SLIDE 4 4
Team Audio
Responsibilities
Audio subsystems
Music Sound effects (staging)
GUI
simple viewer MIDI instrument
Team Networking
Members:
Darren Stanley (leader) Team of one
Responsibilities:
Making sense of TGE networking “Assembling” the server
What goes where? What client / server communication needs to take place
Co-ordination with all groups.
Questions so far? Checkpoint 1
Goal:
Implementation plan
What needs to be done Who’s going to do it.
Basic tasks to get things rolling. Lots of research on how Torque does things
Date for deliverables:
Tuesday, March 27 (next week!) Team conferences
Checkpoint 1
Team moCap
Get profiled, suited up, and capture motion with
shapeRecorder
Explain how Torque does articulated figure motion
from a rigged model.
Plan for importing of Maya models into Torque
(link on mycourses)
Implementation plan for integration of Ray’s API
into TGE
Dig deep into C++ code Docs on tge internals on garage games Web site.
Checkpoint 1
Team Puppets
Explain how Torque does general articulated
figure motion from a rigged model.
Import of models and animations from Maya (link
How does Torque store/manage predefined
animation sequences.
Design of interface for “animation blending”