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Physics Is Still Your Friend Drew Davidson A Little Bit About Me - - PowerPoint PPT Presentation
Physics Is Still Your Friend Drew Davidson A Little Bit About Me - - PowerPoint PPT Presentation
Physics Is Still Your Friend Drew Davidson A Little Bit About Me World of Goo (?) Released on 10/13/08 Meaningful Play 2008 (?) 10/09/08 Well Played 1.0 (?) Lets Revisit! Well Played Well Done & Well Read
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- World of Goo (?)
- Released on 10/13/08
- Meaningful Play 2008 (?)
- 10/09/08
- Well Played 1.0 (?)
- Let’s Revisit!
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Well Played
- Well Done & Well Read
- Interpret & Analyze
- Value & Meaning
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Goo Overview
- Development Process
– Indie – Beta Testing
- Cultural Buzz
– Media Attention – Industry Interest
- Playing Experience
– Game & Story – Variations on Gameplay
- @ 10
– Cultural Significance – Joyful Resonance
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Full Disclosure
- I know Kyle & Ron
- Participated in Beta Testing
- Honored to receive Special Thanks
- Played Tower of Goo
- Played through on almost all platforms
- Spoilers
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Development Process
- Experimental Gameplay
- Tower of Goo
- 2D Boy
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Experimental Gameplay Project
- Student-Pitched Project at the ETC @ CMU
- 4 Grad Students Prototyping Games
– Kyle Gabler, Kyle Gray, Matt Kucic, Shalin Shodhan
- 3 rules: Each Game must be...
– Made in less than 7 Days – Made by exactly 1 Person – Based around a Common Theme
- Over 50 Games during the Semester
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Tower of Goo
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2D Boy
- Kyle Gabler
– Design, Art, Music and Story
- Ron Carmel
– Programming and Production
- “... making games the old fashioned way –
a team of two, no money, and a whole lot of ‘love’...”
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Cultural Buzz
- Media Attention
– Blogs – News
– Pre-Social Media
- Industry Interest
– Conferences – Articles – Awards
- Community
– Forums – Fansites
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Fashion
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Playing Experience
- Narrative Development & Game Design
- Literacy & Mastery of Gameplay
- Learning Units – Flow
- Themes
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Gameplay
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Narrative
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World of Goo
- “World of Goo is a physics based puzzle /
construction game. The millions of Goo Balls that live in the beautiful World of Goo don't know that they are in a game, or that they are extremely delicious.”
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Summer
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Play
- Going Up
- Small Divide
- Hang Low
- Fisty’s Blog
- Impale Sticky
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The Game
- 4 Chapters, an Epilogue and a MetaGame
- 48 Levels
- @ 25 types of Goo
- @ 10-12 hours
- Metagame Leaderboard
- 3 profiles
– # of Goo Balls – Time Units
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Fall
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Play
- Welcoming Unit
- Whistler
- The Red Carpet
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Gameplay Mechanic
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Gameplay Mechanic
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Winter
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Play
- Burning Man
- Misty’s Long Bony Road
- Incineration Destination
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Meanwhile…
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Pre-Release Secret
- Major Plot Point
- Different Look & Feel
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Play
- Hello, World
- Graphic Processing Unit
- Alice and Bob and the Third Party
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Gameplay Variations
- Goos
- Levels
- Islands
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Goos!
Common Albino Ivy Water Balloon Fuse Pokey Bone
...and Many More!
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Levels
- Construction
- Directions
- Navigation
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Islands
- Chapter 1 – “The Goo Filled Hills”
- Chapter 2 – “Little Miss World of Goo”
- Chapter 3 – “Cog in the Machine”
- Chapter 4 – “Information Superhighway”
- Epilogue – “End of the World”
- World of Goo Corporation
- Tower of Goo Memorial Park and Recreation Center
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Spring
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Play
- Infesty the Worm
- Weather Vane
- Horizontal Transportation Innovation Committee
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Play
- Tower of Goo Memorial Park and Recreation Center
- Observatory Observation Station?
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@ 10
- Looking Back
- Playful Story
- Experiential Themes
- Cultural Significance
- Playing & Learning
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Looking Back
- Creative Explosion
- Little Anachronisms
- Keeping it Playable
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Playful Story
- Satirically Elliptical
- Ambiguously Ominous
- Constructively Gooey
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Experiential Themes
- Trickster Humor
- GooPunk World
- Friendly Physics
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Flight of Fancy
(2008 —> 2010)
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Cultural Significance
- #1 iOS Game - MetaCritic, Recent Revisits
- New Games
- Supportive Indie Game Community
- EGP & Indie Fund
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Playing & Learning*
Difficulty: Easy Medium Hard Learning: Beginning Intermediate Advanced Games: Noob Casual Hardcore
*Valerie Shute
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Joyful Resonance
- Literacy & Mastery
- Ludic Narrans
- Meta Goo
- Well Done & Well Read
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Literacy & Mastery
- Flow across Learning Units
- Variations on Gameplay
- Physics is (Still) Your Friend
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Ludic Narrens
- Homo Ludens
+
- Homo Narrens
=
- Ludic Narrens
=
- World of Goo
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Meta Goo
- “The overarching story of World of Goo is a
big metaphor for the development process. Curious and naive little goo balls, encountering a large international corporation with a global pipe distribution system. Meanwhile, we're a curious and naive new indie studio, eager to explore, having to deal with large international publishers and their global distribution systems. Hope, ambition, curiosity, etc, colliding with cold gray reality.”
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Well Done & Well Read
- Polish across the Board
– Game Design – Art Direction – Music & Sound – Story – Technical
- Indie Game about Indie Games
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And So...
- Interpret & Analyze
- Buzz & Dev
- Narrative & Gameplay
- Story & Themes, Literacy & Mastery
- Significance & Resonance
- Well Played
– ETC Press
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