Medium-fi Prototype 1. Introduction Value Proposition and - - PowerPoint PPT Presentation
Medium-fi Prototype 1. Introduction Value Proposition and - - PowerPoint PPT Presentation
Medium-fi Prototype 1. Introduction Value Proposition and Problem/Solution Overview Value Proposition 3 Slide into your perfect ambience Problem/Solution Overview A lot of people nowadays rely on different environments in order to work.
1. Introduction
Value Proposition and Problem/Solution Overview
Value Proposition
Slide into your perfect ambience
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Problem/Solution Overview
A lot of people nowadays rely on different environments in order to work. People go to cafes not just to work effjciently, but also to get
- inspired. We know, however, that the social
environment of a place may not be suited to everyone’s needs. Jukebox aims to solve this problem by not only finding the perfect environment for people, but also give them the power to influence their environment. With this tool, we hope to empower people to find an environment perfect to them.
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2. Task Flows
Simple, Medium, Complex
Three Tasks
Simple Find a place that falls under your conditions Medium Report the current environment in the area Complex Suggest a change in the current environment
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Changes to Tasks
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This was done because we thought it was best to separate the manager’s side to a different app to avoid confusion between parties. For the purposes of this project, we will
- nly build the
consumer side of the product.
- 1. Removed previous complex task
- f suggesting a change from
manager’s POV
- 2. Made medium task reporting the
current environment
- 3. Made complex task suggesting a
change in the current environment
3. Design Changes
Updated sketches and rationale
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Full sketch of the new prototype
Design Change 1
Onboarding phase
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After sketch of onboarding
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Rationale
Firstly, we do not have a before sketch in our previous prototype because we did not have this. We decided to do an onboarding not only so that we can make sure they know how to use the app, but also, to make it simpler for users to pick their settings. The
- nboard phase would happen in the beginning of the app and
thus, would not have to change their settings every time they try to look for a place. We believe this change would create a simpler and more straightforward experience for the user. Also, we organized which categories should come first based on
- ur testing. We added new filters such as wi-fi, outlets, food, and
dog friendly. We also believe that distance is the most important aspect to people looking for a place.
Design Change 2
Changing sliders to icons
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Before
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After
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Rationale
We decided to remove sliders for some categories because although intuitive in our testing, it made more sense in terms of
- measurement. For some things like distance, it makes sense as
people want to know the exact mile range of where things are. However, for others such as temperature or crowdedness, we believe people would have an easier time picking between three
- groups. To accomplish this, we decided to use icons. We think
that people would have an easier time picking between icons that display “hot”, “warm”, and “cold” vs exact temperatures of 28 C, 23 C, and 18 C. Exact measurements also wouldn’t make sense for things such as crowdedness because if we were to use number of people as a measurement, it wouldn’t necessarily always tell how crowded there is as it depends on the size of the place and how many available seats they have.
Design Change 3
Connecting the three tasks
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Before
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After
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Rationale
We wanted to bridge our three tasks together as it made more sense as a whole. We also thought our original main menu idea of having three separate buttons felt outdated. One feedback we got from testing was that the app should be able to initiate more rather than the customer initiating. This was because after completing one task, that would be it and there would be no flow, especially in our task of finding a place. With our new integration
- f the three tasks, we believe we are able to solve this problem as
after the user finds a place, they would then be able to check-in to the place where they can report the environment and also suggest a change. We think that this is a much more logical flow for our tasks. This also eliminates the hassle for users of having to back out of all pages to get to the main menu in order to do a different task.
4. Medium-fi Prototype
Task flows of the prototype
Task Flow 1
Find a place that falls under your condition
(Two ways to do this will be shown)
Onboarding Phase
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Start
User can pick their settings then swipe
End of Onboarding
Next page when users pick more settings After selecting all categories, they can swipe to last screen and press “Finish” Start of
- nboarding, users
swipe to next screens
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Main Menu Google Maps
Shows a list of places based on your settings If “Directions” is pressed, prompts Google Maps
Way #1
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Main Menu Google Maps
Shows a list of places based on your settings If “Directions” is pressed, prompts Google Maps
Way #2
Map and more information are shown
Detailed View
Task Flow 2
Report the current environment in the area
(Two ways to do this will be shown)
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Main Menu
“Directions” button will change to “Check In” if distance to a place is 0 mi If the x button is selected then press “Finish,” it will complete and send the report
Report Page
Screen to show that the settings have been recorded Back to main-menu
Success Main Menu Way #1
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Main Menu
“Directions” button will change to “Check In” if distance to a place is 0 mi If the x button is selected then press “Finish,” it will complete and send the report
Report Page
Screen to show that the settings have been recorded Back to main-menu
Success Main Menu Way #2 Detailed View
Place is selected to get more information about it
Task Flow 3
Suggest a change in the current environment
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Report Page
If the check button is selected then press “Finish,” it will bring to Suggest page Users can slide the volume or brightness or make a specific request
Suggest Page Main Menu
“Suggest” button is pressed to submit the request When “Done” is pressed, brings user back to main menu
4. Prototype Overview
Figma Jukebox prototype
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Prototyping Tools
We used:
- Figma
How the tools helped:
- Create clearer visual design with general screen transitions
- Simulated user experience with the interactive icons and sliders
How the tools did not help:
- Couldn’t add user input for text and icons
- Buttons took forever to build as the whole screen had to be duplicated
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Limitations and Tradeoffs
- All interactions were done with click
interactions to simplify the prototype
- Changes, such as, onboarding preferences
were not saved because no type of data structure was used Why were these required?
Our main focus right now is more on the visual design and user experience of the app. The usability and implementation will be fixed at a later time.
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Wizard of Oz/Hard-coding
Wizard of Oz:
- Did not actually have Google Maps integration
and just displayed a pop-up window Hard-coded Techniques:
- User input, including selection of icons and
custom requests were hard-coded
- Specific places including their address,
images, and icons were also hard-coded Why were these required?
Wizard of Oz: No way to integrate Google Maps into this
- prototype. If there is, it is
something we don’t want to be testing as it would be too complicated and not our main focus Hard-coded Techniques: It is not possible to allow for user-input in Figma. It would also be too diffjcult to get all possible places in the area, so we hard-coded a few.