SLIDE 1
SUTD Town Hall, 28 November 2018
SLIDE 2 History – SUTD Game Lab
- Established in 2012 – To continue the work of the Singapore-MIT
GAMBIT Game Lab, funded by NRF under Game Research, Education and Training (GREaT) Funding initiative
à to pioneer a unique model of game experimentation, education, and training that will propel the Singapore game landscape to new height.
- In 2018, following the success of the initial 5 year seed grant:
à Research Institute, supported by SUTD and individual research projects.
Research focus on AI, AR and VR in gamification for education, AI/Robotics, healthcare.
SLIDE 3
Objectives
Provide state-of-the-art skills and expertise in user-centric game design for serious AR/VR games in the field of education, robotics/AI, and healthcare, and further research this field. Deliver commercially ready gamified systems through collaboration with industry and faculty, and thus reinforce the capability of SUTD in these cutting-edge domains. Outreach and education through workshops, conferences, and teaching.
SLIDE 4 Who is Game Lab?
Creating serious games with a focus on AI, augmented and virtual reality.
Edmond
Programmer
Ben
Programmer
Yoga
Designer
Carol
Artist
Kean Wai
Artist
Dorien
Director
Danny
Programmer
Melvin
Associate
Alan
Programmer
SLIDE 5
Serious games
SLIDE 6 Serious games
Serious games are user-centric and designed for a primary purpose other than pure entertainment. Yet, they motivate players to learn, or perform a task. Our focus areas:
- Education
- Healthcare
- Environment
- Marketing
- Virtual testbed for robotics and AI
SLIDE 7
Management training game
Stranded In collaboration with SMU Experience three types of management styles first hand. Playful learning is known to increase knowledge retention.
SLIDE 8
Raise Awareness about the defibrilator
Informing people about things that matter Code Blue: Sometimes having a hands-on interaction is the best way to appreciate a subject matter.
SLIDE 9
Game for dementia patients
Piece by piece Puzzle pieces kept getting lost. This game can be played on any tablet. In collaboration with Changi General Hospital.
SLIDE 10 National Science Experiment
Nationwide program to gather data Asthma Knight
The game challenges students to carry an Air Quality Device as often as possible – by REWARDING them with in-game items as they walk around more! The game encourages the player to monitor and take actions to improve the air quality.
SLIDE 11
Rehab exercise game
Motivate patients to perform exercises longer and better. Game play is driven by letting patients move the phone up and down.
SLIDE 12 Promoting SUTD
Kinetikos Puzzle game developed for SUTD Marketing Showcased at Open Day 2018
Available on Play Store and iOS
SLIDE 13
Promoting SUTD
Campus in Bloom Campaign at SUTD that provides a unique opportunity for donors to make a green investment and a gift of education.
SLIDE 14 Game Lab’s objectives
- Assist faculty in bringing their research projects to commercial quality
gamification and/or to include AR/VR technologies, with a focus on AI and AR/VR.
- Research in AI gamification technology.
- Demonstrate capabilities of SUTD in AR/VR and gamification with novel
technologies to the general public and scientific community.
- Develop state-of-the-art gamification of education customized to the SUTD
curriculum.
- Consult and advise faculty, students, and researchers of SUTD on game design,
AR/VR through informal workshops and offer assistance in classes if needed.
SLIDE 15 STUDENTS > INNOVATIVE GAMES
- Touch Dimensions
- Ludochip
12
GAMES
Finalists and winners of notable game festivals and competitions, such as
SLIDE 16 International Recognition - Awards
- Weightless
- Judges choice award @ GameStart 2018
- ReelBlade
- Best Technological Game @ TGS 2015
- One Upon Light
- Best Game of IGF China 2013
- Famitsu Indie Excellence @ TGS 2014
- 4Gamer.Net Indie Excellence @ TGS 2014
- CarneyVale Showtime
- Grand Winner of Dream Build Play 2008
SLIDE 17
Outreach and education activities
SLIDE 18 Game Innovation Program (GIP)
- Offered since 2013
- Designed to foster the next generation of game visionaries.
- Innovative hands-on education that presents challenges faced by
leading game companies, start-ups, and indie developers.
100+ 100+
STUDENTS TRAINED
20+ 20+
INDUSTRY MENTORS
12 12
WEEKS OF DEVELOPMENT
4-5
INNOVATIVE GAMES
SLIDE 19 Game Innovation Program (GIP)
- Student team CUBIX wins the
Judges Choice Award at GameStart 2018 with their GIP game Weightless
- Showcase of student games at
GameStart Asia 2018 and Singapore Toy, Game, Comic Convention 2018, and Tapei Game Show 2019
SLIDE 20 DBS Game Dev Conference
- Co-organised with DBS
- 206 registered participants
- Brought together over 20 industry experts to
provide insights and advice on what an aspiring game developer needs to know to embark on a career in games “...appreciate that DBS and SUTD partnered for such a ground-breaking event, which SG has needed for a long time.”
SLIDE 21
DBS Game Dev Conference
Big names such as: Wan Hazmer (Ex-lead Designer of Final Fantasy XV)
SLIDE 22
DBS Game Dev Conference
Attendees got some hands-on experience in the workshops and met with industry at recruitment booths.
SLIDE 23 DBS Game Dev Conference
Conference ended with a panel
- f female representation from
industry.
SLIDE 24 Outreach in a multitude of events
- IMDA Tech Weekend
- CHIJ St. Nicholas Girls
School (workshop for 420 students)
- World Intellectual Property
Organization Workshop
- Serious Games Conference
- …
Minister for Information, Communication and Arts, Yaacob Ibrahim at IMDA Tech Weekend
SLIDE 25
Current projects and research focus
SLIDE 26 Current research topics
- AR for education, VR testbed for robotics, serious games for
dementia patients,…
SLIDE 27 Climate change initiative
- P.E.A.R.
- IDC project
- P280: SUTD Climate Change
Initiative
- Augmented reality game to:
- Raise awareness
- Drive positive behaviour
- Fundraising
- Fun!
SLIDE 28 gamelab.sutd.edu.sg
SUTD Town Hall, 28 November 2018