Place Illusion and Plausibility
Mel Slater Department of Computer Science, University College London Catalan Institute of Research and Advanced Studies (ICREA) University of Barcelona
www.event-lab.org
Place Illusion and Plausibility Mel Slater Department of Computer - - PowerPoint PPT Presentation
Place Illusion and Plausibility Mel Slater Department of Computer Science, University College London Catalan Institute of Research and Advanced Studies (ICREA) University of Barcelona www.event-lab.org Outline A different look at immersion
Mel Slater Department of Computer Science, University College London Catalan Institute of Research and Advanced Studies (ICREA) University of Barcelona
www.event-lab.org
can be characterised by the sensorimotor contingencies (SC) that they support.
actions necessary for perception of the virtual world – you know to change gaze direction by moving your head
(‘Simulation’ implies that it is not exact or necessarily complete).
cannot be used to simulate the SCs of i.
Cave.
SCs that enable perception of the virtual world within that system.
virtual place even though you know for sure that you are not there.
knowing that you are not there”
immersive virtual reality … all give rise to this illusion.
to physical reality.
contingencies that are approximately the same as in physical reality
perceiver’s ability to perceive is constituted (in part) by sensorimotor knowledge (i.e., by practical grasp of the way sensory stimulation varies as the perceiver moves).” (Action in Perception, A. Noe, p12).
special has to be done to experience it
helmet, cables, Cave walls)
desktop systems)?
then the answer is ‘no’.
computer game itself inside an immersive system.
switch on the computer, etc.. The limitation is today’s technology, but in principle it is possible.
to the desktop system must be qualitatively different.
don’t turn your head.
unconsciously competent), which establishes a particular SC set.
SC (but it need not, the mappings could be arbitrary in principle – it
that are possible.
physical level.
system you can simulate physical reality and your SCs in relation to perceiving it are normal.
reality.
environment.
know how to change your sensory stimulation as a function of your actions, and one action with no special status or discontinuity from
is to look at yourself.
particular form of virtual reality, there is in principle a way to perceive yourself as being part of that reality,
yourself in a way no different from how you would look at anything else. Hence you must ‘be there’ in that reality.
reality,
have the property to induce ‘being there’ (Place Illusion).
mental inference, an emotional feeling, an extrapolation, a memory, an illusion of being there – it a property of the physics of the situation.
sensory stimulation, including the perception of your physical embodiment (self).
physical reality, and your body is perceivable as being part
what they appear to represent
to be happening
cinema, etc and in mixed/virtual reality
The Stepford Wives, 1975, Bryan Forbes (Paramount)
(Botvinick and Cohen, Nature, 391: 756 1998) Armel and Ramachandran Proc Biol S
n=21
feeling that I was receiving the hits in the location in which the virtual arm was.
were moments in which it seem as if what I was feeling were caused by the yellow ball that I was seeing in the screen.
were moments in which I felt as if the virtual arm would be my
feeling that I was receiving the hits in the location in which the virtual arm was.
were moments in which it seem as if what I was feeling were caused by the yellow ball that I was seeing in the screen.
were moments in which I felt as if the virtual arm would be my
When the tapping is asynchronous with visual feedback the illusion vanishes (n=20)
Synchronous: Median D = 30mm Asynchronous Median D = 0mm
filtered signal
important, not illumination realism
response between the two conditions.
with the mirror one
the mirror
suddenly appears
mirror
me I sometimes had the feeling as if I were seeing myself”, the median score was 82% and interquartile range 30%, where 100% meant ‘totally agree’.
same place on the hand
virtual hand
map from action to perception.
changed with respect to virtual environments
Interfaces
result in a different type of feeling of our relationship with the environment.
Daniel Perez Marcos
Bernhard Spanlang Mavi Sanchez Vives
Olaf Blanke Vanessa F. Descalzo Henrik Ehrsson
Thanks also to