Introduction Psyc 0032/2032: Engineering Psychology Instructor TA - - PowerPoint PPT Presentation

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Introduction Psyc 0032/2032: Engineering Psychology Instructor TA - - PowerPoint PPT Presentation

Introduction Psyc 0032/2032: Engineering Psychology Instructor TA Paul Chang Eric Ma Who you have to be nice to :) 2 My Background 3 Today Introduction to the course and logistics Talk about design Answer any questions 4 Todays


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Introduction

Psyc 0032/2032: Engineering Psychology

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Who you have to be nice to :) 2

Paul Chang Instructor Eric Ma TA

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My Background 3

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Today’s Agenda 4

Today

Introduction to the course and logistics Talk about design Answer any questions

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What is engineering psychology? 5

Engineering Psychology

Engineering psychology is the science of human behavior and capability, applied to the design and operation of systems and technology.

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What is interaction design? 6

Interaction Design (IxD)

Design of the behavior of products, environments, systems, and services so that they are useful, usable and delightful.

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Relationship between EP and IxD 7

IxD Human Factors (Ergonomics) EP Process Principles & Best Practices

Business Technology Social Psychology Marketing

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Three Lenses of Design 8 Desirability Viability Feasibility

Designs need to be desirable, feasible, and viable.

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People IxD’er Technology Implementer Market Business Person

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Things IxD’ers care about...

Who are the users? What are their goals? Where are the interactions taking place? What perceptions and biases do the users have?

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Why IxD?

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Today’s products are complex! 12

101 103

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Design and Business 13

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Creating a course requires interaction design. 14

Discover Deliver Design

Client Designer HKU would like an elective for students in the Psychology Department that introduces the field of interaction design. I’ve created a course that hopefully meets their goals. And now I’m presenting this lecture.

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Things teachers should care about...

Who are the students? What are their goals? What perceptions and biases do the students have?

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Course Logistics

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Where you can find stuff. 17

ixd.paulchang.com

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Course Outline 18

Discover Deliver Design

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Course Outline 18

Discover Deliver Design

1

Intro
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Course Outline 18

2

Research & Discovery

3

Interviews

4

Modeling Users

Discover Deliver Design

1

Intro
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Course Outline 18

2

Research & Discovery

3

Interviews

4

Modeling Users

5

Scenarios, Requirements, Frameworks

7

Usability Concepts

8

Visual Design

Discover Deliver Design

1

Intro
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Course Outline 18

2

Research & Discovery

3

Interviews

4

Modeling Users

9

Evaluation

10

Lifecycle

11

Presentation

5

Scenarios, Requirements, Frameworks

7

Usability Concepts

8

Visual Design

Discover Deliver Design

1

Intro
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Course Outline 18

2

Research & Discovery

3

Interviews

4

Modeling Users

9

Evaluation

10

Lifecycle

11

Presentation

5

Scenarios, Requirements, Frameworks

7

Usability Concepts

8

Visual Design

Discover Deliver Design

1

Intro

6

Midterm

12

Final Exam
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Course Reading 19

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Assessment 20

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Assessment 20

30% Exams

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Assessment 20

Get involved.

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Assessment 20

Pull your weight.

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Homework & Tutorials 21

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Threaded Themes 22

Design of your choice Better note-taking experience Global neighborhood ambassadors Scorekeeper Themes

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Threaded Themes 22

Design of your choice Better note-taking experience Global neighborhood ambassadors Scorekeeper Themes 4 Class Homework 2 3 9 5 7 8 Tutorials 1 2 3 4 9 5 7 8 1 2 3 4 9 5 7 8 1

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Exams 23

6

Midterm

12

Final

2

Research & Discovery

3

Interviews

4

Modeling Users

9

Evaluation

10

Maintenance

11

Presentation

5

Scenarios, Requirements, Frameworks

7

Usability Concepts

8

Visual Design

1

Intro
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Semester Project

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Questions?

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Break Time 26

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What we expect of you...

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Be curious.

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Be empathetic.

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Be optimistic.

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Be a designer.

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“Design Thinker”

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“The central tenet of design thinking, isn't one of aesthetic or utility, but of empathy and human observation. Be empathetic... Try to understand what people really value. Doing that will lay the foundation for more intuitive designs.” David Kelley IDEO & Institute of Design, Stanford University

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Love your experiments.

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Joy is the engine of growth. Exploit the liberty in casting your work as beautiful experiments, iterations, attempts, trials, and errors. Take the long view and allow yourself the fun of failure every day. Bruce Mau Bruce Mau Design, Incomplete Manifesto for Growth

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Interaction Design and the Overall User Experience 34

Interaction Design

Design of the behavior of products, environments, systems, and services so that they are useful, usable and delightful.

Behavior Interaction Designers Content Information Architects Copywriters Animators Sound designers Form Industrial Designers Graphic Designers

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Machine’s should be friendly to humans. 35

Hi! Hey.

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Machines should communicate in human terms. 36

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Machines should help reduce human error. 37

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Three levels of design aspiration

Accommodate users’ cognitive limitations Address users’ needs and goals Influence people’s behavior and tendencies

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Interaction designers accommodate people’s cognitive limitations. 39

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Interaction designers accommodate people’s cognitive limitations. 39

We’ve removed you from our mailing list. Translation

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Interaction designers address people’s personal needs and goals. 40

Physiological Safety Love & Belonging Esteem Self-actualization

Business or Personal?

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Interaction designers influence behavior and tendencies. 41

Activity Tracker - fitbit.com

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Interaction designers influence behavior and tendencies. 42

Volkswagen Piano Stairs - TheFunTheory.com

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Design Models

Rational Action-centric

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Rational Design Model

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The design process is plan-driven. The design process is understood in terms of a discrete sequence of stages. Designers attempt to optimize a design candidate for known constraints and

  • bjectives.
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Action-Centric Model

The design process is improvised. No universal sequence of stages is apparent – analysis, design and implementation are contemporary and inextricably linked. Designers use creativity and emotion to generate design candidates.

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Two Design Processes

Goal-directed Design Human-centered Design

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Goal-Directed Design

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Research users and the domain Modeling users and use context Requirements definition of user, business, and technical needs Framework definition of design structure and flow Refinement

  • f behaviors,

form, and content Support development needs

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Goal

To be at work.

Task

To drive to work.

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Human-centered Design

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The rational-action design spectrum 50

RDM ACM

Design! Design! Discover! Discover! Deliver! Deliver!

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For next week...

Research and Discovery Getting to Know Your Users Reading, homework assignment No tutorial Start thinking of ideas for the semester project

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