notes dispersion relation again
play

Notes Dispersion relation again Please read Ocean wave has wave - PDF document

Notes Dispersion relation again Please read Ocean wave has wave vector K Kass and Miller, Rapid, Stable Fluid K gives the direction, k=|K| is the wave Dynamics for Computer Graphics, number SIGGRAPH90 E.g. the


  1. Notes Dispersion relation again � Please read � Ocean wave has wave vector K • Kass and Miller, “Rapid, Stable Fluid • K gives the direction, k=|K| is the wave Dynamics for Computer Graphics”, number SIGGRAPH’90 • E.g. the wavelength is 2 � /k g � Blank in last class: c = � Then the wave speed in deep water is k • At free surface of ocean, p=0 and u 2 � = gk � Frequency in time is negligible, so Bernoulli’s equation simplifies to • For use in formula � t =-gh • Plug in the Fourier mode of the solution to this ( ) h ( x , z , t ) = A ( K )cos K � ( x , z ) � � t equation, get the dispersion relation cs533d-winter-2005 1 cs533d-winter-2005 2 Simulating the ocean Energy spectrum � Far from land, a reasonable thing to do is � Fourier decomposition of height field: • Do Fourier decomposition of initial surface ˆ � � 1 i , j ( ) � x , z ( ) ( ) e h ( x , z , t ) = h i , j , t height i , j 2 • Evolve each wave according to given wave S ( K ) = ˆ � “Energy” in K=(i,j) is h ( K ) speed (dispersion relation) � Update phase, use FFT to evaluate � Oceanographic measurements have found � How do we get the initial spectrum? models for expected value of S(K) • Measure it! (oceanography) (statistical description) cs533d-winter-2005 3 cs533d-winter-2005 4 Phillips Spectrum Fourier synthesis � For a “fully developed” sea � From the prescribed S(K), generate actual • wind has been blowing a long time over a large area, Fourier coefficients statistical distribution of spectrum has stabilized ˆ ( ) S K h K ,0 ( ) = 1 2 X 1 + X 2 � 1 ( ) � The Phillips spectrum is: [Tessendorf…] • X i is a random number with mean 0, standard 2 � � � � K � W S ( K ) = A 1 � 1 deviation 1 (Gaussian) 2 ( ) k 4 exp � 2 � kl � � � � � • Uniform numbers from unit circles aren’t terrible either ( ) K W kL � � � � � Want real-valued h, so must have • A is an arbitrary amplitude ˆ ( K ) = ˆ ( � K ) � h h • L=|W| 2 /g is largest size of waves due to wind velocity • Or give only half the coefficients to FFT routine and W and gravity g specify you want real output • Little l is the smallest length scale you want to model cs533d-winter-2005 5 cs533d-winter-2005 6

  2. Time evolution Picking parameters � Dispersion relation gives us � (K) � Need to fix grid for Fourier synthesis (e.g. 1024x1024 height field grid) ˆ � At time t, want ( ) � � 1 K � x � � t h ( x , t ) = h ( K ,0) e � Grid spacing shouldn’t be less than e.g. 2cm K = ( i , j ) (smaller than that - surface tension, nonlinear ˆ � ( K ,0) e � � 1 � t e � 1 K � x = h wave terms, etc. take over) • Take little l (cut-off) a few times larger K = ( i , j ) � So then coefficients at time t are � Total grid size should be greater than but still ˆ ) = ˆ ) e � � 1 � t ( ( • For j � 0: h i , j , t h i , j ,0 comparable to L in Phillips spectrum (depends • Others: figure out from conjugacy condition (or leave on wind speed and gravity) it up to real-valued FFT to fill them in) � Amplitude A shouldn’t be too large • Assumed waves weren’t very steep cs533d-winter-2005 7 cs533d-winter-2005 8 Note on FFT output Tiling issues � FFT takes grid of coefficients, outputs grid of � Resulting grid of waves can be tiled in x and z heights � Handy, except people will notice if they can see � It’s up to you to map that grid more than a couple of tiles (0…n-1, 0…n-1) to world-space coordinates � Simple trick: add a second grid with a non- � In practice: scale by something like L/n rational multiple of the size • Adjust scale factor, amplitude, etc. until it looks nice • Golden mean (1+sqrt(5))/2=1.61803… works well • The sum is no longer periodic, but still can be � Alternatively: look up exactly what your FFT evaluated anywhere in space and time easily enough routines computes, figure out the “true” scale factor to get world-space coordinates cs533d-winter-2005 9 cs533d-winter-2005 10 Choppy waves Choppiness problems � See Tessendorf for more explanation � The distorted grid can actually tangle up (Jacobian has negative determinant - not � Nonlinearities cause real waves to have 1-1 anymore) sharper peaks and flatter troughs than • Can detect this, do stuff (add particles for linear Fourier synthesis gives foam, spray?) � Can manipulate height field to give this � Can’t as easily use superposition of two effect grids to defeat periodicity… (but with a big • Distort grid with (x,z) -> (x,z)+ � D(x,z,t) enough grid and camera position chosen � � 1 K ˆ well, not an issue) � ( ) e � 1 K � x D ( x , t ) = h K , t K K cs533d-winter-2005 11 cs533d-winter-2005 12

  3. Shallow Water Shallow water � Simplified linear analysis before had dispersion relation g c = k tanh kH • For shallow water, kH is small (that is, wave lengths are comparable to depth) • Approximate tanh(x)=x for small x: c = gH � Now wave speed is independent of wave number, but dependent on depth • Waves slow down as they approach the beach cs533d-winter-2005 13 cs533d-winter-2005 14 What does this mean? PDE’s � We see the effect of the bottom � Saving grace: wave speed independent of k means we can solve as a 2D PDE • Submerged objects (H decreased) show up � We’ll derive these “shallow water equations” as places where surface waves pile up on • When we linearize, we’ll get same wave speed each other • Waves pile up on each other (eventually � Going to PDE’s also let’s us handle non-square domains, changing boundaries should break) at the beach • The beach, puddles, … • Waves refract to be parallel to the beach • Objects sticking out of the water (piers, walls, …) with � We can’t use Fourier analysis the right reflections, diffraction, … • Dropping objects in the water cs533d-winter-2005 15 cs533d-winter-2005 16 Kinematic assumptions Conservation of mass � We’ll assume as before water surface is a height field � Integrate over a column of water with cross- y=h(x,z,t) section dA and height h+H � Water bottom is y=-H(x,z,t) • Total mass is � (h+H)dA � Assume water is shallow (H is smaller than wave lengths) • Mass flux around cross-section is and calm (h is much smaller than H) � (h+H)(u,w) • For graphics, can be fairly forgiving about violating this… � Write down the conservation law � On top of this, assume velocity field doesn’t vary much in � In differential form (assuming constant density): the y direction � • u=u(x,z,t), w=w(x,z,t) � t h + H ( ) + � � ( h + H ) u ( ) = 0 • Good approximation since there isn’t room for velocity to vary much in y(otherwise would see disturbances in small length- • Note: switched to 2D so u=(u,w) and � =( � / � x, � / � z) scale features on surface) � Also assume pressure gradient is essentially vertical • Good approximation since p=0 on surface, domain is very thin cs533d-winter-2005 17 cs533d-winter-2005 18

  4. Pressure Conservation of momentum � Look at y-component of momentum equation: � Total momentum in a column: � v = � v v t + u � � v + 1 � p h � ( ) � y = � g + � � 2 v u u h + H � � H � Assume small velocity variation - so dominant � Momentum flux is due to two things: terms are pressure gradient and gravity: • Transport of material at velocity u with its own 1 � p � y = � g � v ) v momentum: h � � ( u u � Boundary condition at water surface is p=0 � H • And applied force due to pressure. Integrate again, so can solve for p: pressure from bottom to top: ( ) p = � g h � y = � g h h 2 � � p � g h � y ( ) ( h + H ) = � H � H 2 cs533d-winter-2005 19 cs533d-winter-2005 20 Pressure on bottom Shallow Water Equations � Not quite done… If the bottom isn’t flat, � Then conservation of momentum is: there’s pressure exerted partly in the � � � t � v � ) + � � � v v ( h + H ) + � g 2 ( h + H ) 2 ( u ( h + H ) u u � � � g ( h + H ) � H = 0 horizontal plane � � � • Note p=0 at free surface, so no net force there � Together with conservation of mass � Normal at bottom is: ( ) n = � H x , � 1, � H z � Integrate x and z components of pn over � � t h + H ( ) + � � ( h + H ) u ( ) = 0 bottom • (normalization of n and cosine rule for area we have the Shallow Water Equations projection cancel each other out) ( ) � H dA � � g h + H cs533d-winter-2005 21 cs533d-winter-2005 22 Note on conservation form Simplifying Conservation of Mass � At least if H=constant, this is a system of � Expand the derivatives: conservation laws � ( h + H ) + u � � ( h + H ) + ( h + H ) � � u = 0 � Without viscosity, “shocks” may develop � t • Discontinuities in solution (need to go to weak integral D ( h + H ) = � ( h + H ) � � u form of equations) Dt • Corresponds to breaking waves - getting steeper and � Label the depth h+H with � : steeper until heightfield assumption breaks down D � Dt = � � � � u � So water depth gets advected around by velocity, but also changes to take into account divergence cs533d-winter-2005 23 cs533d-winter-2005 24

Download Presentation
Download Policy: The content available on the website is offered to you 'AS IS' for your personal information and use only. It cannot be commercialized, licensed, or distributed on other websites without prior consent from the author. To download a presentation, simply click this link. If you encounter any difficulties during the download process, it's possible that the publisher has removed the file from their server.

Recommend


More recommend