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Lauren Hannant, Neo Hseng Zyung & Nao Koizumi MATE: Movement Acquisition Through Exergaming Hot Topic Can movement-based technologies (exergaming) improve motor competence of children? Motor Competence: Fundamental Motor Skills Object


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Lauren Hannant, Neo Hseng Zyung & Nao Koizumi

MATE: Movement Acquisition Through Exergaming

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Hot Topic

Can movement-based technologies (exergaming) improve motor competence of children?

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Motor Competence: Fundamental Motor Skills

§ Object Control –

manipulation of an

  • bject:

Throw Kick/punt Catch Roll Bounce Strike Foot dribble

§ Locomotor – move body in space from

  • ne point to another:

Run Hop SkipGallop Slide Leap Jump

Perceived Motor Competence: An individual's perspective of their ability to perform motor skills.

(Stodden & Goodway, 2009).

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Clark & Metcalfe (2003)

FMS Context Specific Sports Skillful in Sports/PA

FMS are the “base camp” to the mountain of motor development. Each child needs to develop MC to travel up the mountain to skillfulness.

Mountain of Motor Development

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Synergistic Developmental Trajectory Model of Motor Competence and PA

Stodden et al. (2008)

Healthy Weight Over Weight

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Negative Spiral of Disengagement

Low MC > opt out of PA > have lower PA Less PA influences > less opportunity to practice > lower MC Over time low MC & PA promotes low Perceived Motor Competence (PMC) Interaction between PMC & MC results in lower PA levels & lower fitness levels Inactive & disengaged children with greater likelihood of

  • verweight & obesity
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§ An emergent technology in physical education § Studies have noted that technology increases sedentary time

§ These studies have used older technologies that rely on hand help

controllers

§ Advances in technology now mean that exergames can detect the

movement of the entire body in the execution of movement skills.

§ Xbox Kinect

(Gao, Zhang & Stodden, 2013; Sun, 201; Sheehan & Katz, 2013)

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§ The purpose of this study is to examine the effect of the MATE

(movement acquisition through exergaming) program on the development of throwing competence and perceived motor competence in 7-8-year-old children who are disadvantaged.

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§ What is the influence of a 10-week MATE exergaming program

  • n the throwing competence of seven-year-old disadvantaged

students?

§ Children in the MATE condition will have greater TGMD2 throwing

scores, higher throwing component scores and faster throwing velocity than children in the typical PE throwing program.

§ Children in the MATE condition will have greater perceived motor

competence according to the Barnett scale and the PSPCSA.

§ Children in the MATE condition will have higher engagement (practice

trails) compared to children in the typical throwing program

§ To what extent do children in the MATE program retain

intervention effects 3 weeks following the completion of the program?

§ Children in the MATE program will have retained greater TGMD2

throwing scores, higher throwing component scores and faster throwing velocity than children in the typical PE throwing program.

§ Children in the MATE condition will have retained greater perceived

motor competence according to the Barnett scale and the PSPCSA.

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Task Individual Environment Motor Competence (Throwing)

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§ Metropolitan suburb - Australia § 99% single parent families § Low income & disadvantaged community

§ Weekly household income $400 - $700 AUD

§ High rates of crime § 1 park - unsafe with gangs and drug deals in the park, lots of

broken glass

§ All rental accommodation, with no gardens § Sidewalks have glass & debris § No recreation facilities within 5 kilometers

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Evaluated 500 2nd graders using the TGMD 2 100 motor delayed 2nd graders identified MATE group n = 50 (25 girls, 25 boys) Comparison group n = 50 (25 girls, 25 boys)

Further calculations:

  • Mean age
  • Socioeconomic status
  • Ethnicity

Random assignment

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§ School permission § Parental permission § Child assent

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§ Throwing competence

§ TGMD2 Scale § Throwing Component § Throw velocity

§ Perceived motor

competence

§ PSPCSA – physical

competency

§ Barnett scale – throw item

§ Engagement

§ Average number of trials

throughout intervention

§ MATE Intervention § Comparison group

Dependent Variables Independent Variables

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§ Motor Competence – measured at three time points

§ (Pretest, Posttest, Retention Test)

§ TGMD2 Scale

§ Throwing item only § 0 – 8 points

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§ Motor Competence – measured at three time points

§ (Pretest, Posttest, Retention Test)

§ Throw Component (4 – 13 points)

§ Foot (step) Action (1-4 stages) § Truck Action (1-3 Stages) § Humerus action during forearm swing (1-3 Stages) § Forearm action during forward swing(1-3 Stages)

§ Throw velocity (m/sec)

§ Radar Gun in meters/second

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§ Perceived Motor Competence (PMC)– measured at three time points

§ (Pretest, Posttest, Retention Test) § Pictorial scale for Perceived Competence and Social Acceptance

(Harter & Pike, 1984)

§ Physical Competence ONLY § 6 pictures, 1 – 4 rating and mean

§ Throw item – Barnett Scale (1 – 4 points)

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§Engagement – measured during intervention

§ Mean number of trials recorded in each session

  • f the MATE Intervention and the Comparison

Condition

§ Compare Experimental vs. Comparison group

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§MATE Intervention

TASK:

  • Variety of throwing tasks
  • Difficulty progressively increases

ENVIRONMENT:

  • Child centered
  • Different levels of

challenge

  • Reward structure built

into video game

  • Motivating contexts

INDIVIDUAL:

  • Track movements
  • Target key movements

(step & throw)

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§Comparison Group

TASK:

  • Variety of throwing tasks
  • Difficulty progressively increases

ENVIRONMENT:

  • Group-based – teacher

sets task

  • Different levels of

challenge

  • No technology

INDIVIDUAL:

  • Track movements
  • Target key movements

(step & throw)

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§ Ethics

§ Site permission (school) § Parent permission § Child assent

§ Measurement tools identified § Training of coders for video analysis

§ Inter-rater reliability (95%)

§ Evaluate 500 students for developmental delays using TGMD2

§ Students with delays identified

§ Random assignment of students to MATE or comparison groups § Pretest 5 variables § MATE or comparison group

§ 10 weeks, 2x 15 minute sessions per week § Record number of trials (engagement)

§ Posttest 5 variables § Three weeks later retention test on 5 variables

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1 2 3 4 5 6 7 8 Pretest Posttest Retention

TGMD2 Throw Item 0 - 8 points

MATE (E) Comparison

Pretest: ANOVA (no significant differences) During intervention: ANOVA of mean engagement scores Following intervention: Repeated measures ANOVA

  • Intervention effect (2 Group (Experimental, Control) X 3 Time

(Pretest, Posttest, Retention Test )

  • Post hoc tests to determine where significant differences are

(ANOVA + t-tests)

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§ Physical Education and Sport Pedagogy § Journal of Motor Learning and development § Research Quarterly for Exercise and Sport

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§ Society of Health and Physical Educators (SHAPE) § North American Society for the Psychology of Sport and Physical

Activity (NASPSPA)

§ AIESEP International Conference

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Embrace MATE – the possibilities are endless.

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References

1.

Clark, J. E., & Metcalfe, J. S. (2003). A metaphor. In: Motor Development: Research and Reviews, JE Clark and JH Humphrey (Eds.). Reston, VA: National Association of Sport and Physical Education, 2002, pp. 163–190.

2.

Gao, Z., Zhang, T., & Stodden, D. (2013). Children’s physical activity levels and psychological correlates in interactive dance versus aerobic dance. Journal of Sport and Health Science. 2, 146 – 151.

3.

Goodway, J. D., Crowe, H., & Ward, P . (2003). Effects of Motor Skill Instruction on Fundamental Motor Skill

  • Development. Adapted Physical Education Quarterly. 20. 296 – 314.

4.

Hayes, E., & Silberman, L. (2007) Incorporating Video Games into Physical Education. Journal of Physical Education,Recreation & Dance, 78(3), 18-24, doi: 10.1080/07303084.2007.10597984

5.

Perlman, D., Forrest, G., & Pearson, P . (2012). Nintendo Wii: Opportunities to put the Education back into Physical

  • Education. Australian Journal of Teacher Education, 37(7). 85 – 94.

6.

Robinson, L. E., & Goodway, J. D. (2009). Instructional Climates in Preschool Children Who Are At-Risk. Part 1. Research Quarterly for Exercise and Sport. 80(3). 533 – 542. doi: 10.1080/02701367.2009.10599591

7.

Sheehan, D, P ., & Katz, L. (2013). The effects of a daily, 6-week exergaming curriculum on balance in fourth grade

  • children. Journal of Sport and Health Science. 2, 131 – 137.

8.

Straker, L., Howie, E., Abbott, R., & Smith, A. (2014). Active video games: Are they an effective approach to reducing sedentary time and increasing physical activity in children?. Journal of Science and Medicine in Sport. 185, 23 – 71.

9.

Stodden, D., & Goodway, J. D. (2007). The Dynamic Association Between Motor Skill Development and Physical

  • Activity. Journal of Physical Education, Recreation & Dance. 78(8). 33 – 49. doi: 10.1080/07303084.2007.10598077

10.

Stodden, D. F., Goodway, J. D., Langendorfer, S. J., Roberton, M. A., Rudisill, M. E., Garcia, C., & Garcia, L. E. (2008). A Developments Perspective on the Role of Motor Skill Competence in Physical Activity: An Emergent

  • Relationship. Quest. 60. 290 – 306.

11.

Sun, H. (2013). Impact of exergames on physical activity and motivation in elementary school students: A follow up

  • study. Journal of Sport and Health Science.2, 138 – 145.

12.

Williams, H. G., Pfeifferr, K. A., O’Neill, J. R., Dowda, M., McIver, K. L., Brown, W. H., & Pate, R. P . (2008). Motor Skill Performance and Physical Activity in Preschool Children. Obesity. 16. 1421 – 1426.

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§ How to ensure the intervention is implemented as intended:

§ Video the sessions § Check sheet for MATE and comparison groups