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Mass Properties of the Union of Millions of Polyhedra Wm Randolph Franklin Rensselaer Polytechnic Institute wrf@ecse.rpi.edu http://www.ecse.rpi.edu/Homepages/wrf July 15, 2003 Abstract We present UNION3, a fast algorithm for computing the


  1. Mass Properties of the Union of Millions of Polyhedra Wm Randolph Franklin Rensselaer Polytechnic Institute wrf@ecse.rpi.edu http://www.ecse.rpi.edu/Homepages/wrf July 15, 2003 Abstract We present UNION3, a fast algorithm for computing the volume, area, and other mass properties, of the union of many polyhedra. UNION3 is well suited for parallel machines. A prototype implementa- tion for identical random cubes has processed 20,000,000 polyhedra on a dual processor Pentium Xeon workstation in about one hour. UNION3 processes all the polyhedra in one pass instead of repeatedly combining them pair by pair. The first step finds the candidate output vertices. These are the 3-face intersections, edge-face intersec- tions, and input vertices. Next, the candidates are culled by deleting those inside any polyhedron. The volume is the sum of a function of each survivor. There is no statistical sampling. Input degeneracies are processed with Simulation Of Simplicity. Since UNION3 never explicitly determines the output polyhe- dron, messy non-manifold cases become irrelevant. No complicated topological structures are computed. UNION3’s simple flat data structures permit it to fork copies of itself to utilize multi-processor machines. The expected time is linear in the number of input, even when the number of intersections is superlinear. The principal data structure is a 3-D grid of uniform cells. Each cell records overlaps of itself with any edge, face, or polyhedron. Intersection tests are performed only between objects overlapping the same cell. However, if a cell is completely contained in some polyhedron, (“covered”), then no intersection tests are performed in it, since none of those intersections would be visible. Indeed, altho there may be a cubic number of intersections, all but a linear number occur in these covered cells, and are never computed. Therefore the final time is linear. Keywords: boolean operation, union, polyhedron, volume, mass property, uniform grid, parallel geometry computation. Contents 1 Introduction 2 2 Volume Determination 2 3 Time Analysis 5 4 Memory Limits and Parallel Implementation 7 5 Implementation Tests 8 6 Summary 9 1

  2. 1 Introduction 3-D geometric applications sometimes create an object as the union of a large set of polyhedra. For example, in CAD/CAM, the volume swept by a cutting tool may be approximated by one polyhedron for each segment of the tool path. On occasion we don’t need the resulting polyhedron itself, but only certain mass properties. This presents several opportunities for optimization. First, the usual method for computing the volume of the union of many polyhedra proceeds by forming a log N level computation tree that combines successively larger intermediate polyhedra pair by pair. The execution time is probably N (log N ) 2 to N 2 (log N ) 2 depending on the size of the intermediate polyhedra and the efficiency of the polyhedron intersections. There may be many intermediate vertices even when the output polyhedron has few. Next, efficiently combining polyhedra is more difficult than combining polygons. Sweeping space with a plane, while keeping order among all the active faces, is more intricate than sweeping a plane with a line that keeps track of active edges. Third, if we need only the volume, or similar mass property, of the computed polyhedron, then it is un- necessary completely to compute the union polyhedron first. Indeed, we need only its vertices with their neighborhood geometries. This paper presents an algorithm with several optimizations addressing the above issues. Then it describes an implementation for the restricted input case of identical cubes, which has processed test cases as large as 20 , 000 , 000 cubes. This algorithm is well suited to parallel machines, and this implementation forks copies of itself for large inputs. This contrasts favorably to topological sweep methods, which are harder to parallelize. 2 Volume Determination The volume of a cube with vertices ( x, y, z ) may be expressed as V = � i s i x i y i z i , where s i = ± 1 . For any particular vertex, s = +1 iff an odd number of the three faces adjacent to that vertex are on the high side of the cube. The volume of any rectilinear polyhedron, whose edges and faces are all aligned with the coordinate axes, is still V = � i s i x i y i z i , if the definition of s is generalized for every possible local vertex geometry. Our implementation uses this formula. The above formula easily extends to other mass properties, such as moments of inertia of any order. Likewise, lower dimensional mass properties, such as face area and edge length may be computed as A = � sxy and L = � sx with the s in each case a function of the local geometry of the vertex. Thruout this paper “volume” includes area and length. All above extends to general polyhedra, as described in Franklin (1987); Narayanaswami and Franklin 2 Franklin Polyhedron Union Volume

  3. (1991), altho the implementation is considerably harder. Indeed, there are varying classes of formula, de- pending on how much topology is available. Suppose that we have only the set of incidences of output vertices, edges lines, and face planes, together with which side is inside. For instance, for a cube, each vertex would induce six such incidences. Then if P is the vertex position, ˆ E is a unit vector along the edge incident on it, ˆ F is a unit vector normal to ˆ E in the plane of the face, and ˆ B is a unit vector normal to both ˆ E and ˆ F pointing into the polyhedron, then the � P. ˆ volume is V = − 1 E P. ˆ F P. ˆ B . Similar formulae obtain for other mass properties. 6 Mirtich (1996) also describes efficient polyhedron formulae. There are three classes of output vertices resulting from uniting a set of polyhedra: (1) a vertex of one of the input polyhedra, (2) an intersection of an edge with a face, and (3) an intersection of 3 faces. An output vertex must not be contained in any polyhedron. Therefore, the process goes as follows. (1) Generate a candidate output vertex of one of the above types. (2) Test to see if it’s outside all the polyhedra. (3) If so, then compute its sign based on its neighborhood, and add another term into the running total of the volume. We define “intersection” to exclude components of the same polyhedron. That is why edge-face and 3-face intersections are different cases, even tho every edge might be considered as the intersection of two adjacent faces. The naive algorithm would test all triples of faces for intersection, requiring T = N 3 time. However we use a uniform grid data structure to reduce that, as follows. 1. Superimpose a 3-D grid with G × G × G cells on the universe. A reasonable cell size is half the average polyhedron size. 2. For each cell, maintain a list of items, to be determined later, overlapping it. 3. For each polyhedron, determine which grid cells it completely encloses. Mark those cells as covered . 4. For the next several steps, whenever an item would be inserted into a cell, do not insert it if that cell is covered. 5. For each polyhedron, determine which cells it overlaps with. Add the polyhedron to those cells’ lists. 6. Ditto for each face and edge. 7. Iterate thru the cells. For each cell: (a) Test all triples of faces, which are from three different polyhedra, for intersection. Three faces intersect if the intersection point of their three planes is contained in each face polygon. For each triple that does intersect, say at point P , test if P is outside all polyhedra. If it is, then look up its sign in a table, based on the directions of its three faces, and add a term to the running total for the volume. 3 Franklin Polyhedron Union Volume

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