Paper Prototypin g Or why desi g nin g with your hands is cool - - PowerPoint PPT Presentation

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Paper Prototypin g Or why desi g nin g with your hands is cool - - PowerPoint PPT Presentation

The Code Liberation Foundation Paper Prototyping Workshop Paper Prototypin g Or why desi g nin g with your hands is cool @mentapurpura mentapurpura@ g mail.com The Code Liberation Foundation Paper Prototyping Workshop Lets g et to know each


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Paper Prototyping Workshop The Code Liberation Foundation

Paper Prototyping

Or why designing with your hands is cool

@mentapurpura mentapurpura@gmail.com

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Paper Prototyping Workshop The Code Liberation Foundation

Let’s get to know each other!

In groups of 4, take turns asking these:

  • What’s your name and one of your favorite things?
  • Why did you come here today?
  • Could you tell us about some past experience you’ve had prototyping?
  • In 3 post-its, write one word per post it that you comes to your mind

when you think of “prototyping”.

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Paper Prototyping Workshop The Code Liberation Foundation

Icebreaker time!

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Paper Prototyping Workshop The Code Liberation Foundation

What is a prototype?

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Paper Prototyping Workshop The Code Liberation Foundation

What is a prototype?

An early working model, an embodiment of an idea.

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Paper Prototyping Workshop The Code Liberation Foundation

What is a prototype?

The act of making ideas tangible.

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Paper Prototyping Workshop The Code Liberation Foundation

http://www.slate.com/blogs/the_eye/2013/10/23/the_importance_of_prototyping_creative_confidence_by_tom_and_david_kelley.html
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Paper Prototyping Workshop The Code Liberation Foundation

http://www.gamasutra.com/view/news/181321/Sometimes_paper_is_your_best_prototyping_tool__even_if_youre_Nintendo.php
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Paper Prototyping Workshop The Code Liberation Foundation

https://www.youtube.com/watch?v=3ciImvi3KCk
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Paper Prototyping Workshop The Code Liberation Foundation

Paper prototypes

vs.

Digital prototypes

lo-fidelity, made with physical materials, super accesible lo to high fidelity, made digitally (coding!), require more knowledge of software

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Paper Prototyping Workshop The Code Liberation Foundation

Paper prototypes

vs.

Digital prototypes

what we’re focusing on today

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Paper Prototyping Workshop The Code Liberation Foundation

Paper prototyping

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Paper Prototyping Workshop The Code Liberation Foundation

Paper prototyping

An early working model, an embodiment of an idea,

made with materials you can modify with your hands.

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Paper Prototyping Workshop The Code Liberation Foundation

Paper prototyping

It is used by many digital game designers!

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Paper Prototyping Workshop The Code Liberation Foundation

http://www.stonetronix.com/gdc-2009/PaperPrototypes-2009.ppt
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Paper Prototyping Workshop The Code Liberation Foundation

http://www.stonetronix.com/gdc-2009/PaperPrototypes-2009.ppt
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Paper Prototyping Workshop The Code Liberation Foundation

But paper prototypes are not board games

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Paper Prototyping Workshop The Code Liberation Foundation

Board games Paper prototypes

are in a final stage are tests are the union of many mechanics and rules focus on just one small piece

  • f the whole game

can use paper prototypes can be part of boardgames or digital games

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Paper Prototyping Workshop The Code Liberation Foundation

Board games Paper prototypes Digital games

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Paper Prototyping Workshop The Code Liberation Foundation

So why do we use paper prototypes in game design?

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Paper Prototyping Workshop The Code Liberation Foundation

Benefits of paper prototyping

  • Cheap
  • Breaks down a big problem into

smaller ones

  • Everyone can be a part
  • Failure is less daunting
  • Gives everyone a common

language, a “thing” to talk about

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Paper Prototyping Workshop The Code Liberation Foundation

By being able to quickly make meaningful design decisions, possibilities become endless.

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Paper Prototyping Workshop The Code Liberation Foundation

The process of paper prototyping

Set objective Choose experiment Prototype #1 Pivot Prototype #2

Noun Project icons: Pivot icon by Matt Garbarino, Flask icon by Emily van der Heever Deck of cards icon by SuperAtic LABS Bullseye icon by Diego Naive
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Paper Prototyping Workshop The Code Liberation Foundation

Set objective

  • 1. Create value

proposition of game.

Settlers of Catan is a multiplayer board game. Players assume the role of settlers, each attempting to build and develop holding while trading and acquiring

  • resources. Players are rewarded points as their

settlements grow. The first player to reach a set number of points is the winner.

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Paper Prototyping Workshop The Code Liberation Foundation

Set objective

Settlers of Catan is a multiplayer board game. Players assume the role of settlers, each attempting to build and develop holding while trading and acquiring

  • resources. Players are rewarded points as their

settlements grow. The first player to reach a set number of points is the winner.

YOUR GAME # players material game world rules winning condition

  • 1. Create value

proposition of game.

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Paper Prototyping Workshop The Code Liberation Foundation

Set objective

Settlers of Catan is a multiplayer board game. Players assume the role of settlers, each attempting to build and develop holding while trading and acquiring

  • resources. Players are rewarded points as their

settlements grow. The first player to reach a set number of points is the winner.

YOUR GAME # players material game world rules winning condition

  • 2. Evaluate

most recognizable part of value proposition

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Paper Prototyping Workshop The Code Liberation Foundation

Set objective

Settlers of Catan is a multiplayer board game. Players assume the role of settlers, each attempting to build and develop holding while trading and acquiring

  • resources. Players are rewarded points as their

settlements grow. The first player to reach a set number of points is the winner.

YOUR GAME # players material game world rules winning condition

  • 2. Evaluate

most recognizable part of value proposition

Choose 1 out of: M.A.S.H. Tic-Tac-Toe Battleship Squares And Dots Hangman

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Paper Prototyping Workshop The Code Liberation Foundation

  • 3. Explore the

prototyping deck

Choose experiment

SCALE DOWN SCALE UP Augment the scale
  • f your game.
Guiding questions: What if the board was the city? What if this was played by whole countries? Guiding concepts: materials, location, economy Minimize the scale
  • f your game.
Guiding questions: What if the board was smaller? What if this was played in a tiny space? Guiding concepts: materials, location, economy COLLECTIVIZE Make your game more social. Guiding questions: What if the game had more players? How could we make the game more socially engaging? Guiding concepts: community, player interactions, rituals of play INDIVIDUALIZE Make your game less social. Guiding questions: What if the game had less players? How could we make the game more about contemplation and solitude? Guiding concepts: community, player interactions, rituals of play BEND Take out some rules from your game. Guiding questions: What if this rule didn’t exist? What if players were welcome to cheat? What if rules were loosely defined? Guiding concepts: mechanics, rules, rituals of play RESTRAIN Put more rules into your game Guiding questions: What if a new rule was added? What if rules were very strict? Guiding concepts: mechanics, rules, rituals of play WIN DIFFERENTLY Add or change the winning condition. Guiding questions: What if players could win in more ways? What if players could win in a completely diferent way? Guiding concepts: goals, player interactions LOSE DIFFERENTLY Add or change the losing condition. Guiding questions: What if players could lose in more ways? What if players lose in an unexpected way? Guiding concepts: goals, player interactions SOLIDIFY Make your game more tangible. Guiding questions: What if time was slower? What if the materials were sturdier? What would happen if you could take the game with you? Guiding concepts: materials, time, physicality LIQUIFY Make your game less tangible. Guiding questions: What if time was quicker? What if the materials were flexible/less sturdy? What would happen if the game was hard to see/hear/feel? Guiding concepts: materials, time, physicality Trophy icon by Ken Messenger
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Paper Prototyping Workshop The Code Liberation Foundation

  • 4. Place card

related to most important part of proposition in the middle of framework

Choose experiment

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Paper Prototyping Workshop The Code Liberation Foundation

  • 5. Write

underneath it what changes you would make

Choose experiment

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Paper Prototyping Workshop The Code Liberation Foundation

  • 6. Place rest of

cards around main card

Choose experiment

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Paper Prototyping Workshop The Code Liberation Foundation

  • 7. Write the

“domino effects”

  • f your main

card on surrounding cards

Choose experiment

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Paper Prototyping Workshop The Code Liberation Foundation

  • 9. Rewrite your

value proposition!

Choose experiment

Settlers of Catan is a multiplayer board game. Players assume the role of settlers, each attempting to build and develop holding while trading and acquiring

  • resources. Players are rewarded points as their

settlements grow. The first player to reach a set number of points is the winner.

YOUR GAME # players material game world rules winning condition

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Paper Prototyping Workshop The Code Liberation Foundation

  • 10. Go get

materials that match your current value proposition!

Prototype #1

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  • 11. PLAY!

Prototype #1

(take notes!!!!)

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  • 12. Write a new

value proposition.

Pivot

Did you fail fast enough?

Ask yourself: What would you change? What would you keep? And the biggest question: should you change your main card

  • r refine what your current prototype?

Don’t be afraid to change!

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  • 13. PLAY AGAIN!

Prototype #2

(take notes!!!!)

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Paper Prototyping Workshop The Code Liberation Foundation

  • 14. When to stop

pivoting?

Pivot

Stop prototyping when people are so excited that they ask for more!

If people feel like the prototype is fulfilling, then that’s probably a good point to iterate other aspects

  • f your game.
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Paper Prototyping Workshop The Code Liberation Foundation

Thanks! Questions?

@mentapurpura mentapurpura@gmail.com

Noun Project icons: Pivot icon by Matt Garbarino, Flask icon by Emily van der Heever Deck of cards icon by SuperAtic LABS Bullseye icon by Diego Naive Trophy icon by Ken Messenger