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Marketing MADE@UF Samuel Putnam, Joe Baca, Matthew Daley, Barbara Hood, Ariel Pomputius Introduction Mobile App Development Environment (MADE) @ UF provides students with the necessary equipment and training to develop mobile, virtual


  1. Marketing MADE@UF Samuel Putnam, Joe Baca, Matthew Daley, Barbara Hood, Ariel Pomputius

  2. Introduction  Mobile App Development Environment (MADE) @ UF provides students with the necessary equipment and training to develop mobile, virtual reality, and augmented reality applications.  Students register to use the space  Students can borrow circulating VR/AR equipment

  3. Problems  The space is used by students as a more exclusive study space, not for development  The VR/AR equipment doesn’t circulate regularly  Some faculty are aware of the space, but many who teach relevant classes are not

  4. Marketing Plan Focus on increasing user engagement through community involvement  Partnerships with faculty and student groups  Emails to faculty  Events and workshops that utilize the space  Update website and create newsletter

  5. Messages  Faculty  Benefit statement: Made@UF: supporting research and exploration outside the classroom. Give your students free access to virtual and augmented reality technology in an open collaborative space.  Students  Benefit Statement: Made@UF: Innovate @ your own pace. Students! Use your Gator 1 Card to check out and explore virtual reality technology in a collaborative space by yourself or with the GatorVR club

  6. Partnerships  Ben Lok and “VR for the Social Good”  TRACE faculty and Marston internships  Gator VR Student group  V-Space

  7. Emails  Targeted toward faculty and grad students invested in VR/AR research  Statements of support from partners

  8. Ben Lok, Ph.D.  “The Made@UF laboratory is a valuable resource Professor for classes and student groups that focus on Computer Science emerging technologies. The Made@UF lab provides space, hardware, software, and support for the latest in Virtual Reality and Human-Computer Interaction and the GatorVR student group (who I faculty advise). This configuration and usability of Made@UF is unique in its ability to support the goals of the classes and student group. The resulting benefits include a dedicated space to create virtual experiences and to speed up the development of students learning and developing virtual reality applications”.

  9. Stephen Arce, PH.D. Lecturer Biomedical Engineering  “I chose Made@UF because Marston is a common resource for all students, located centrally on campus, and the Made@UF space is visible to everyone passing through to a study in the bottom floor. The space was also equipped with the tools I needed to demonstrate the process of coding and compiling apps for mobile devices. In the future, I plan to focus the workshop on only a few students and do more one-on-one instruction with each student at their own workstation”.

  10. Alec Hoffman Gator VR VP  “VR is one of those rare breakthroughs in that presents a clean slate of opportunity waiting to be tapped. Thanks to the Made@UF program, UF students have access to industry grade hardware that enables us to get an invaluable head start in an industry that didn’t exist just a few years ago. I am immensely grateful for Made@UF’s investment in us students, and it has been a great help in Gator VR’s efforts to grow a VR community here at UF”.

  11. Email Stats  3 promotional emails were sent to 90 different people  49 opened the email  5 clicked on the links within the email

  12. Events and Workshops  2 open house events  Faculty and grad students  Undergraduate students  4 workshops on using the software available in the MADE@UF space  Swag and coffee at events

  13. Stats on Open Houses Faculty & Graduate Student Coffee & VR: 7 Undergraduate VR Open House: 40

  14. Evaluation How we are measuring success

  15. Updated Website and Newsletter Cleaned up website • Added Google Analytics to website • 39 newsletter subscribers since launch at beginning of Fall 2017 •

  16. Evaluation  4 workshops  Oculus Rift Circ Counts  75 participants  Spring 2017 - 78  Events shared on FB and Twitter through  Fall 2017 as of 11/14 - 81 Library and GatorVR accounts

  17. Proposed Evaluation  Evaluation is planned for the future to  Track circulation/reservations of the space and equipment  Reservations of Equipment and space  Track faculty involvement  Newsletter subscriptions

  18. • Partnerships are key • Activity = excitement Lessons Learned • Assessment at all stages What we are taking away

  19. The Team Joe Baca, Nancy Dowd, Barbara Hood, Matthew Daley, Samuel Putnam Not Pictured: Ariel Pomputius Questions? Email srputnam@ufl.edu

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