Lets make game art with Photoshop! Prepare to flex your artistic - - PowerPoint PPT Presentation

let s make game art with photoshop
SMART_READER_LITE
LIVE PREVIEW

Lets make game art with Photoshop! Prepare to flex your artistic - - PowerPoint PPT Presentation

The Code Liberation Foundation Lecture 4: 2D Game Art Lets make game art with Photoshop! Prepare to flex your artistic muscles. The Code Liberation Foundation Lecture 4: 2D Game Art What is Photoshop? A program that can be used to create


slide-1
SLIDE 1

Lecture 4: 2D Game Art The Code Liberation Foundation

Let’s make game art with Photoshop!

Prepare to flex your artistic muscles.

slide-2
SLIDE 2

Lecture 4: 2D Game Art The Code Liberation Foundation

What is Photoshop?

A program that can be used to create various types

  • f artwork. Usable for digital and print work.
slide-3
SLIDE 3

Lecture 4: 2D Game Art The Code Liberation Foundation

slide-4
SLIDE 4

Lecture 4: 2D Game Art The Code Liberation Foundation

Brush Art

Smooth brushwork with the ability to blend colors.

slide-5
SLIDE 5

Lecture 4: 2D Game Art The Code Liberation Foundation

Vector Art

Scalable with smooth lines and blocks of color.

slide-6
SLIDE 6

Lecture 4: 2D Game Art The Code Liberation Foundation

Pixel Art

Scalable, pixelated artwork.

slide-7
SLIDE 7

Lecture 4: 2D Game Art The Code Liberation Foundation

Intro to Photoshop tools

Make all kinds of art with one program.

slide-8
SLIDE 8

Lecture 4: 2D Game Art The Code Liberation Foundation

Layers

Layers allow you to put different things on the canvas without them interfering with each other.

Filter by type Layer Color Effect Layer Locking Hide Folder Layer Opacity Layer Fill Opacity Quick Filers Options Text Layer Plain Layer

slide-9
SLIDE 9

Lecture 4: 2D Game Art The Code Liberation Foundation

Arrow tools

Select and move objects/paths using these arrows.

Move arrow Direct Selection arrow

slide-10
SLIDE 10

Lecture 4: 2D Game Art The Code Liberation Foundation

Brush

Allows you to draw with smooth lines. This tool is better with a drawing tablet.

slide-11
SLIDE 11

Lecture 4: 2D Game Art The Code Liberation Foundation

Pencil

Allows you to draw with pixelated lines.

Press and hold the brush tool to find the pencil.

slide-12
SLIDE 12

Lecture 4: 2D Game Art The Code Liberation Foundation

Eraser

Allows you to erase things on layers.

slide-13
SLIDE 13

Lecture 4: 2D Game Art The Code Liberation Foundation

Paint Bucket

Allows you to fill areas with solid colors, patterns,

  • r gradients.
slide-14
SLIDE 14

Lecture 4: 2D Game Art The Code Liberation Foundation

Paint Bucket settings

  • Anti-alias: add smooth color transition to edges.
  • Contiguous: fill areas of the same color

(including clear) until it hits encircling areas of the different color.

  • All layers: all layers affect the fill.
slide-15
SLIDE 15

Lecture 4: 2D Game Art The Code Liberation Foundation

Gradient

Cover an area of your choice with a gradient.

Press and hold the paint bucket tool to find the gradient tool.

slide-16
SLIDE 16

Lecture 4: 2D Game Art The Code Liberation Foundation

Selection & Marquee tools

You can move, delete, fill, or draw in selected areas.

Shape selection tools Lasso Quick selection tool

slide-17
SLIDE 17

Lecture 4: 2D Game Art The Code Liberation Foundation

To do!

  • Draw a picture using layers, brushes, and fills.
  • Save a copy of the image as a JPG/JPEG.
slide-18
SLIDE 18

Lecture 4: 2D Game Art The Code Liberation Foundation

Vector art

slide-19
SLIDE 19

Lecture 4: 2D Game Art The Code Liberation Foundation

Shapes

You can create different vector shapes and paths.

slide-20
SLIDE 20

Lecture 4: 2D Game Art The Code Liberation Foundation

Pen tool

Use points to create your own paths, layers, and selection areas.

You choose what the tool creates!

slide-21
SLIDE 21

Lecture 4: 2D Game Art The Code Liberation Foundation

Click and drag while using the pen tool to create

  • curves. The more you drag, the wider the curve.

Bezier curves

slide-22
SLIDE 22

Lecture 4: 2D Game Art The Code Liberation Foundation

To do!

Trace a simple picture from the internet using the pen tool and shapes.

slide-23
SLIDE 23

Lecture 4: 2D Game Art The Code Liberation Foundation

Pixel art

slide-24
SLIDE 24

Lecture 4: 2D Game Art The Code Liberation Foundation

Pixel art is like paint-by-numbers

When you draw in a pixelated style, you’re filling in an image, block by block. Grids are very helpful!

slide-25
SLIDE 25

Lecture 4: 2D Game Art The Code Liberation Foundation

The pencil tool

To make pixel art, you need to draw without smooth lines. The pencil tool does this!

slide-26
SLIDE 26

Lecture 4: 2D Game Art The Code Liberation Foundation

Pixel eraser

You can set the eraser to pencil mode.

slide-27
SLIDE 27

Lecture 4: 2D Game Art The Code Liberation Foundation

To do!

  • Make some pixel characters. Find a sprites
  • nline and modify them, or make your own!
  • Save the pixel art as PNGs.
slide-28
SLIDE 28

Lecture 4: 2D Game Art The Code Liberation Foundation

Animation

slide-29
SLIDE 29

Lecture 4: 2D Game Art The Code Liberation Foundation

The timeline

In order to create animations, you need the timeline window. This will allow you to edit animation frames.

slide-30
SLIDE 30

Lecture 4: 2D Game Art The Code Liberation Foundation

Frame vs. video timeline

We will be using frames rather than the video timeline because it makes exporting easier.

slide-31
SLIDE 31

Lecture 4: 2D Game Art The Code Liberation Foundation

Animating with layers

Each layer will be a separate frame in the

  • animation. You can show and hide different layers

in each frame.

slide-32
SLIDE 32

Lecture 4: 2D Game Art The Code Liberation Foundation

Exporting animations

Use the Save for Web option to export each frame as a 24-bit PNG with transparency.

slide-33
SLIDE 33

Lecture 4: 2D Game Art The Code Liberation Foundation

To do!

  • Make a simple animation using your pixel

character.

  • Export each frame into a folder as a PNG.
slide-34
SLIDE 34

Lecture 4: 2D Game Art The Code Liberation Foundation

Sprite sheets

slide-35
SLIDE 35

Lecture 4: 2D Game Art The Code Liberation Foundation

How it works

Sprite sheets and map tiles are made using a grid.

I’m a tile! I’m a tile! I’m a tile!

slide-36
SLIDE 36

Lecture 4: 2D Game Art The Code Liberation Foundation

How it works

Sprite sheets use the same scale as map tiles.

slide-37
SLIDE 37

Lecture 4: 2D Game Art The Code Liberation Foundation

How it works

Use your game engine to build an environment using tiles and get your character moving.

slide-38
SLIDE 38

Lecture 4: 2D Game Art The Code Liberation Foundation

Creating a grid

Open your preferences and set the grid to the standard size that every tile will be.

slide-39
SLIDE 39

Lecture 4: 2D Game Art The Code Liberation Foundation

To do!

  • Make a sprite sheet using your character

animations.

  • Make a map tile.
slide-40
SLIDE 40

Lecture 4: 2D Game Art The Code Liberation Foundation

Art challenge:

  • Experiment with different kinds of game art!
  • If possible, make art for your Construct 2 game.

Export the art as PNGs and add it to your game.

  • Think of a simple game you’d like to make in
  • Phaser. Make sprite sheets and map tiles.