Mining personal media thresholds for opinion dynamics and social influence
Alex Meandzija
Mining personal media thresholds for opinion dynamics and social - - PowerPoint PPT Presentation
Mining personal media thresholds for opinion dynamics and social influence Alex Meandzija Defining the Problem Transaction ID Items Dataset: 1 ABC I is a set of discrete items ( i ) 2 DE T is a set of transactions ( t ) such that t I
Alex Meandzija
Transaction ID Items 1 ABC 2 DE 3 AB 4 CDE
each other
Transaction ID Items 1 ABC 2 DE 3 AB 4 BCD
Figure and Plot from Datamining and Analysis P. 247-248 (Zaki & Meira 2014 )
Transaction ID Items 1 ABC 2 DE 3 AB 4 BCD Items A B C D E TIDs 1 3 1 3 4 1 4 2 4 2
Figure and Plot from Datamining and Analysis P. 251-252 (Zaki & Meira 2014 )
1. Images: for still photos and drawings 2. Videos: for any animations or moving picture 3. Messages: for text, tweets, and Facebook posts
1. Low: minimal (some people would form an opinion) 2. Medium: generally controversial (most would form an opinion) 3. High: very controversial (most or all would form an
4. None: no reference to controversy
knowledge of the source
media generally thinks similarly to the recipient
differently from the recipient
Individual responses log2 binned Responses binned by %-deviation from Avg.
Filter(min) FC rule count FC %-remain FS rule count FS %-remain Support(.12/.15) 873,998 100.00 2,584,330 100.00 Confidence(.6) 360,644 41.26 1,096,151 42.42 Lift(3) 3,801 0.43 68,878 2.67 Maximal 784 0.09 25,329 0.98 One of the major challenges of data mining is the massive quantity of rules it can generate. Interestingness measures, problem considerations, and bloat reduction measures can greatly reduce the overall quantity of rules. Examples:
average response on the RHS.
with equivalent support.)
Fixed-Context rules as Network Fixed-Source rules as Network
Influences on choice of algorithm:
The first major category of communities were sets of rules where only a couple items differed from any given rule.
The second set of Communities of note were communities where mutually exclusive items co-occurred.