Models of Language Evolution Evolutionary game theory & - - PowerPoint PPT Presentation

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Models of Language Evolution Evolutionary game theory & - - PowerPoint PPT Presentation

Models of Language Evolution Evolutionary game theory & signaling games Michael Franke Topics for today 1 (flavors of) game theory 2 signaling games (& conversion into symmetric form) 3 Nash equilibrium (in symmetric games) 4 evolutionary


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Models of Language Evolution

Evolutionary game theory & signaling games Michael Franke

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Topics for today

1 (flavors of) game theory 2 signaling games (& conversion into symmetric form) 3 Nash equilibrium (in symmetric games) 4 evolutionary stability 5 meaning of signals

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Game Theory Signaling games Population Games

Game Theory Signaling games Population Games

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Game Theory Signaling games Population Games

(Rational) Choice Theory

Decision Theory: a single agent’s solitary decision Game Theory: multiple agents’ interactive decision making

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Game Theory Signaling games Population Games

Game Theory

  • abstract mathematical tools for modeling and analyzing multi-agent interaction
  • since 1940: classical game theory

(von Neumann and Morgenstern)

  • perfectly rational agents ::: Nash equilibrium
  • initially promised to be a unifying formal foundation for all social sciences
  • Nobel laureates: Nash, Harsanyi & Selten (1994), Aumann & Schelling (2006)
  • since 1970: evolutionary game theory

(Maynard-Smith, Prize)

  • boundedly-rational agents ::: evolutionary stability & replicator dynamics
  • first applications in biology, later also elsewhere (linguistics, philosophy)
  • since 1990: behavioral game theory

(Selten, Camerer)

  • studies interactive decision making in the lab
  • since 1990: epistemic game theory

(Harsanyi, Aumann)

  • studies which (rational) beliefs of agents support which solution concepts

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Game Theory Signaling games Population Games

Games vs. Behavior

Game: abstract model of a recurring interactive decision situation

  • think: a model of the environment

Strategies: all possible ways of playing the game

  • think: a full contingency plan or a (biological) predisposition for how to act in every

possible situation in the game

Solution: subset of “good strategies” for a given game

  • think: strategies that are in equilibrium, rational, evolutionarily stable, the outcome of

some underlying agent-based optimization process etc.

Solution concept: a general mapping from any game to its specific solution

  • examples: Nash equilibrium, evolutionary stability, rationalizability etc.

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Kinds of Games

uncertainty choice points simultaneous in sequence no strategic/static dynamic/sequential with complete info yes Bayesian dynamic/sequential with incomplete info

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Game Theory Signaling games Population Games

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t ∈ T

? sender knows state, but receiver does not

t ∈ T m ∈ M

sender sends a signal

a ∈ A

receiver chooses act

State-Act Payoff Matrix a1 a2 . . . t1 1,1 0,0 t2 1,0 0,1 . . .

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(Lewis, 1969)

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Game Theory Signaling games Population Games

Signaling game

A signaling game is a tuple {S, R} , T, Pr, M, A, US, UR with: {S, R} set of players T set of states Pr prior beliefs: Pr ∈ ∆(T) M set of messages A set of receiver actions US,R utility functions: T × M × A → R . Talk is cheap iff for all t, m, m′, a and X ∈ {S, R}: UX(t, m, a) = UX(t, m′, a) . Otherwise we speak of costly signaling.

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model of the context/environment/world

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Game Theory Signaling games Population Games

Example (2-2-2 Lewis game)

2 states, 2 messages, 2 acts

Pr(t) a1 a2 t1 p 1, 1 0, 0 t2 1 − p 0, 0 1, 1

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Example (Alarm calls)

N S S R R R R 1, 1 0, 0 1, 1 0, 0 0, 0 1, 1 0, 0 1, 1 p t1 1 − p t2 m2 m1 m2 m1 a1 a2 a1 a2 a1 a2 a1 a2

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Strategies

Pure s ∈ MT r ∈ AM fixed contingency plan Mixed ˜ s ∈ ∆(MT) ˜ r ∈ ∆(AM) uncertainty about plan Behavioral σ ∈ (∆(M))T ρ ∈ (∆(A))M probabilistic plan

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Pure sender strategies in the 2-2-2 Lewis game

“mamb”: ma mb t1 t2 “mbma”: ma mb t1 t2 “mama”: ma mb t1 t2 “mbmb”: ma mb t1 t2

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Game Theory Signaling games Population Games

Pure receiver strategies in the 2-2-2 Lewis game

“aaab”: a1 a2 ma mb “abaa”: a1 a2 ma mb “aaaa”: a1 a2 ma mb “abab”: a1 a2 ma mb

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Game Theory Signaling games Population Games

All pairs of sender-receiver pure strategies for the 2-2-2 Lewis game

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Game Theory Signaling games Population Games

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Game Theory Signaling games Population Games

(One-Population) Symmetric Game

A (one-population) symmetric game is a pair A, U, where:

  • A is a set of acts, and
  • U : A × A → R is a utility function (matrix).

Example (Prisoner’s dilemma) U = ac ad ac 2 ad 3 1

  • Example (Hawk & Dove)

U = ah ad ah 1 7 ad 2 3

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Game Theory Signaling games Population Games

Mixed strategies in symmetric games

A mixed strategy in a symmetric game is a probability distribution σ ∈ ∆(A). Utility of mixed strategies defined as usual: U(σ, σ′) = ∑

a,a′∈A

σ(a) × σ(a′) × U(a, a′)

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Nash Equilibrium in Symmetric Games

A mixed strategy σ ∈ ∆(A) is a symmetric Nash equilibrium iff for all other possible strategies σ′: U(σ, σ) ≥ U(σ′, σ) . It is strict if the inequality is strict for all σ′ = σ.

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Examples

Prisoner’s Dilemma U =

  • 2

3 1

  • symmetric ne: 0, 1

Hawk & Dove U =

  • 1

7 2 3

  • symmetric ne: .8, .2

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Symmetrizing asymmetric games

Example: signaling game

  • big population of agents
  • every agent might be sender or receiver
  • an agent’s strategy is a pair s, r of pure sender and receiver strategies
  • utilities are defined as the average of sender and receiver role:

U(s, r ,

  • s′, r′) = 1/2(US(s, r′) + UR(s′, r)))

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Example (Symmetrized 2-2-2 Lewis game)

s1 s2 s3 s4 s5 s6 s7 s8 s9 s10 s11 s12 s13 s14 s15 s16 s1 m1, m1, a1, a1 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 s2 m1, m1, a1, a2 .5 .5 .5 .5 .75 .75 .75 .75 .25 .25 .25 .25 .5 .5 .5 .5 s3 m1, m1, a2, a1 .5 .5 .5 .5 .25 .25 .25 .25 .75 .75 .75 .75 .5 .5 .5 .5 s4 m1, m1, a2, a2 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 s5 m1, m2, a1, a1 .5 .75 .25 .5 .5 .75 .25 .5 .5 .75 .25 .5 .5 .75 .25 .5 s6 m1, m2, a1, a2 .5 .75 .25 .5 .75 1 .5 .75 .25 .5 .25 .5 .75 .25 .5 s7 m1, m2, a2, a1 .5 .75 .25 .5 .25 .5 .25 .75 1 .5 .75 .5 .75 .25 .5 s8 m1, m2, a2, a2 .5 .75 .25 .5 .5 .75 .25 .5 .5 .75 .25 .5 .5 .75 .25 .5 s9 m2, m1, a1, a1 .5 .25 .75 .5 .5 .25 .75 .5 .5 .25 .75 .5 .5 .25 .75 .5 s10 m2, m1, a1, a2 .5 .25 .75 .5 .75 .5 1 .75 .25 .5 .25 .5 .25 .75 .5 s11 m2, m1, a2, a1 .5 .25 .75 .5 .25 .5 .25 .75 .5 1 .75 .5 .25 .75 .5 s12 m2, m1, a2, a2 .5 .25 .75 .5 .5 .25 .75 .5 .5 .25 .75 .5 .5 .25 .75 .5 s13 m2, m2, a1, a1 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 s14 m2, m2, a1, a2 .5 .5 .5 .5 .75 .75 .75 .75 .25 .25 .25 .5 .5 .5 .5 .5 s15 m2, m2, a2, a1 .5 .5 .5 .5 .25 .25 .25 .25 .75 .75 .75 .75 .5 .5 .5 .5 s16 m2, m2, a2, a2 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5 .5

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non-strict symmetric ne, strict symmetric ne

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All pairs of sender-receiver pure strategies for the 2-2-2 Lewis game

13 9 5 1 14 10 6 2 15 11 7 3 16 12 8 4

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Reading for Next Class

Brian Skyrms (2010) “Information” Chapter 3 of “Signals” OUP.

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References

Lewis, David (1969). Convention. A Philosophical Study. Cambridge, MA: Harvard University Press.