Patterns of Projects: From Adrenaline Junkies to Template Zombies - - PowerPoint PPT Presentation

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Patterns of Projects: From Adrenaline Junkies to Template Zombies - - PowerPoint PPT Presentation

Patterns of Projects: From Adrenaline Junkies to Template Zombies Tim Lister Patterns QuickTime and a TIFF (Uncompressed) decompressor are needed to see this picture. Lets look at some Project Patterns More Patterns Lets look at


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Patterns of Projects: From Adrenaline Junkies to Template Zombies Tim Lister

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Patterns

QuickTime™ and a TIFF (Uncompressed) decompressor are needed to see this picture.

Let’s look at some Project Patterns…

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More Patterns

Let’s look at some Project Patterns…

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Safety Valve

To counter the intensity of their work, the team devises a pressure release activity that becomes a regular part of team life.

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Mañana

The loss of a “natural” sense of urgency.

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The Dead Fish of Failure It sits on the table of far too many projects.

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How can we accept projects formulated to fail? Everybody smells it right away. Everybody hunkers down.

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Who’s to blame for this loathsome situation?

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Me, and my generation.

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The joy of success. It lets you: try hard learn experiment have pride

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Lessons Unlearned

Retrospectives rarely trigger change. (Sorry.)

QuickTime™ and a TIFF (Unkomprimiert) decompressor are needed to see this picture.
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What Smell? People in the organization cannot detect its underlying vitality or decay.

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Nursing Home Monkey Cage Teenager’s Bedroom Make-up Room Backstage Sea Breeze Mildew Electrical Fire Cigar Bar SMELLS…

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Marilyn Munster…

The esteem often given technical workers versus managerial staff varies. In some organizations developers are kings; in others they are pawns.

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Surprise!

The manager offering rewards and incentives gets responses in addition to those he planned. Can you find the Big Boss in this picture?

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Project Sluts Managers who just can’t say, “No.”

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Rattle Yer Dags! urgency + confidence + iteration = bent for action

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Dashboards Dashboards are used by strong teams and weak teams, but typically not by average teams.

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It’s Always the God-Damned Interfaces Project team members focus relentlessly on interfaces both system and human.

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Cool Hand Luke “What we have is a failure to communicate.” A legitimate conflict is interpreted as a “failure to communicate.”

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Straw-man Team members feel comfortable offering a straw-man solution in order to elicit early feedback and insight.

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Cider House Rules

  • 1. Please don’t operate the g

rinder or the press if you ha ve been drinking.

  • 2. Please don’t smok

e in bed or use candles.

  • 3. Please don’t go up on the roof if

you’v e been drinking — especiall y at night.

  • 4. Please don’t tak

e bottles with you when you go up on the roof. CIDER HOUSE RULES

Members of the project team ignore or work around rules made by people who are unconnected to the project’s work.

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White Line The chalk line on a tennis court clearly defines the extent of the playing surface. The project needs a white line to achieve a non-arguable delineation of scope.

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Endless Huddle The right of infinite appeal ensures that no decision is ever final.

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Music

People with real musical skills are disproportionally represented, sometimes extremely so, in technology

  • rganizations.
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Look for Patterns… Name them… Propagate them, or Defeat them. You’re good at this; you can do this together.

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Tim Lister The Atlantic Systems Guild, Inc. 3143 Broadway, 2B New York NY 10027 USA 212 620-4282 lister@acm.org systemsguild.com Send me your patterns! 1-800 DH BOOKS: AJSPECIAL www.dorsethouse.com/ajspecial/