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Noelle Johnston: Production Utkarsh Rao Viswavasu: Engineering Te Zhang: Art Goals Create a game that produces similar cognitive benefits as the Ball Game Accessible controls for elderly audience Visually engaging Merge


  1. Noelle Johnston: Production Utkarsh Rao Viswavasu: Engineering Te Zhang: Art

  2. Goals ● Create a game that produces similar cognitive benefits as the Ball Game � Accessible controls for elderly audience � Visually engaging � Merge scientifically valid brain with game mechanics ○ Inhibition Control ○ Working Memory ○ Strategy Switching ○ Etc.

  3. Design Over Time January to February 2018 - Box Game

  4. Design Over Time February to March 2018 - 3D Garden Sim

  5. Design Over Time March 2018 - 2D Garden Game ● Took the 3D concept and switched to 2D � Designed to reduce confusion with viewpoint for patients

  6. Final Design March to April 2018 - 2D Speed Based Garden Game

  7. Current Features ● Simple touch-based mechanic � Mechanic is based around reaction time � Layered mechanics that require inhibition control and divided attention � Progression is based on performance � Swipe recognition for later mechanics

  8. Future Features ● Tutorial text when new mechanics are introduced � Analytics for response time and accuracy that can be viewed by clinician � More concrete rules for progress system

  9. Trailer

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