meet the team big ham mcchacho
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Meet the Team: Big Ham McChaCho [Yeseul Monica Cho] [Brent Biglin] - PowerPoint PPT Presentation

Out F it Ou it | | |||| |||| |||| Clothing Mobile App developed by Big Ham McChaCho 26 April 2018 Meet the Team: Big Ham McChaCho [Yeseul Monica Cho] [Brent Biglin] [Yoomi Cha] [Dixie Hamilton] [Molly McGee] 0 Process Initial


  1. Out F it Ou it | | |||| |||| |||| Clothing Mobile App developed by Big Ham McChaCho 26 April 2018

  2. Meet the Team: Big Ham McChaCho [Yeseul Monica Cho] [Brent Biglin] [Yoomi Cha] [Dixie Hamilton] [Molly McGee]

  3. 0 Process

  4. Initial Concept Research Design Testing OutFit Developm De pment Process ss [Initial Concept] [Research] [Design Strategy] [Testing] Feb 22 April 26 Affinity Diagram Competitive Evaluation Sketches Card Sorting Crazy 8s Survey Content / Site Mapping Usability Testing Round 1 User Interview Taxonomy Usability Testing Round 2 Define Design Goals Low-fidelity Wireframes Usability Testing Round 3 Hi-fidelity Mockups

  5. 1 Initial Concept

  6. Initial Concept Research Design Testing What should our clothing app do? Af Affinity D ty Diagr gram Using an affinity diagram exercise, our team discussed common pain-points people have with clothing to further our initial idea of developing a clothing app. We explored diverse user problems that our product should help solving. Our key pain-points included: Fit Personalization Organization Need Conscious Time (Money, Suggestions Waste Environment, Quality)

  7. Initial Concept Research Design Testing Share the creative ideas Cr Crazy zy 8s Before diving into research, each of our team member suggested potential solutions and mapped out a variety of possible design and product concept ideas both general and specific. “Crowdsourcing style” “Fit Social Network” “Smart Mirror, AR” “Style + Weather + Mood” “Personalized Outfit recommendations”

  8. Initial Concept Research Design Testing In Init itia ial l Concept pt We decided to research a solution that could allow users to do one or many of the following things: Suggest clothing combinations based on Create a fit (sizing) and style profile weather, occasion, mood, etc. Find clothes to buy based on these profiles Share trends and styles with others ? Identify styles/trends to follow Match people with similar profiles so they can share information about where to buy clothes that fit properly Organize clothes in a digital “closet”

  9. 2 Research

  10. Initial Concept Research Design Testing Understand the market and audience Co Compe petitive Analysi sis We initially evaluated nine apps that focus on on shopping, sharing or suggesting styles, planning outfits, and organizing clothes, but eventually narrowed our focus to these three based on popularity and similarity: [2 nd Analysis] [1 st Analysis] Stylebook ClosetSpace Size Charter Create Looks, Daily outfit Find avg. sizes Main Features Rackery Stylebook GlamOutfit Closet, Inspirations recommendations across brands Women Women and men Men, women, Target Audience (ages 15-40) (average is 25 yr old female) pregnant women Wide variety of features, Wide variety of features, LiketoKnowit Simple, Finery Netrobe ClosetSpace Strengths Founding company is a Integration with Pinterest Focuses only on fit fashion analytics firm Doesn’t provide next Too many features, People may not like the idea steps for user, Weaknesses Very specific audience Pose Stylicious of their data being sold No images or examples (separate app for men) of items

  11. Initial Concept Research Design Testing What did the real users say? Sur Survey Result ult We launched a 21-question Qualtrics survey to narrow our target group and identify pain points and potential use cases. [Total Responses: 2,809] Demographics Psychographics When shopping Stopped using When choosing for clothes: clothing apps an outfit: *Neither male nor female (13.8%) 78% 80% 50% 80% 60% 65% 70% Gender Age Income Last time purchase Weather is a Difficult to find #1 reason: significant factor Female 18-34 clothes that fit Time consuming Less than $35,000 Less than $100

  12. Initial Concept Research Design Testing What did the real users say? Us User r Interview We recruited 5 interviewees who have trouble finding clothes that fit, would describe clothing as a necessity, not necessarily a hobby or passion, and prefer to not spend a lot of money on clothes. “ I haven’t bought clothes online recently because “ Trying to figure out the right size when online in the past, I usually just send back lots of clothes shopping is such a guessing game. ” when I buy online. They never fit right . ” Quotes from interview “ I typically avoid looking for clothes because “ It's hard to find items that fit all of you (e.g. it’s depressing. ” some things fit well in hips but not in waist) ”

  13. Initial Concept Research Design Testing Define Design goals In Insig ights fr from m User Research Based on the analysis of user data, we decided to develop a mobile app that focuses on helping users find and purchase clothes that fit them only . [Word cloud of our survey result]

  14. 3 Design Strategy

  15. Initial Concept Research Design Testing Ide Identify ify feature sets Based on findings from our research, we determined our main feature sets . Fit [Personalization] [Finding] [Organization] [Purchase] Home Search Closet + User Feedback Fit & Style profiles Browse Wishlist Business profit Filter

  16. Initial Concept Research Design Testing Or Organ anize the content With our defined feature sets, we mapped out the information architecture for our app, starting from rough sketches to an early iteration of the low-fidelity wireframes. Content Model Blueprint Sketch Content Mapping

  17. Initial Concept Research Design Testing De Define the language A content inventory and controlled vocabulary list ensured the language across the platform was consistent. Content Inventory Controlled Vocabulary

  18. Initial Concept Research Design Testing De Develop p low-fi fidelity prototypes Using Adobe XD, our team began developing low-fidelity prototypes for our app. Our wireframes were constantly refined as we discussed further details about each feature and the onboarding process. [On boarding: Import Clothes] [Homepage] [Item Tile] [Wishlist Pop-up]

  19. Initial Concept Research Design Testing Cr Create visu sual ide dentity As we began designing our high-fidelity prototypes, we quickly realized that some of the colors we chose in the first stage might clash with clothing items users uploaded or searched for on the site. This caused us to transition to a primarily black and white palette, with a few greys. [2 nd Stage] Bolder and simpler look [1 st stage] Two main colors Increased accessibility Representative logo

  20. Initial Concept Research Design Testing Build Build h high igh-fi fidelity prototypes Once low-fidelity prototypes were in a more definite shape, our team began developing high-fi prototypes that incorporated our visual identity. [Homepage] [Browse] [Search & Filter] [Wishlist]

  21. 4 Testing & Implementation

  22. Initial Concept Research Design Testing Us Usab ability Tests Summar ary 4 R Rounds, 2 28 p participants t total Card Sorting: 1 Round with 8 participants (All from Optimal Workshop) Lo-fi Test: 1 Round with 8 participants (6 in-person, 2 from usertesting.com) Hi-fi Test: 2 Round with 12 participants (All from usertesting.com) Usability Test 1 st Round Usability Test 3 rd Round Card sorting Usability Test 2 nd Round

  23. Initial Concept Research Design Testing Impr Improveme ments – Ca Card d Sorting We tested eight users in order to gather insights into how we should organize and categorize our browse categories. Our results revealed that people agreed the most on tags categorized as “style,” and the least on tags categorized as “outfits.” Occasion The labels for categories – occasions, outfits, and styles – were confusing Outfit Got rid of ‘occasion’ and ‘outfit’ Style and use ‘style’

  24. Initial Concept Research Design Testing Impr Improveme ments – Hom Home [Low-fi] [High-fi 1] [High-fi 2] • Bottom navigation • Layout of item cards • Search and filter Ability to purchase •

  25. Initial Concept Research Design Testing Impr Improveme ments – Br Browse [Low-fi] [High-fi 1] [High-fi 2] Bottom navigation • • Search and filter • Consistency in layout and Interaction

  26. Initial Concept Research Design Testing Impr Improveme ments – St Style Profile [Low-fi] [High-fi 1] [High-fi 2] • Interaction Consistency Heart vs. Like/Dislike ü Sliders vs. Numbers ü

  27. Initial Concept Research Design Testing Improveme Impr ments – Fit Fit Profile ile [Stage 1] [Stage 1] • Interaction Consistency Heart vs. Like/Dislike ü Sliders vs. Numbers ü

  28. Initial Concept Research Design Testing Improveme Impr ments – Fit Fit Profile ile [Stage 2] [Stage 2] • Interaction Consistency Heart vs. Like/Dislike ü Sliders vs. Numbers ü

  29. Initial Concept Research Design Testing Impr Improveme ments – Fit Fit Profile ile [Stage 3] [Stage 3] [Stage 3] • Interaction Consistency Heart vs. Like/Dislike ü Sliders vs. Numbers ü

  30. Initial Concept Research Design Testing Impr Improveme ments – On Onboar arding Pr Process [Low-fi] [High-fi 1] [High-fi 2] • Bottom navigation • Layout of item cards • Search and filter Ability to purchase •

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