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Opinion dynamics, stubbornness and mean-field games Alexander Aurell October 29, 2015 Introduction: what is modeled? Opinion propagation: Dynamics that describe the evolution of the opinions in a large population as a result of repeated


  1. Opinion dynamics, stubbornness and mean-field games Alexander Aurell October 29, 2015

  2. Introduction: what is modeled? Opinion propagation: Dynamics that describe the evolution of the opinions in a large population as a result of repeated interactions on the individual level. The level of stubbornness amongst the individuals vary. Phenomenon that occure in opinion propagation: Herd behaviour - convergence towards one (consensus) or multiple (polarization/plurality) opinion values.

  3. Introduction: model set-up A set of populations is considered, each made up of uniform agents characterized by a given level of stubbornness. Individuals are partially stubborn while interested in reaching a consensus with as many other agents as possible. In Sweden you need 4% of the election votes to get seats in the parliament.

  4. Introduction: main contribution Affine controls preserve the Gaussian distribution of population under the considered model.

  5. Model set-up: dynamics State process for a generic member of population i ∈ I follows: � dx i = u i dt + ξ i dW i x i (0) = x 0 i where u i is a control function which may depend on time t , state x i and the density m ( x , t ) and ξ i is a real number.

  6. Model set-up: cost Player i wants to maximize the functional �� ∞ � e − ρ t c i ( x i , u i , m ) dt J i ( u i , x 0 i ) = E 0 where � c i ( x i , u i , m ) = (1 − α i ) ( ν j ln( m j ( x i ( t )) , t )) j ∈ I m 0 i ) 2 − α i ( x i ( t ) − ¯ − β u 2 i .

  7. Model set-up: cost Lets look at the terms in the running cost... ◮ � j ∈ I ν j ln ( m j ( x i ( . ) , . )): player i wants to share its opinion with as many other players as possible. m 0 i ) 2 : player i dislikes departing from the initial mean ◮ ( x i ( . ) − ¯ of its population. ◮ β u 2 i : the usual energy penalization. The parameter α i is determining the level of stubbornness of the players in population i .

  8. Model set-up: problem statement The problem to solve, in u i , for each population is �� ∞ � e − ρ t c i ( x i , u i , m ) dt Maximize J i ( u i ; x 0 i ) = E (P i ) 0 Subjec to dx i = u i dt + ξ i dW i x i (0) = x 0 i u i admissible

  9. The mean-field equations Theorem 1 The mean-field system corresponding to (P i ) is described by the equations: for all i ∈ I , � m 0 i ) 2 ∂ t v i ( x i , t ) + (1 − α i ) ν j ln( m j ( x i , t )) − α i ( x i − ¯ j ∈ I 2 β ( ∂ x v i ( x i , t )) 2 + ξ 2 1 2 ∂ 2 i + xx v i ( x i , t ) − ρ v i ( x i , t ) = 0 (1) � � �� − 1 ∂ t m i ( x i , t ) + ∂ x m i ( x i , t ) 2 β ∂ x v i ( x i , t ) − ξ 2 2 ∂ 2 i xx m i ( x i , t ) = 0 (2) m i ( x i , 0) = m 0 i (3)

  10. The mean-field equations The optimal control to in (P i ) is given by i ( x i , t ) = − 1 u ∗ 2 β ∂ x v i ( x i , t ) So far so good. What happens if we restrics ourselves to linear strategies only?

  11. Inverse Fokker-Planck problem Consider the Fokker-Planck problem in one dimension: ∂ t m i ( x i , t ) − ξ 2 2 ∂ 2 i xx m i ( x i , t ) + ∂ x ( u i ( x i , t ) m i ( x i , t )) . If we assume that m i : S → R , where S ⊂ R 2 , that m i ∈ C 2 ( S ) and that m i is a probability density function for each t which is positive for all ( x , t ) ∈ S . Then u i is the solution to � � � x i C ( t ) + ξ 2 1 i u i ( x i , t ) = 2 ∂ x m i ( x i , t ) − ∂ t m i ( x , t ) dx m i ( x i , t ) x 0 i where C ( t ) is an arbitrary function.

  12. Gaussian Distribution Preserving Strategies Assume that population i has initial density − ( x i − µ 0 i ) 2 1 2 σ 2 m i ( x i , 0) = √ e 0 i 2 π σ 0 i and that the agents in this population implement a linear control strategy p ∈ C 1 ( R + ) u i ( x , t ) = ˆ p i ( t ) x + ˆ q ( t ) , ˆ q , ˆ Then � � � t � t x i ( t ) = e ˆ e − ˆ e − ˆ P i ( t ) P i ( τ ) q i ( τ ) d τ + ξ i P i ( τ ) dW i x 0 i + 0 0 � t where ˆ P i ( t ) = ˆ p i ( τ ) d τ . 0

  13. Gaussian Distribution Preserving Strategies Furthermore, the density of population i is for each time t equal to − ( x i − µ i ( t )) 2 1 2 σ 2 i ( t ) m i ( x i , t ) = √ e σ i ( t ) 2 π where � � � t i ( t ) = e 2ˆ e − 2ˆ P i ( t ) P i ( τ ) d τ σ 2 σ 2 0 i + ξ 2 , i 0 � � t � µ i ( t ) = e ˆ e − ˆ P i ( t ) P i ( τ ) q i ( τ ) d τ µ 0 i + 0 Note: The implemented u i is not necessarily optimal.

  14. Gaussian Distribution Preserving Strategies

  15. Gaussian Distribution Preserving Strategies

  16. Gaussian Distribution Preserving Strategies

  17. Gaussian Distribution Preserving Strategies

  18. Gaussian Distribution Preserving Strategies

  19. Two crowd seeking populations A detailed example with two populations. If the agents of two populations apply linear strategies then the utility function becomes: �� ∞ e − ρ t � J i ( x 0 i ) = sup (1 − α i ) E u i 0 � � 2 � m j ( t )) 2 − v j j ( t )) + ( x i ( t ) − ¯ ln(2 πσ 2 = σ 2 2 j ( t ) j =1 � � m 0 i ) 2 − β u 2 = − α i ( x i ( t ) − ¯ dt i The populations follow the same dynamics as previously.

  20. Two crowd seeking populations Two assuptions are made on the crowds: A1. At time 0 the two popilations have a Gaussian distribution A2. The agens adopt linear strategies that track a weighted sum: u i ( x , t ) = d i ( a i ¯ m i ( t ) + b i ¯ m j ( t ) + c i ¯ m 0 i − x i ) (4) d i > 0 1 = a i + b i + c i Note: Assumption 1 together with the dynamics of the population implies that the strategies (4) are GDPS.

  21. Extending the state space By introducing the dynamics of ¯ m i , i = 1 , 2, into the model it is possible to characterize an optimal control. The extended state space equations are: for i = 1 , 2, j � = i , dx i = u i dt + ξ i dW i x i (0) = x 0 i ˙ m i ( t ) = d i ( b i ¯ ¯ m j ( t ) + c i ¯ m 0 i − ( b i + c i ) ¯ m i ( t )) m i (0) = µ 0 i ¯

  22. Extending the state space Time for some rewriting... Denote by γ i = − d i ( b i + c i ). Then the state space equations can be written as       dx i 0 0 0 x i  =      dt d ¯ 0 ¯ m i γ i d i b i m i d ¯ m j 0 d j b j γ j m j ¯       1 0 0 u i ξ i     dt +   dW i + 0 c i 0 m 0 i ¯ 0 0 0 c j m 0 j ¯ 0

  23. Extending the state space An even more compact notation is � − γ i � � ¯ � � c i � � ¯ � m i ( t ) 0 d i b i m 0 i ˙ m ( t ) = ¯ + d j b j γ j m j ( t ) ¯ 0 c j m 0 j ¯ � �� � � �� � � �� � � �� � m ¯ m 0 ¯ M C Adding the constant vector ¯ m 0 to the state vector, the problem becomes �� ∞ � e − ρ t � sup c i ( x , u , m , θ ) dt E u 0           dx i 0 0 0 x i 1 ξ i   =     dt +   u i dt +   dW i d ¯ 0 ¯ 0 0 m M C m d ¯ m 0 0 0 0 m 0 ¯ 0 0

  24. Extending the state space � � T we get the LQ problem Finally, by letting X i = x i m ¯ m 0 ¯ �� ∞ � e − ρ t � � X T i � QX i + β u 2 inf E dt , i u 0 dX i = ( FX i + GU i ) dt + LdW i . The solution to an LQ problem of this kind is well known. Consider the new value function V i ( X i , t ) that solves ∂ t V t ( X i , t ) + H ( X i , ∂ X i V i ( X i , t )) + 1 2 ∂ 2 i ∂ 2 xx V i ( X i , t ) = 0 . If we assume that the value function is quadratic V i ( X i , t ) = X T i P ( t ) X i , then P ( t ) is the solution to the Riccati equation � GR − 1 G T � P ( t ) − ρ P ( t )+ P ( t ) F + F T P ( t ) − P ( t ) ˙ P ( t )+ � Q + W = 0

  25. Extending the state space If P solves the Riccati equation then the optimal control is given by i ( t ) = − 1 β G T P ( t ) X i ˆ u ∗ = 1 β ( P 11 ( t ) x i ( t ) + P 12 ( t ) ¯ m i + P 13 ( t ) ¯ m j + P 14 ( t ) ¯ m 0 i + P 15 ( t ) ¯ m 0 j ) Conclusion: The extended state space model allows us to characterize an optimal control under assumptions (A1)-(A2).

  26. Model behavior The mean ¯ m i ( t ) converges to a finite value. i ( t ) converges exponentially to ξ 2 The variance σ 2 i . The term 2 d i ( x i ( t ) − µ 2 j ( t )) ln(2 πσ 2 j ( t )) + therefore grows to infinity if there is no 2 σ 2 j ( t ) disturbance in population j , i.e. ξ j = 0. A consequence is that an optimal strategy (in the no disturbance case) must satisfy ρ − 2 d i > 0 or guarantee that all states converge to a single consensus.

  27. Model behavior Recall that under A2, u i = d i ( a i ¯ m i ( t ) + b i ¯ m j ( t ) + c i ¯ m 0 i − x i ) where a i + b i + c i = 1. The mean of population i converges to m si = ( c i c j + b j c i ) ¯ m 0 i + b i c j ¯ m 0 j ¯ c i c j + b j c i + b i c j Note: If c i , c j � = 0 then ¯ m si � = ¯ m sj .

  28. Model behavior A population with a i = b i = 0 is called hard core stubborn. A population with c i = 0 is called most gregarious. Some extreme cases: ◮ If population i is hard core stubborn, then ¯ m i ( t ) = ¯ m 0 i . If b i = 0 but a i � = 0, ¯ m si = ¯ m 0 i . ◮ If both populations are most gregarious, consensus is reached at m sj = b i d i ¯ m j + b j d j ¯ m i m si = ¯ ¯ . b i d i + b j d j ◮ If population i is most gregarious and population j is not, then ¯ m si = ¯ m sj = ¯ m 0 j . However, if population j is not hard core stubborn then ¯ m j ( t ) � = ¯ m 0 j .

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