Playing with Robots: An Interactive Simon Game Msra Turp, Jos Carlos - - PowerPoint PPT Presentation

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Playing with Robots: An Interactive Simon Game Msra Turp, Jos Carlos - - PowerPoint PPT Presentation

Playing with Robots: An Interactive Simon Game Msra Turp, Jos Carlos Pulido, Jos Carlos Gonzlez y Fernando Fernndez Institute for Process Control and Robotics (IPR), Automation and Robotics Planning and Learning Group November 11,


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KIT – University of the State of Baden-Wuerttemberg and National Research Center of the Helmholtz Association

Institute for Process Control and Robotics (IPR), Automation and Robotics

www.kit.edu

Playing with Robots: An Interactive Simon Game

Mısra Turp, José Carlos Pulido, José Carlos González y Fernando Fernández

Planning and Learning Group

Computer Science Department November 11, 2015

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Overview

  • 1. Introduction
  • 2. Simon in NAOTherapist
  • 3. Evaluations
  • 4. Conclusions

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Playing with Robots: An Interactive Simon Game

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Playing with Robots: An Interactive Simon Game

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The Simon Game

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  • http://www.freesimon.org
  • Electronic memory and exercise game
  • Arms postures, instead of colors
  • With a NAO robot

Playing with Robots: An Interactive Simon Game

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Playing Simon with NAO

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  • Poses use one arm at a time
  • Enough time/tries to achieve the pose
  • Encouraging and supportive speech
  • Based on NAOTherapist architecture

Playing with Robots: An Interactive Simon Game

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Playing with Robots: An Interactive Simon Game

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The NAOTherapist Architecture

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Therapy Designer

High-level planning

Therapy configuration

Decision Support

Medium-level planning Low-level planning

Robot Controller

NAO robot

Planned sessions Actions

Kinect Sensor

Anthropometric data Low-level Instructions

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Game Flow

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Playing with Robots: An Interactive Simon Game

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Medium-level Planning Domain

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  • PDDL language

– Problem: Initial and goal state of the world – Domain: Actions with preconditions and effects in the state

  • Iterative loops of the domain

– A sequence consists of consecutive poses – A game consists of consecutive sequences

  • Pose shuffling mechanism

– Pseudorandom seed

Playing with Robots: An Interactive Simon Game

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Medium-level Actions

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Playing with Robots: An Interactive Simon Game

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Medium-level Actions

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  • https://youtu.be/Wd7TPXWOnog

Playing with Robots: An Interactive Simon Game

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Test Sessions

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  • Despite the raise in the know-how in the second game, the difference of

durations are not wide, as a consequence of increased difficulty.

  • Only in some cases there were high pose reminders. Thus the high standard

deviation.

  • After 70% of the pose reminders, participants managed to perform the pose.
  • Half the participants never skipped a pose.

Statistics of the test sessions

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Questionnaires

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Questionnaires outcomes

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Questionnaires

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Feelings average rating (from 0 to 5)

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Questionnaires

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  • New evaluations with 56 schoolchildren of 5-6 years old

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Long-term evaluations!

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@NAO_Therapist NAOTherapist

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Conclusions

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  • Outlook

– The anxiety factor should be addressed with a solution. – To prevent faulty perception of self pose, necessary actions should be developed.

  • Improvements and alterations can take place on the current

version such as mirror correction or reversed Simon.

  • Even though the main target audience was fairly limited to

children with physical disorders, we have seen that the project can go beyond the initial goal.

Playing with Robots: An Interactive Simon Game

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KIT – University of the State of Baden-Wuerttemberg and National Research Center of the Helmholtz Association

Institute for Process Control and Robotics (IPR), Automation and Robotics

www.kit.edu

Playing with Robots: An Interactive Simon Game

Mısra Turp, José Carlos Pulido, José Carlos González y Fernando Fernández

Planning and Learning Group

Computer Science Department November 11, 2015