Physics Is Still Your Friend Drew Davidson A Little Bit About Me - - PowerPoint PPT Presentation

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Physics Is Still Your Friend Drew Davidson A Little Bit About Me - - PowerPoint PPT Presentation

Physics Is Still Your Friend Drew Davidson A Little Bit About Me World of Goo (?) Released on 10/13/08 Meaningful Play 2008 (?) 10/09/08 Well Played 1.0 (?) Lets Revisit! Well Played Well Done & Well Read


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SLIDE 1

Physics Is Still Your Friend

Drew Davidson

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SLIDE 2

A Little Bit About Me

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SLIDE 3
  • World of Goo (?)
  • Released on 10/13/08
  • Meaningful Play 2008 (?)
  • 10/09/08
  • Well Played 1.0 (?)
  • Let’s Revisit!
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SLIDE 4

Well Played

  • Well Done & Well Read
  • Interpret & Analyze
  • Value & Meaning
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SLIDE 5

Goo Overview

  • Development Process

– Indie – Beta Testing

  • Cultural Buzz

– Media Attention – Industry Interest

  • Playing Experience

– Game & Story – Variations on Gameplay

  • @ 10

– Cultural Significance – Joyful Resonance

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SLIDE 6

Full Disclosure

  • I know Kyle & Ron
  • Participated in Beta Testing
  • Honored to receive Special Thanks
  • Played Tower of Goo
  • Played through on almost all platforms
  • Spoilers
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SLIDE 7

Development Process

  • Experimental Gameplay
  • Tower of Goo
  • 2D Boy
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SLIDE 8

Experimental Gameplay Project

  • Student-Pitched Project at the ETC @ CMU
  • 4 Grad Students Prototyping Games

– Kyle Gabler, Kyle Gray, Matt Kucic, Shalin Shodhan

  • 3 rules: Each Game must be...

– Made in less than 7 Days – Made by exactly 1 Person – Based around a Common Theme

  • Over 50 Games during the Semester
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SLIDE 9

Tower of Goo

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SLIDE 10

2D Boy

  • Kyle Gabler

– Design, Art, Music and Story

  • Ron Carmel

– Programming and Production

  • “... making games the old fashioned way –

a team of two, no money, and a whole lot of ‘love’...”

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SLIDE 11

Cultural Buzz

  • Media Attention

– Blogs – News

– Pre-Social Media

  • Industry Interest

– Conferences – Articles – Awards

  • Community

– Forums – Fansites

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SLIDE 12

Fashion

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SLIDE 13
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SLIDE 14

Playing Experience

  • Narrative Development & Game Design
  • Literacy & Mastery of Gameplay
  • Learning Units – Flow
  • Themes
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SLIDE 15

Gameplay

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Narrative

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World of Goo

  • “World of Goo is a physics based puzzle /

construction game. The millions of Goo Balls that live in the beautiful World of Goo don't know that they are in a game, or that they are extremely delicious.”

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SLIDE 18

Summer

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Play

  • Going Up
  • Small Divide
  • Hang Low
  • Fisty’s Blog
  • Impale Sticky
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The Game

  • 4 Chapters, an Epilogue and a MetaGame
  • 48 Levels
  • @ 25 types of Goo
  • @ 10-12 hours
  • Metagame Leaderboard
  • 3 profiles

– # of Goo Balls – Time Units

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Fall

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Play

  • Welcoming Unit
  • Whistler
  • The Red Carpet
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SLIDE 23

Gameplay Mechanic

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Gameplay Mechanic

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Winter

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Play

  • Burning Man
  • Misty’s Long Bony Road
  • Incineration Destination
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SLIDE 27

Meanwhile…

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Pre-Release Secret

  • Major Plot Point
  • Different Look & Feel
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SLIDE 29

Play

  • Hello, World
  • Graphic Processing Unit
  • Alice and Bob and the Third Party
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SLIDE 30

Gameplay Variations

  • Goos
  • Levels
  • Islands
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SLIDE 31

Goos!

Common Albino Ivy Water Balloon Fuse Pokey Bone

...and Many More!

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Levels

  • Construction
  • Directions
  • Navigation
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Islands

  • Chapter 1 – “The Goo Filled Hills”
  • Chapter 2 – “Little Miss World of Goo”
  • Chapter 3 – “Cog in the Machine”
  • Chapter 4 – “Information Superhighway”
  • Epilogue – “End of the World”
  • World of Goo Corporation
  • Tower of Goo Memorial Park and Recreation Center
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Spring

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Play

  • Infesty the Worm
  • Weather Vane
  • Horizontal Transportation Innovation Committee
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Play

  • Tower of Goo Memorial Park and Recreation Center
  • Observatory Observation Station?
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@ 10

  • Looking Back
  • Playful Story
  • Experiential Themes
  • Cultural Significance
  • Playing & Learning
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Looking Back

  • Creative Explosion
  • Little Anachronisms
  • Keeping it Playable
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Playful Story

  • Satirically Elliptical
  • Ambiguously Ominous
  • Constructively Gooey
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SLIDE 42

Experiential Themes

  • Trickster Humor
  • GooPunk World
  • Friendly Physics
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SLIDE 43

Flight of Fancy

(2008 —> 2010)

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Cultural Significance

  • #1 iOS Game - MetaCritic, Recent Revisits
  • New Games
  • Supportive Indie Game Community
  • EGP & Indie Fund
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Playing & Learning*

Difficulty: Easy Medium Hard Learning: Beginning Intermediate Advanced Games: Noob Casual Hardcore

*Valerie Shute

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Joyful Resonance

  • Literacy & Mastery
  • Ludic Narrans
  • Meta Goo
  • Well Done & Well Read
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Literacy & Mastery

  • Flow across Learning Units
  • Variations on Gameplay
  • Physics is (Still) Your Friend
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Ludic Narrens

  • Homo Ludens

+

  • Homo Narrens

=

  • Ludic Narrens

=

  • World of Goo
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Meta Goo

  • “The overarching story of World of Goo is a

big metaphor for the development process. Curious and naive little goo balls, encountering a large international corporation with a global pipe distribution system. Meanwhile, we're a curious and naive new indie studio, eager to explore, having to deal with large international publishers and their global distribution systems. Hope, ambition, curiosity, etc, colliding with cold gray reality.”

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Well Done & Well Read

  • Polish across the Board

– Game Design – Art Direction – Music & Sound – Story – Technical

  • Indie Game about Indie Games
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And So...

  • Interpret & Analyze
  • Buzz & Dev
  • Narrative & Gameplay
  • Story & Themes, Literacy & Mastery
  • Significance & Resonance
  • Well Played

– ETC Press

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Questions?

drew@andrew.cmu.edu press.etc.cmu.edu