Odd Cycle Games and Connected Rules Jan Corsten LSE Adva Mond - - PowerPoint PPT Presentation

odd cycle games and connected rules
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Odd Cycle Games and Connected Rules Jan Corsten LSE Adva Mond - - PowerPoint PPT Presentation

I NTRODUCTION M AKER -B REAKER C YCLE G AMES C LIENT -W AITER C YCLE G AMES R EMARKS Odd Cycle Games and Connected Rules Jan Corsten LSE Adva Mond TAU Alexey Pokrovskiy Birkbeck Christoph Spiegel UPC Tibor Szab o FUB Postgraduate


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SLIDE 1

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

Odd Cycle Games and Connected Rules

Jan Corsten

LSE

Adva Mond

TAU

Alexey Pokrovskiy

Birkbeck

Christoph Spiegel

UPC

Tibor Szab´

  • FUB

Postgraduate Combinatorial Conference

University of Oxford, 10th – 12th of June 2019

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SLIDE 2

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

Variants of Positional Games

Definition (Positional Games)

Positional games are two-player games of perfect information played

  • n a finite board X equipped with a family of winning sets F ⊂ 2X.
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SLIDE 3

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

Variants of Positional Games

Definition (Positional Games)

Positional games are two-player games of perfect information played

  • n a finite board X equipped with a family of winning sets F ⊂ 2X.

In the strong game, two players take turns claiming elements in X. The first player to claim all elements of a winning set in F wins.

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SLIDE 4

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

Variants of Positional Games

Definition (Positional Games)

Positional games are two-player games of perfect information played

  • n a finite board X equipped with a family of winning sets F ⊂ 2X.

In the strong game, two players take turns claiming elements in X. The first player to claim all elements of a winning set in F wins.

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SLIDE 5

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

Variants of Positional Games

Definition (Positional Games)

Positional games are two-player games of perfect information played

  • n a finite board X equipped with a family of winning sets F ⊂ 2X.

In the strong game, two players take turns claiming elements in X. The first player to claim all elements of a winning set in F wins.

Definition (Maker-Breaker Games)

Maker and Breaker take turns claiming elements from the board X. Maker wins if she claims a winning set and Breaker wins otherwise.

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SLIDE 6

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

Variants of Positional Games

Definition (Positional Games)

Positional games are two-player games of perfect information played

  • n a finite board X equipped with a family of winning sets F ⊂ 2X.

In the strong game, two players take turns claiming elements in X. The first player to claim all elements of a winning set in F wins.

Definition (Maker-Breaker Games)

Maker and Breaker take turns claiming elements from the board X. Maker wins if she claims a winning set and Breaker wins otherwise. In the biased version, Breaker claims b elements each round.

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SLIDE 7

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

Variants of Positional Games

Definition (Positional Games)

Positional games are two-player games of perfect information played

  • n a finite board X equipped with a family of winning sets F ⊂ 2X.

In the strong game, two players take turns claiming elements in X. The first player to claim all elements of a winning set in F wins.

Definition (Maker-Breaker Games)

Maker and Breaker take turns claiming elements from the board X. Maker wins if she claims a winning set and Breaker wins otherwise. In the biased version, Breaker claims b elements each round.

Definition (Client-Waiter Games)

Every round Waiter offers Client 1 ≤ t ≤ b + 1 elements. Client claims

  • ne of these and Waiter the rest. Client wins if she claims a winning set

and Waiter wins otherwise.

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SLIDE 8

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

Variants of Positional Games

Definition (Maker-Breaker Games)

Maker and Breaker take turns claiming elements from the board X. Maker wins if she claims a winning set and Breaker wins otherwise. In the biased version, Breaker claims b elements each round.

Definition (Client-Waiter Games)

Every round Waiter offers Client 1 ≤ t ≤ b + 1 elements. Client claims

  • ne of these and Waiter the rest. Client wins if she claims a winning set

and Waiter wins otherwise.

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SLIDE 9

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

Variants of Positional Games

Definition (Maker-Breaker Games)

Maker and Breaker take turns claiming elements from the board X. Maker wins if she claims a winning set and Breaker wins otherwise. In the biased version, Breaker claims b elements each round.

Definition (Client-Waiter Games)

Every round Waiter offers Client 1 ≤ t ≤ b + 1 elements. Client claims

  • ne of these and Waiter the rest. Client wins if she claims a winning set

and Waiter wins otherwise.

For what values of b do Breaker and Waiter win?

The point where the winner switches is referred to as the bias threshold, denoted by bmb and bcw.

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SLIDE 10

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

Examples of Positional Games Let the board X be given by all edges of the complete graph on n vertices.

Example (Connectivity and Hamiltonicity Games)

The winning sets of the connectivity game consist of all spanning trees of Kn. Gebauer and Szab´

  • showed that bmb ≈ n/ ln n.
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SLIDE 11

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

Examples of Positional Games Let the board X be given by all edges of the complete graph on n vertices.

Example (Connectivity and Hamiltonicity Games)

The winning sets of the connectivity game consist of all spanning trees of Kn. Gebauer and Szab´

  • showed that bmb ≈ n/ ln n.

The winning sets of the Hamiltonicity game consist of all Hamiltonian cycles in Kn. Krivelevich showed that bmb ≈ n/ ln n.

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SLIDE 12

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

Examples of Positional Games Let the board X be given by all edges of the complete graph on n vertices.

Example (Connectivity and Hamiltonicity Games)

The winning sets of the connectivity game consist of all spanning trees of Kn. Gebauer and Szab´

  • showed that bmb ≈ n/ ln n.

The winning sets of the Hamiltonicity game consist of all Hamiltonian cycles in Kn. Krivelevich showed that bmb ≈ n/ ln n.

Example (Triangle and H-Games)

The winning sets of the triangle game are all triangles in Kn.

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SLIDE 13

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

Examples of Positional Games Let the board X be given by all edges of the complete graph on n vertices.

Example (Connectivity and Hamiltonicity Games)

The winning sets of the connectivity game consist of all spanning trees of Kn. Gebauer and Szab´

  • showed that bmb ≈ n/ ln n.

The winning sets of the Hamiltonicity game consist of all Hamiltonian cycles in Kn. Krivelevich showed that bmb ≈ n/ ln n.

Example (Triangle and H-Games)

The winning sets of the triangle game are all triangles in Kn. The winning sets of the H-game are all copies of H in Kn, where H is fixed. Bednarska and Łuczak showed that bmb ≈ n1/m2(H).

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SLIDE 14

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

Examples of Positional Games Let the board X be given by all edges of the complete graph on n vertices.

Example (Connectivity and Hamiltonicity Games)

The winning sets of the connectivity game consist of all spanning trees of Kn. Gebauer and Szab´

  • showed that bmb ≈ n/ ln n.

The winning sets of the Hamiltonicity game consist of all Hamiltonian cycles in Kn. Krivelevich showed that bmb ≈ n/ ln n.

Example (Triangle and H-Games)

The winning sets of the triangle game are all triangles in Kn. The winning sets of the H-game are all copies of H in Kn, where H is fixed. Bednarska and Łuczak showed that bmb ≈ n1/m2(H).

Example (Cycle Games)

The winning sets of the cycle game are all cycles in Kn.

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SLIDE 15

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

Examples of Positional Games Let the board X be given by all edges of the complete graph on n vertices.

Example (Connectivity and Hamiltonicity Games)

The winning sets of the connectivity game consist of all spanning trees of Kn. Gebauer and Szab´

  • showed that bmb ≈ n/ ln n.

The winning sets of the Hamiltonicity game consist of all Hamiltonian cycles in Kn. Krivelevich showed that bmb ≈ n/ ln n.

Example (Triangle and H-Games)

The winning sets of the triangle game are all triangles in Kn. The winning sets of the H-game are all copies of H in Kn, where H is fixed. Bednarska and Łuczak showed that bmb ≈ n1/m2(H).

Example (Cycle Games)

The winning sets of the cycle game are all cycles in Kn. In the odd (even) cycle game the winning sets are all odd (even) cycles.

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SLIDE 16

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

Maker-Breaker Cycle Games

Theorem (Bednarska and Pikhurko 2005)

In the Maker-Breaker cycle game bmb = ⌈n/2⌉ − 1.

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SLIDE 17

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

Maker-Breaker Cycle Games

Theorem (Bednarska and Pikhurko 2005)

In the Maker-Breaker cycle game bmb = ⌈n/2⌉ − 1.

Theorem (Bednarska and Pikhurko 2008)

In the Maker-Breaker even cycle game bmb = n/2 − o(n).

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SLIDE 18

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

Maker-Breaker Cycle Games

Theorem (Bednarska and Pikhurko 2005)

In the Maker-Breaker cycle game bmb = ⌈n/2⌉ − 1.

Theorem (Bednarska and Pikhurko 2008)

In the Maker-Breaker even cycle game bmb = n/2 − o(n). In the Maker-Breaker odd cycle game bmb ≥ n − n/ √ 2 − o(n) ≈ 0.2928n.

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SLIDE 19

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

Maker-Breaker Cycle Games

Theorem (Bednarska and Pikhurko 2005)

In the Maker-Breaker cycle game bmb = ⌈n/2⌉ − 1.

Theorem (Bednarska and Pikhurko 2008)

In the Maker-Breaker even cycle game bmb = n/2 − o(n). In the Maker-Breaker odd cycle game bmb ≥ n − n/ √ 2 − o(n) ≈ 0.2928n.

Theorem 1 (Corsten, Mond, Pokrovskiy, S. and Szab´

  • ′19+)

In the Maker-Breaker odd cycle game bmb ≥ 4 − √ 6 5 − o(1)

  • n ≈ 0.3101n.
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SLIDE 20

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

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SLIDE 21

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
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SLIDE 22

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
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SLIDE 23

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

slide-24
SLIDE 24

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.
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SLIDE 25

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0

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SLIDE 26

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0

slide-27
SLIDE 27

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0

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SLIDE 28

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0

slide-29
SLIDE 29

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0 v0

slide-30
SLIDE 30

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0 v0 v0

slide-31
SLIDE 31

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0 v0 v0 v0

slide-32
SLIDE 32

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0 v0 v0 v0 v0

slide-33
SLIDE 33

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0 v0 v0 v0 v0 v0

slide-34
SLIDE 34

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0 v0 v0 v0 v0 v0 v0

slide-35
SLIDE 35

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0

slide-36
SLIDE 36

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0

slide-37
SLIDE 37

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0

slide-38
SLIDE 38

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0

slide-39
SLIDE 39

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0

slide-40
SLIDE 40

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v1

slide-41
SLIDE 41

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v1 v1 v1

slide-42
SLIDE 42

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v1 v1 v1 v1

slide-43
SLIDE 43

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v1 v1 v1 v1 v0 v1

slide-44
SLIDE 44

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v1 v1 v1 v1 v0 v1 v1

slide-45
SLIDE 45

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v1 v1 v1 v1 v0 v1 v1 v0 v1

slide-46
SLIDE 46

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v1 v1 v1 v1 v0 v1 v1 v0 v1 v1

slide-47
SLIDE 47

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v1 v1 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1

slide-48
SLIDE 48

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v1 v1 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v1

slide-49
SLIDE 49

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v1 v1 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1

slide-50
SLIDE 50

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v1 v1 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v1

slide-51
SLIDE 51

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v1 v1 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1

slide-52
SLIDE 52

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v1 v1 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v0 v1 v2

slide-53
SLIDE 53

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v1 v1 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v0 v1 v2 v2 v2

slide-54
SLIDE 54

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v1 v1 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v0 v1 v2 v2 v2 v2

slide-55
SLIDE 55

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v1 v1 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v0 v1 v2 v2 v2 v2 v0 v1 v2

slide-56
SLIDE 56

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v1 v1 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v0 v1 v2 v2 v2 v2 v0 v1 v2 v2

slide-57
SLIDE 57

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v1 v1 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v0 v1 v2 v2 v2 v2 v0 v1 v2 v2 v0 v1 v2

slide-58
SLIDE 58

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v1 v1 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v0 v1 v2 v2 v2 v2 v0 v1 v2 v2 v0 v1 v2 v2

slide-59
SLIDE 59

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v1 v1 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v0 v1 v2 v2 v2 v2 v0 v1 v2 v2 v0 v1 v2 v2 v0 v1 v2

slide-60
SLIDE 60

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v0 v1 v1 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v1 v0 v1 v0 v1 v2 v2 v2 v2 v0 v1 v2 v2 v0 v1 v2 v2 v0 v1 v2 v0 v1 v2

slide-61
SLIDE 61

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v0 v1 v0 v1 v2

slide-62
SLIDE 62

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Maker

Observations

  • 1. Maker’s graph is bipartite if she hasn’t yet claimed an odd cycle.
  • 2. Claiming an even cycle never helps Maker.
  • 3. If Maker’s graph is connected, Breaker is forced to claim every

edge within each part of the bipartition of Maker’s graph.

  • 4. To maximise the number of such edges, one part should be large.

v0 v1 v2

slide-63
SLIDE 63

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

Connected Maker-Breaker Cycle Games

Theorem (Bednarska and Pikhurko 2008)

In the Maker-Breaker odd cycle game bmb ≥ 0.2928n.

Theorem 1 (Corsten, Mond, Pokrovskiy, S. and Szab´

  • ′19+)

In the Maker-Breaker odd cycle game bmb ≥ 0.3101n.

slide-64
SLIDE 64

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

Connected Maker-Breaker Cycle Games

Theorem (Bednarska and Pikhurko 2008)

In the Maker-Breaker odd cycle game bmb ≥ 0.2928n.

Theorem 1 (Corsten, Mond, Pokrovskiy, S. and Szab´

  • ′19+)

In the Maker-Breaker odd cycle game bmb ≥ 0.3101n.

Question (Bednarska and Pikhurko)

Do we have bmb = n/2 − o(n) in the odd cycle Maker-Breaker game?

slide-65
SLIDE 65

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

Connected Maker-Breaker Cycle Games

Theorem (Bednarska and Pikhurko 2008)

In the Maker-Breaker odd cycle game bmb ≥ 0.2928n.

Theorem 1 (Corsten, Mond, Pokrovskiy, S. and Szab´

  • ′19+)

In the Maker-Breaker odd cycle game bmb ≥ 0.3101n.

Question (Bednarska and Pikhurko)

Do we have bmb = n/2 − o(n) in the odd cycle Maker-Breaker game?

Definition (Connected Maker-Breaker Games)

Maker has to claim edges incident to her previously claimed edges.

slide-66
SLIDE 66

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

Connected Maker-Breaker Cycle Games

Theorem (Bednarska and Pikhurko 2008)

In the Maker-Breaker odd cycle game bmb ≥ 0.2928n.

Theorem 1 (Corsten, Mond, Pokrovskiy, S. and Szab´

  • ′19+)

In the Maker-Breaker odd cycle game bmb ≥ 0.3101n.

Question (Bednarska and Pikhurko)

Do we have bmb = n/2 − o(n) in the odd cycle Maker-Breaker game?

Definition (Connected Maker-Breaker Games)

Maker has to claim edges incident to her previously claimed edges.

Theorem 2 (Corsten, Mond, Pokrovskiy, S. and Szab´

  • ′19+)

In the connected Maker-Breaker odd cycle game bc

mb ≤ 0.47n.

slide-67
SLIDE 67

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Breaker under Connected Rules

Theorem 2 (Corsten, Mond, Pokrovskiy, S. and Szab´

  • ′19+)

In the connected Maker-Breaker odd cycle game bc

mb ≤ 0.47n.

Proof Idea

slide-68
SLIDE 68

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Breaker under Connected Rules

Theorem 2 (Corsten, Mond, Pokrovskiy, S. and Szab´

  • ′19+)

In the connected Maker-Breaker odd cycle game bc

mb ≤ 0.47n.

Proof Idea

  • 1. Maker’s graph will again be bipartite as long as she hasn’t won

the game.

slide-69
SLIDE 69

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Breaker under Connected Rules

Theorem 2 (Corsten, Mond, Pokrovskiy, S. and Szab´

  • ′19+)

In the connected Maker-Breaker odd cycle game bc

mb ≤ 0.47n.

Proof Idea

  • 1. Maker’s graph will again be bipartite as long as she hasn’t won

the game.

  • 2. Besides blocking any immediate threats of Maker creating an odd

cycle, Breaker’s goal will be to connect the vertices not yet touched by Maker in as even a way as possible to the two parts.

slide-70
SLIDE 70

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Breaker under Connected Rules

Theorem 2 (Corsten, Mond, Pokrovskiy, S. and Szab´

  • ′19+)

In the connected Maker-Breaker odd cycle game bc

mb ≤ 0.47n.

Proof Idea

  • 1. Maker’s graph will again be bipartite as long as she hasn’t won

the game.

  • 2. Besides blocking any immediate threats of Maker creating an odd

cycle, Breaker’s goal will be to connect the vertices not yet touched by Maker in as even a way as possible to the two parts.

  • 3. This way Breaker minimises the number of edges ending up

between the two parts of Maker’s graph.

slide-71
SLIDE 71

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

Client-Waiter Cycle Games

Theorem (Hefetz, Krivelevich, and Tan 2016)

In the Client-Waiter cycle game bcw = ⌈n/2⌉ − 1.

slide-72
SLIDE 72

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

Client-Waiter Cycle Games

Theorem (Hefetz, Krivelevich, and Tan 2016)

In the Client-Waiter cycle game bcw = ⌈n/2⌉ − 1. In the Client-Waiter odd cycle game bcw ≥ n/(4 log 2) − o(n) ≈ 0.3606n.

slide-73
SLIDE 73

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

Client-Waiter Cycle Games

Theorem (Hefetz, Krivelevich, and Tan 2016)

In the Client-Waiter cycle game bcw = ⌈n/2⌉ − 1. In the Client-Waiter odd cycle game bcw ≥ n/(4 log 2) − o(n) ≈ 0.3606n.

Conjecture (Hefetz, Krivelevich and Tan)

We have bcw = n/2 − o(n) in the odd cycle Client-Waiter game.

slide-74
SLIDE 74

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

Client-Waiter Cycle Games

Theorem (Hefetz, Krivelevich, and Tan 2016)

In the Client-Waiter cycle game bcw = ⌈n/2⌉ − 1. In the Client-Waiter odd cycle game bcw ≥ n/(4 log 2) − o(n) ≈ 0.3606n.

Conjecture (Hefetz, Krivelevich and Tan)

We have bcw = n/2 − o(n) in the odd cycle Client-Waiter game.

Definition (Connected Client-Waiter Games)

Waiter has to offer edges incident to Client’s previously claimed edges.

slide-75
SLIDE 75

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

Client-Waiter Cycle Games

Theorem (Hefetz, Krivelevich, and Tan 2016)

In the Client-Waiter cycle game bcw = ⌈n/2⌉ − 1. In the Client-Waiter odd cycle game bcw ≥ n/(4 log 2) − o(n) ≈ 0.3606n.

Conjecture (Hefetz, Krivelevich and Tan)

We have bcw = n/2 − o(n) in the odd cycle Client-Waiter game.

Definition (Connected Client-Waiter Games)

Waiter has to offer edges incident to Client’s previously claimed edges.

Theorem 3 (Corsten, Mond, Pokrovskiy, S. and Szab´

  • ′19+)

In the connected Client-Waiter odd cycle game bc

cw = ⌈n/2⌉ − 1.

slide-76
SLIDE 76

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Client under Connected Rules

Theorem 3 (Corsten, Mond, Pokrovskiy, S. and Szab´

  • ′19+)

In the connected Client-Waiter odd cycle game bc

cw = ⌈n/2⌉ − 1.

Proof Idea

slide-77
SLIDE 77

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Client under Connected Rules

Theorem 3 (Corsten, Mond, Pokrovskiy, S. and Szab´

  • ′19+)

In the connected Client-Waiter odd cycle game bc

cw = ⌈n/2⌉ − 1.

Proof Idea

  • 1. Client’s graph will again be bipartite as long as she hasn’t won

the game.

slide-78
SLIDE 78

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Client under Connected Rules

Theorem 3 (Corsten, Mond, Pokrovskiy, S. and Szab´

  • ′19+)

In the connected Client-Waiter odd cycle game bc

cw = ⌈n/2⌉ − 1.

Proof Idea

  • 1. Client’s graph will again be bipartite as long as she hasn’t won

the game.

  • 2. If at any point there is an unclaimed edge inside either of the two

parts, Waiter will loose.

slide-79
SLIDE 79

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Client under Connected Rules

Theorem 3 (Corsten, Mond, Pokrovskiy, S. and Szab´

  • ′19+)

In the connected Client-Waiter odd cycle game bc

cw = ⌈n/2⌉ − 1.

Proof Idea

  • 1. Client’s graph will again be bipartite as long as she hasn’t won

the game.

  • 2. If at any point there is an unclaimed edge inside either of the two

parts, Waiter will loose.

  • 3. Whenever offering an edge incident to a vertex not yet in Client’s

graph, Waiter must either offer all unclaimed edges between that vertex and Client’s graph

slide-80
SLIDE 80

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Client under Connected Rules

Theorem 3 (Corsten, Mond, Pokrovskiy, S. and Szab´

  • ′19+)

In the connected Client-Waiter odd cycle game bc

cw = ⌈n/2⌉ − 1.

Proof Idea

  • 1. Client’s graph will again be bipartite as long as she hasn’t won

the game.

  • 2. If at any point there is an unclaimed edge inside either of the two

parts, Waiter will loose.

  • 3. Whenever offering an edge incident to a vertex not yet in Client’s

graph, Waiter must either offer all unclaimed edges between that vertex and Client’s graph or he must have previously claimed all edges between that vertex and one part of the bipartition.

slide-81
SLIDE 81

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

A Strategy for Client under Connected Rules

Theorem 3 (Corsten, Mond, Pokrovskiy, S. and Szab´

  • ′19+)

In the connected Client-Waiter odd cycle game bc

cw = ⌈n/2⌉ − 1.

Proof Idea

  • 1. Client’s graph will again be bipartite as long as she hasn’t won

the game.

  • 2. If at any point there is an unclaimed edge inside either of the two

parts, Waiter will loose.

  • 3. Whenever offering an edge incident to a vertex not yet in Client’s

graph, Waiter must either offer all unclaimed edges between that vertex and Client’s graph or he must have previously claimed all edges between that vertex and one part of the bipartition.

  • 4. Client tries to reduce the number of times the later occurs.
slide-82
SLIDE 82

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

Open Question Q1. What is the threshold bias for other variants of the odd cycle games, for example Avoider-Enforcer or Waiter-Client? Q2. What is the threshold bias for the connected Maker-Breaker H-game? Q3. One can view the odd cycle game as the non-2-colourability game. It was proved by Hefetz et al. that the threshold bias for the Maker-Breaker non-k-colourability game satisfies bmb = Θk(n). Do we have bmb ≈ bc

mb?

slide-83
SLIDE 83

INTRODUCTION MAKER-BREAKER CYCLE GAMES CLIENT-WAITER CYCLE GAMES REMARKS

Thank you for your attention!