬ B 1 , 1 B 2 , 1 “Pits cause breezes in adjacent squares” Paolo Turrini Intro to AI (2nd Part)

  29. Intro to AI (2nd Part) Reasoning in the Wumpus World Let P i , j be true if there is a pit in [ i , j ]. Let B i , j be true if there is a breeze in [ i , j ]. ¬ P 1 , 1 ¬ B 1 , 1 B 2 , 1 “Pits cause breezes in adjacent squares” ⇔ ( P 1 , 2 ∨ P 2 , 1 ) B 1 , 1 B 2 , 1 ⇔ ( P 1 , 1 ∨ P 2 , 2 ∨ P 3 , 1 ) “A square is breezy if and only if there is an adjacent pit” Paolo Turrini Intro to AI (2nd Part)

  30. Intro to AI (2nd Part) Expressivity: at what cost? OK if we were only dealing with finite objects But even then we would have to enumerate all the possibilities; Paolo Turrini Intro to AI (2nd Part)

  31. Intro to AI (2nd Part) Expressivity: at what cost? OK if we were only dealing with finite objects But even then we would have to enumerate all the possibilities; Propositional Logic lacks expressive power Paolo Turrini Intro to AI (2nd Part)

  32. Intro to AI (2nd Part) First order logic Massive increase of expressivity But there are costs, e.g., decidability We will see how to exploit the gains while limiting the costs Paolo Turrini Intro to AI (2nd Part)

  33. Intro to AI (2nd Part) FOL KB function KB-Agent ( percept ) returns an action static : KB , a knowledge base We can encode the KB at t , a counter, initially 0, indicating time each particular time point Tell ( KB , Make-Percept-Sentence ( percept , t )) action ← Ask ( KB , Make-Action-Query ( t )) using FOL Tell ( KB , Make-Action-Sentence ( action , t )) t ← t + 1 return action Paolo Turrini Intro to AI (2nd Part)

  34. Intro to AI (2nd Part) FOL You already know how to describe the WW in first order logic Paolo Turrini Intro to AI (2nd Part)

  35. Intro to AI (2nd Part) FOL You already know how to describe the WW in first order logic Percept (at given time), e.g., Percept ([ Stench , Breeze , Glitter ] , 5) or Percept ([ None , Breeze , None ] , 3) Paolo Turrini Intro to AI (2nd Part)

  36. Intro to AI (2nd Part) FOL You already know how to describe the WW in first order logic Percept (at given time), e.g., Percept ([ Stench , Breeze , Glitter ] , 5) or Percept ([ None , Breeze , None ] , 3) Starting Knowledge Base, e.g., ¬ AtGold (0) Paolo Turrini Intro to AI (2nd Part)

  37. Intro to AI (2nd Part) FOL You already know how to describe the WW in first order logic Percept (at given time), e.g., Percept ([ Stench , Breeze , Glitter ] , 5) or Percept ([ None , Breeze , None ] , 3) Starting Knowledge Base, e.g., ¬ AtGold (0) Axioms to generate new knowledge from percepts, e.g., ∀ s , b , t Percept ([ s , b , Glitter ] , t ) ⇒ AtGold ( t ) Paolo Turrini Intro to AI (2nd Part)

  38. Intro to AI (2nd Part) FOL You already know how to describe the WW in first order logic Percept (at given time), e.g., Percept ([ Stench , Breeze , Glitter ] , 5) or Percept ([ None , Breeze , None ] , 3) Starting Knowledge Base, e.g., ¬ AtGold (0) Axioms to generate new knowledge from percepts, e.g., ∀ s , b , t Percept ([ s , b , Glitter ] , t ) ⇒ AtGold ( t ) Axioms to generate actions (plans) from KB, e.g., ∀ t AtGold ( t ) ∧ ¬ Holding ( Gold , t ) ⇒ Action ( Grab , t ) Paolo Turrini Intro to AI (2nd Part)

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