Navigation Around Humans
Importance, Approaches and the Future!!!
Hey!! How you Do' in
Navigation Around Humans Hey!! How you Do' in Importance, - - PowerPoint PPT Presentation
Navigation Around Humans Hey!! How you Do' in Importance, Approaches and the Future!!! WHY IS IT IMPORTANT?? Thats Why Papers Presented and Discussed 1. Adaptive Human aware Navigation based on Motion Pattern Analysis (Sren Tranberg
Hey!! How you Do' in
That’s Why
(Søren Tranberg Hansen, Mikael Svenstrup, Hans Jørgen Andersen and Thomas Bak)
(Matthias Luber, Luciano Spinello, Jens Silva, Kai
Do It Like a BOSS!!!
acceptable and natural robot navigation in human environments.
navigation based on estimates of whether a person seeks to interact with the robot or not. The estimates are based on run- time motion pattern analysis compared to stored experience in a database.
positions itself at the most appropriate place relative to the person and the interaction status. The system is validated through qualitative tests in a real world setting.
Peek-a-boo
to interact with the robot or not in that current situation(example: robots supporting care assistants)
the robot based on the position and pose of the user.
scenario to determine whether the user would like to interact or not
generating new cases to represent knowledge from new experiences
Umm… Hi!
violate the personal zone and stay in the public or the social zone.
into the personal zone.
I told you!! she was not interested.
chances of an interaction
human and the corresponding stored interaction information for the same from the previous data.
accordingly.
YO bro!! You thinking? No bro!! Evaluating
(1=close interaction; 0=no close Interaction)
robot being the origin for the plane.
person given all the previous experiences from the database.
encounter, which has just passed.
potential field is introduced.
Gaussian distributions of which one is negated. The covariance of the distributions are used to adapt the potential field according to PI.
ZZZZZZZZ
and stay in it( Steepest Descent Approach).
values of PI.
a. the objective was to see if estimation of PI can be obtained based on interaction experience from different persons. b. A total of five test persons were asked to approach or pass the robot using different motion patterns c. The starting and end point of each trajectory were selected randomly, while the specific route was left to the own devices of the test person d. Random selection designed such that the cases with interaction were 50% and cases with no interaction also 50%. e. The output values (PI), the input values (position and pose), and the database were logged for later analysis.
able to change its estimation of PI over time for related behavior patterns.
c. The test person would start randomly from any three random positions and end his trajectory in fixed position.
encounters, test person does not show interest.
logged for later analysis.
He he he… Perfect alignment
human encounters take place, the database gets gradually filled up.
evaluation.
robot.
PI will adapt based on our observations.
share a space with humans.
among people that meets objective criteria such as travel time or path length as well as subjective criteria such as social comfort.
we pose the problem as an unsupervised learning problem.
relative motion behavior of humans found in publicly available surveillance data sets.
maps for path planning using an any-angle A* algorithm.
typically taking a model based approach, either with manually designed models or models from social psychology and cognitive science
tested or evaluated in controlled environments.
behaviour of the system should be learned from real world data.
through streams of pedestrians rather than learning continuous sensory- motor motions.
cameras, extract the pedestrian paths, and transform them into a 3D representation
motion prototypes (RMP).
multiple humans, we break down the problem into pairwise evaluations.
person πi and person πj.
relative speed, we have to define an appropriate distance function able to group similar motion behaviors into the same cluster
goal and other variables that influence human motion are not considered yet.
clusters is the angle of approach criterion.
the optimal number of αi,j-intervals.
to be the set of relative motion prototypes composed of n elements that refer to n social contexts
models.
1. Deals with finding the right prototype for that situation. 2. The Selected Prototype is time Warped to match the velocity of the approaching subject.
tessellation of the environment.
learned distances di,j(t) as specified by the prototype.
di,j(t)/3 at time t laid over the grid.
Experiments Are Always important
people.
180 tracks to learn the relative motion
undefined.
further solidifies this paper’s hypotheses.
Whose brain is this??
So MANY QUESTIONS System Overload!!!
BYEE!!!!