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Introduction to Game Theory Review for the Final Exam Dana Nau University of Maryland Updated 12/7/10 Nau: Game Theory 1 1. Introduction Basic concepts: normal form, utilities/payoffs, pure strategies, mixed strategies How


  1. Introduction to Game Theory Review for the Final Exam Dana Nau University of Maryland Updated 12/7/10 Nau: Game Theory 1

  2. 1. Introduction  Basic concepts:  normal form, utilities/payoffs, pure strategies, mixed strategies  How utilities relate to rational preferences (not in the book)  Some classifications of games based on their payoffs  Zero-sum • Roshambo, Matching Pennies  Non-zero-sum • Chocolate Dilemma, Prisoner’s Dilemma, Battle of the Sexes, Which Side of the Road?  Common-payoff • Which Side of the Road?  Symmetric • all of the above except Battle of the Sexes Updated 12/7/10 Nau: Game Theory 2

  3. 2. Analyzing Normal-Form Games  I’ve discussed several solution concepts, and ways of finding them:  Pareto optimality • Prisoner’s Dilemma, Which Side of the Road  best responses and Nash equilibria • Battle of the Sexes, Matching Pennies • finding Nash equilibria  real-world examples • soccer penalty kicks • road networks (Braess’s Paradox) Updated 12/7/10 Nau: Game Theory 3

  4. 3. More about Normal-Form Games  maximin and minimax strategies, and the Minimax Theorem  Matching Pennies, Two-Finger Morra  dominant strategies  Prisoner’s Dilemma, Which Side of the Road, Matching Pennies  Elimination of dominated strategies  rationalizability  the p -Beauty Contest  correlated equilibrium  Battle of the Sexes  trembling-hand perfect equilibria  epsilon-Nash equilibria  evolutionarily stable strategies  Hawk-Dove game Updated 12/7/10 Nau: Game Theory 4

  5. 4a. Extensive-Form Games  Extensive-form games  relation to normal-form games  Nash equilibria  subgame-perfect equilibria  backward induction • The Centipede Game Updated 12/7/10 Nau: Game Theory 5

  6. 4b. Game-Tree Search  Two-player perfect-information zero-sum games  the Minimax theorem applies  perfect-info => only need to look at pure strategies  minimax game-tree search • minimax values, alpha-beta pruning  In sufficiently complicated games, must compute approximations  limited search depth, static evaluation function  In games that are even more complicated, further approximation is needed  Monte Carlo roll-outs Updated 12/7/10 Nau: Game Theory 6

  7. 4c. Lookahead Pathology  Probability of correct decision, critical nodes  examples (P-games and N-games)  General results  Pathology is more likely when branching factor is high, granularity is small, local similarity is low  Kalah, chess  Local pathologies Updated 12/7/10 Nau: Game Theory 7

  8. 5. Imperfect-Information Games  Nodes partitioned into information sets  Information set = {all the nodes you might be at}  Behavioral strategies versus mixed strategies  Different equilibria in general; same equilibria if there’s perfect recall  Sequential equilibria  Like subgame-perfect equilibria, but with forests rather than trees • Example (in the homework) but no definition  Monte Carlo game-tree generation, state aggregation  example: Bridge programs  Information-set search  compute a best response to opponent’s strategy  paranoid and overconfident opponent models  results in kriegspiel, P-games, N-games, kalah  Brief discussion of poker Updated 12/7/10 Nau: Game Theory 8

  9. 6a. Repeated Games  Finitely and infinitely repeated games  iterations, stage games  Roshambo, IPD, IPD with noise  strategies for such games  Differences between theoretical predictions and empirical results  Examples:  Roshambo  Iterated Prisoner's Dilemma  Noisy IPD  Opponent modeling and noise filtering Updated 12/7/10 Nau: Game Theory 9

  10. 6b Stochastic Games  Markov games  states, transition probabilities, reward functions, strategies, and equilibria  Two-player zero-sum stochastic games  Backgammon  expectiminimax  Evolutionary simulation games  replicator and imitate-the-better dynamics  lottery games, state-dependent risk preferences  Imitation dynamics  Evolutionary stag hunt Updated 12/7/10 Nau: Game Theory 10

  11. 7a. Incomplete-Information Games  Regret, maximum regret, minimax regret  Bayesian games  Didn’t give a definition, but discussed necessary conditions  Example of reducing an incomplete-information game to an imperfect- information game  uncertainty about payoffs  Auctions, and equilibrium analysis of them  English auction  The “dollar auction”  First-priced sealed-bid  Dutch  Second-priced sealed-bid Updated 12/7/10 Nau: Game Theory 11

  12. 7b Cultaptation Updated 12/7/10 Nau: Game Theory 12

  13. 8 Coalitional Games  Transferable utility  Voting game example  Classes of coalitional games  superadditive, additive, constant-sum, convex, simple, proper-simple, etc.  Payoff sets, pre-imputation and imputation sets, Shapley value, etc.  Core, stability Updated 12/7/10 Nau: Game Theory 13

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