New Media Production 2 MUMT 303 Week 1 Charalampos Saitis What is - - PowerPoint PPT Presentation

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New Media Production 2 MUMT 303 Week 1 Charalampos Saitis What is - - PowerPoint PPT Presentation

New Media Production 2 MUMT 303 Week 1 Charalampos Saitis What is new media? What is new media? What is new media? Internet Websites Computer multimedia Computer games CD-ROMs, DVD Virtual reality Is that all? What is


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SLIDE 1

Week 1

New Media Production 2

MUMT 303 Charalampos Saitis

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SLIDE 2

What is new media?

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SLIDE 3

What is new media?

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SLIDE 4

What is new media?

  • Internet
  • Websites
  • Computer multimedia
  • Computer games
  • CD-ROMs, DVD
  • Virtual reality
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SLIDE 5

Is that all? What is not new media? Distribution versus production

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SLIDE 6

Yesterday

  • Previous revolutions that impacted the development
  • f modern society and culture
  • Printing (press) in the 14th century

➡ Affected one stage of cultural communication: the

distribution of media

  • Photography in the 19th century

➡ Affected one type of cultural communication: still

images

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SLIDE 7

Today

  • In the middle of a new media revolution
  • Affecting all stages of cultural communication

➡ Acquisition, manipulation, storage, distribution

  • Affecting all types of cultural communication

➡ Text, still image, moving image (video), sound,

spatial constructions

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SLIDE 8

What are the ways in which the use

  • f computers to record, store,

create, and distribute media makes it “new?”

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SLIDE 9

New media as a convergence

  • f two historical trajectories
  • Computing

➡ The emergence of computers which have a

capability to perform calculations on numerical data faster than by mechanical means

  • Media technologies

➡ e.g. photographic plates, film stock, gramophone

records

  • Computable media

➡ Graphics, videos, sounds, shapes, spaces

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SLIDE 10

“... in the middle of the twentieth century, a modern digital computer is developed to perform calculations

  • n numerical data more efficiently; ... In parallel, we

witness the rise of modern media technologies which allow the storage of images, image sequences, sounds and text using different material forms: a photographic plate, a film stock, a gramophone record, etc. The synthesis of these two histories? The translation of all existing media into numerical data accessible for computers. The result is new media ...”

Lev Manovich, The Language of New Media

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SLIDE 11

“While the dominant use of digital compositing is to create a seamless virtual space, it does not have to be subordinated to this goal. The borders between different worlds do not have to be erased; the different spaces do not have to be matched in perspective, scale and lighting; the individual layers can retain their separate identity rather then being merged into a single space; the different worlds can clash semantically rather than form a single universe.”

Lev Manovich, The Language of New Media

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SLIDE 12

Lev Manovich’s principles of new media

  • Numerical representation
  • Modularity
  • Automation
  • Variability
  • Transcoding

➡ “Not every new media object obeys these principles.

They should be considered not as absolute laws but rather general tendencies of a culture undergoing computerization.” [Lev Manovich]

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SLIDE 13

Numerical representation

  • A new media object can be described formally

(mathematically-numerically)

  • A new media object is subject to algorithmic

manipulation

➡ e.g. the use of a filter to remove background noise

from audio

  • Media becomes programmable ...
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SLIDE 14

Modularity

  • Modularity can be called the “fractal structure of new

media”

➡ Just as a fractal has the same structure on a

different scale, a new media object has the same modular structure throughout

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SLIDE 15

Modularity

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Modularity

  • Media elements (images, sounds, shapes) can be

represented as a collection of discrete samples (pixels, polygons, text characters)

➡ These media elements are assembled into larger-

scale objects but continue to maintain their separate identities

➡ Such objects can then be combined into even larger

  • bjects or structures, again without losing their

independent characteristics

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SLIDE 17

Modularity

  • In short, a new media object consists of independent

parts

➡ each of which consists of smaller independent parts ➡ and so on, down to the level of the smallest

“atoms” (e.g. pixels, 3-D points, text characters)

  • This is analogous to the modularity of
  • bject-oriented programming [OOP]
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Automation

  • “Numerical coding (Principle 1) and the modular

structure (Principle 2) of a new media object allow for the automation of many operations involved in media creation, manipulation, and access. Thus human intentionality can be removed from the creative process, at least in part.” [Lev Manovich]

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SLIDE 19

Automation

  • “Low-level” automation

➡ The computer user modifies or creates a media

  • bject using templates or simple algorithms
  • Computer software can automatically generate

3-D objects such as trees, human figures

  • Photoshop can automatically correct scanned

images, improve contrast range, remove noise

  • AL (Artificial Life) is used to automatically create

flocks of birds or crowds of people in films

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Automation

  • “High-level” automation

➡ The computer “understands”–to a certain degree–

the meaning embedded in the object being generated

  • Development of computer software for algorithmic

musical composition

  • MIT Media Lab developed ALIVE (Artificial Life

Interactive Video Environment), a virtual environment where users interact with animated characters

http://vismod.media.mit.edu/vismod/demos/smartroom/

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SLIDE 21

Variability

  • Traditional media involved a human to manually

assemble the textual, visual, and/or audio elements into a particular composition or sequence

  • The sequence was stored in some material
  • Its order was determined and finalized
  • Identical copies could be created from the master
  • Lack of variability
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SLIDE 22

Variability

  • New media on the other hand is characterized by

variability

➡ Instead of producing identical copies, new media

  • bjects give rise to alternate versions

➡ Instead of being created by a human author, they

can be created by means of automation

  • Variability is also achieved through modularity

➡ The elements of an object can be manipulated to

generate a variable object

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SLIDE 23

Transcoding

  • From the human perspective, computerized media
  • bjects are displayed as structural representations of

images, texts, sounds, etc.

  • From the computer perspective, the elements of a

new media object are structured according to the conventions specified by the computer’s organization

  • f the data

➡ e.g. data structures such as lists, records, arrays

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Transcoding

  • The human structure is transcoded to the computer

structure and vice-versa

  • Think of a computer image:

➡ On one level, humans will perceive the image

through their cultural lens – “cultural layer”

➡ On another level, it is a computer file that consists

  • f a machine-readable header, followed by numbers

representing colour values of its pixels – “computer layer”

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Transcoding

  • From the human perspective, computerized media
  • bjects are displayed as structural representations of

images, texts, sounds, etc.

  • From the computer perspective, the elements of a

new media object are structured according to the conventions specified by the computer’s organization

  • f the data

➡ e.g. data structures such as lists, records, arrays

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SLIDE 26

Transcoding

  • Transcoding refers to the computer’s interpretation of

the human “cultural layer” and the human’s interpretation of the “computer layer”

  • According to Manovich, each layer influences the

development of the other

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SLIDE 27

“Whose vision is it? It is the vision of a computer, a cyborg, an automatic missile. It is a realistic representation of human vision in the future when it will be augmented by computer graphics and cleansed from noise. It is the vision of a digital grid. Synthetic computer-generated image is not an inferior representation of our reality, but a realistic representation of a different reality.”

Lev Manovich, The Language of New Media

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Selected texts

  • The Language of New Media, Lev Manovich

(McGill Library, eBook)

  • New Media: A Critical Introduction, Martin Lister et al.

(McGill Library)

  • Software Takes Command, Lev Manovich

(available at the author’s website)

  • New Media in Art, Michael Rush

(McGill Library)