Loudness And How To Measure It
Garry Taylor, Audio Director Sony Computer Entertainment Europe
Friday, 12 April 13
Loudness And How To Measure It Garry Taylor, Audio Director Sony - - PowerPoint PPT Presentation
Loudness And How To Measure It Garry Taylor, Audio Director Sony Computer Entertainment Europe Friday, 12 April 13 LOUDNESS!!!!!!!! Loudness is becoming a big deal! ITU-R BS.1770-3 EBU-R128 (EU) ATSC A/85 (US) ARIB TR-B32
Garry Taylor, Audio Director Sony Computer Entertainment Europe
Friday, 12 April 13
Loudness is becoming a big deal!
Friday, 12 April 13
Loudness is becoming a big deal!
Friday, 12 April 13
audio material.
to digital Full Scale).
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Similar to RMS, but with a few key differences:
the head.
average.
‘Tiger effect’.
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TRUE PEAK
up to x16
interpolate and add in another 15 samples for each original
True Peak and Sample Peak increases with higher frequencies
(distort) on the console, it can still clip
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LOUDNESS RANGE
maximum of 20 LU for living rooms
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digital Full Scale.
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In broadcast, all programmes are to be normalised to:
Note: LUFS=LKFS
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Friday, 12 April 13
Uses ITU-R BS.1770-3
Vita recommended loudness: -18 LUFS
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be
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Sony WWS Audio Standards Working Group recommends: “Titles must be measured for as long as is practical and for a minimum
representative cross section of all different parts of any title in terms of gameplay.”
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measurements are taken, each for a minimum of 30 minutes, and measurements are averaged.
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loudness pass at the mix stage (once content complete)
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Viz-LM
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loudness plugins (iZotope)
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including First Party Q.A.
platforms
LUFS on iOS devices.
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Garry Taylor - Audio Director, Sony WWS Creative Services Group Twitter: @tetley_uk
Friday, 12 April 13