Introduction
Psyc 0032/2032: Engineering Psychology
Introduction Psyc 0032/2032: Engineering Psychology Instructor TA - - PowerPoint PPT Presentation
Introduction Psyc 0032/2032: Engineering Psychology Instructor TA Paul Chang Eric Ma Who you have to be nice to :) 2 My Background 3 Today Introduction to the course and logistics Talk about design Answer any questions 4 Todays
Introduction
Psyc 0032/2032: Engineering Psychology
Who you have to be nice to :) 2
Paul Chang Instructor Eric Ma TA
My Background 3
Today’s Agenda 4
Today
Introduction to the course and logistics Talk about design Answer any questions
What is engineering psychology? 5
Engineering Psychology
Engineering psychology is the science of human behavior and capability, applied to the design and operation of systems and technology.
What is interaction design? 6
Interaction Design (IxD)
Design of the behavior of products, environments, systems, and services so that they are useful, usable and delightful.
Relationship between EP and IxD 7
IxD Human Factors (Ergonomics) EP Process Principles & Best Practices
Business Technology Social Psychology Marketing
Three Lenses of Design 8 Desirability Viability Feasibility
Designs need to be desirable, feasible, and viable.
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People IxD’er Technology Implementer Market Business Person
Things IxD’ers care about...
Who are the users? What are their goals? Where are the interactions taking place? What perceptions and biases do the users have?
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Why IxD?
Today’s products are complex! 12
101 103
Design and Business 13
Creating a course requires interaction design. 14
Discover Deliver Design
Client Designer HKU would like an elective for students in the Psychology Department that introduces the field of interaction design. I’ve created a course that hopefully meets their goals. And now I’m presenting this lecture.
Things teachers should care about...
Who are the students? What are their goals? What perceptions and biases do the students have?
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Course Logistics
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Where you can find stuff. 17
ixd.paulchang.com
Course Outline 18
Discover Deliver Design
Course Outline 18
Discover Deliver Design
1
IntroCourse Outline 18
2
Research & Discovery3
Interviews4
Modeling UsersDiscover Deliver Design
1
IntroCourse Outline 18
2
Research & Discovery3
Interviews4
Modeling Users5
Scenarios, Requirements, Frameworks7
Usability Concepts8
Visual DesignDiscover Deliver Design
1
IntroCourse Outline 18
2
Research & Discovery3
Interviews4
Modeling Users9
Evaluation10
Lifecycle11
Presentation5
Scenarios, Requirements, Frameworks7
Usability Concepts8
Visual DesignDiscover Deliver Design
1
IntroCourse Outline 18
2
Research & Discovery3
Interviews4
Modeling Users9
Evaluation10
Lifecycle11
Presentation5
Scenarios, Requirements, Frameworks7
Usability Concepts8
Visual DesignDiscover Deliver Design
1
Intro6
Midterm12
Final ExamCourse Reading 19
Assessment 20
Assessment 20
30% Exams
Assessment 20
Get involved.
Assessment 20
Pull your weight.
Homework & Tutorials 21
Threaded Themes 22
Design of your choice Better note-taking experience Global neighborhood ambassadors Scorekeeper Themes
Threaded Themes 22
Design of your choice Better note-taking experience Global neighborhood ambassadors Scorekeeper Themes 4 Class Homework 2 3 9 5 7 8 Tutorials 1 2 3 4 9 5 7 8 1 2 3 4 9 5 7 8 1
Exams 23
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Midterm12
Final2
Research & Discovery3
Interviews4
Modeling Users9
Evaluation10
Maintenance11
Presentation5
Scenarios, Requirements, Frameworks7
Usability Concepts8
Visual Design1
Intro24
Semester Project
Questions?
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Break Time 26
What we expect of you...
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Be curious.
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Be empathetic.
Be optimistic.
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Be a designer.
“Design Thinker”
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“The central tenet of design thinking, isn't one of aesthetic or utility, but of empathy and human observation. Be empathetic... Try to understand what people really value. Doing that will lay the foundation for more intuitive designs.” David Kelley IDEO & Institute of Design, Stanford University
Love your experiments.
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Joy is the engine of growth. Exploit the liberty in casting your work as beautiful experiments, iterations, attempts, trials, and errors. Take the long view and allow yourself the fun of failure every day. Bruce Mau Bruce Mau Design, Incomplete Manifesto for Growth
Interaction Design and the Overall User Experience 34
Interaction Design
Design of the behavior of products, environments, systems, and services so that they are useful, usable and delightful.
Behavior Interaction Designers Content Information Architects Copywriters Animators Sound designers Form Industrial Designers Graphic Designers
Machine’s should be friendly to humans. 35
Hi! Hey.
Machines should communicate in human terms. 36
Machines should help reduce human error. 37
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Three levels of design aspiration
Accommodate users’ cognitive limitations Address users’ needs and goals Influence people’s behavior and tendencies
Interaction designers accommodate people’s cognitive limitations. 39
Interaction designers accommodate people’s cognitive limitations. 39
We’ve removed you from our mailing list. Translation
Interaction designers address people’s personal needs and goals. 40
Physiological Safety Love & Belonging Esteem Self-actualization
Business or Personal?
Interaction designers influence behavior and tendencies. 41
Activity Tracker - fitbit.com
Interaction designers influence behavior and tendencies. 42
Volkswagen Piano Stairs - TheFunTheory.com
Design Models
Rational Action-centric
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Rational Design Model
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The design process is plan-driven. The design process is understood in terms of a discrete sequence of stages. Designers attempt to optimize a design candidate for known constraints and
Action-Centric Model
The design process is improvised. No universal sequence of stages is apparent – analysis, design and implementation are contemporary and inextricably linked. Designers use creativity and emotion to generate design candidates.
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Two Design Processes
Goal-directed Design Human-centered Design
Goal-Directed Design
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Research users and the domain Modeling users and use context Requirements definition of user, business, and technical needs Framework definition of design structure and flow Refinement
form, and content Support development needs
To be at work.
To drive to work.
Human-centered Design
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The rational-action design spectrum 50
RDM ACM
Design! Design! Discover! Discover! Deliver! Deliver!
For next week...
Research and Discovery Getting to Know Your Users Reading, homework assignment No tutorial Start thinking of ideas for the semester project
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