Introduction to Game Theory Review for the Final Exam Dana Nau - - PowerPoint PPT Presentation

introduction to game theory review for the final exam
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Introduction to Game Theory Review for the Final Exam Dana Nau - - PowerPoint PPT Presentation

Introduction to Game Theory Review for the Final Exam Dana Nau University of Maryland Updated 12/7/10 Nau: Game Theory 1 1. Introduction Basic concepts: normal form, utilities/payoffs, pure strategies, mixed strategies How


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SLIDE 1

Nau: Game Theory 1 Updated 12/7/10

Introduction to Game Theory

Review for the Final Exam

Dana Nau University of Maryland

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SLIDE 2

Nau: Game Theory 2 Updated 12/7/10

  • 1. Introduction

 Basic concepts:

  • normal form, utilities/payoffs, pure strategies, mixed strategies

 How utilities relate to rational preferences (not in the book)  Some classifications of games based on their payoffs

  • Zero-sum
  • Roshambo, Matching Pennies
  • Non-zero-sum
  • Chocolate Dilemma, Prisoner’s Dilemma, Battle of the Sexes,

Which Side of the Road?

  • Common-payoff
  • Which Side of the Road?
  • Symmetric
  • all of the above except Battle of the Sexes
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SLIDE 3

Nau: Game Theory 3 Updated 12/7/10

  • 2. Analyzing Normal-Form Games

 I’ve discussed several solution concepts, and ways of finding them:

  • Pareto optimality
  • Prisoner’s Dilemma, Which Side of the Road
  • best responses and Nash equilibria
  • Battle of the Sexes, Matching Pennies
  • finding Nash equilibria
  • real-world examples
  • soccer penalty kicks
  • road networks (Braess’s Paradox)
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SLIDE 4

Nau: Game Theory 4 Updated 12/7/10

  • 3. More about Normal-Form Games

 maximin and minimax strategies, and the Minimax Theorem

  • Matching Pennies, Two-Finger Morra

 dominant strategies

  • Prisoner’s Dilemma, Which Side of the Road, Matching Pennies
  • Elimination of dominated strategies

 rationalizability

  • the p-Beauty Contest

 correlated equilibrium

  • Battle of the Sexes

 trembling-hand perfect equilibria  epsilon-Nash equilibria  evolutionarily stable strategies

  • Hawk-Dove game
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SLIDE 5

Nau: Game Theory 5 Updated 12/7/10

  • 4a. Extensive-Form Games

 Extensive-form games

  • relation to normal-form games
  • Nash equilibria
  • subgame-perfect equilibria
  • backward induction
  • The Centipede Game
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SLIDE 6

Nau: Game Theory 6 Updated 12/7/10

  • 4b. Game-Tree Search

 Two-player perfect-information zero-sum games

  • the Minimax theorem applies
  • perfect-info => only need to look at pure strategies
  • minimax game-tree search
  • minimax values, alpha-beta pruning

 In sufficiently complicated games, must compute approximations

  • limited search depth, static evaluation function

 In games that are even more complicated, further approximation is needed

  • Monte Carlo roll-outs
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SLIDE 7

Nau: Game Theory 7 Updated 12/7/10

  • 4c. Lookahead Pathology

 Probability of correct decision, critical nodes

  • examples (P-games and N-games)

 General results

  • Pathology is more likely when branching factor is high, granularity is small,

local similarity is low

  • Kalah, chess
  • Local pathologies
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SLIDE 8

Nau: Game Theory 8 Updated 12/7/10

  • 5. Imperfect-Information Games

 Nodes partitioned into information sets

  • Information set = {all the nodes you might be at}

 Behavioral strategies versus mixed strategies

  • Different equilibria in general; same equilibria if there’s perfect recall

 Sequential equilibria

  • Like subgame-perfect equilibria, but with forests rather than trees
  • Example (in the homework) but no definition

 Monte Carlo game-tree generation, state aggregation

  • example: Bridge programs

 Information-set search

  • compute a best response to opponent’s strategy
  • paranoid and overconfident opponent models
  • results in kriegspiel, P-games, N-games, kalah

 Brief discussion of poker

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SLIDE 9

Nau: Game Theory 9 Updated 12/7/10

  • 6a. Repeated Games

 Finitely and infinitely repeated games

  • iterations, stage games
  • Roshambo, IPD, IPD with noise

 strategies for such games  Differences between theoretical predictions and empirical results  Examples:

  • Roshambo
  • Iterated Prisoner's Dilemma

 Noisy IPD

  • Opponent modeling and noise filtering
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SLIDE 10

Nau: Game Theory 10 Updated 12/7/10

6b Stochastic Games

 Markov games

  • states, transition probabilities, reward functions, strategies, and

equilibria

 Two-player zero-sum stochastic games

  • Backgammon
  • expectiminimax

 Evolutionary simulation games

  • replicator and imitate-the-better dynamics
  • lottery games, state-dependent risk preferences

 Imitation dynamics  Evolutionary stag hunt

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SLIDE 11

Nau: Game Theory 11 Updated 12/7/10

  • 7a. Incomplete-Information Games

 Regret, maximum regret, minimax regret  Bayesian games

  • Didn’t give a definition, but discussed necessary conditions

 Example of reducing an incomplete-information game to an imperfect-

information game

  • uncertainty about payoffs

 Auctions, and equilibrium analysis of them

  • English auction
  • The “dollar auction”
  • First-priced sealed-bid
  • Dutch
  • Second-priced sealed-bid
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SLIDE 12

Nau: Game Theory 12 Updated 12/7/10

7b Cultaptation

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SLIDE 13

Nau: Game Theory 13 Updated 12/7/10

8 Coalitional Games

 Transferable utility  Voting game example  Classes of coalitional games

  • superadditive, additive, constant-sum, convex, simple, proper-simple,

etc.

 Payoff sets, pre-imputation and imputation sets, Shapley value, etc.  Core, stability