Human Robot Interaction in older adults with Mild Cognitive Impairments
Eleonora Zedda ~ University of Pisa and ISTI-CNR eleonora.zedda@phd.unipi.it
Interaction in older adults with Mild Cognitive Impairments - - PowerPoint PPT Presentation
Human Robot Interaction in older adults with Mild Cognitive Impairments Eleonora Zedda ~ University of Pisa and ISTI-CNR eleonora.zedda@phd.unipi.it Outline Motivation Cognitive Degeneration Mild Cognitive Impairments Socially Assistive
Eleonora Zedda ~ University of Pisa and ISTI-CNR eleonora.zedda@phd.unipi.it
Motivation Cognitive Degeneration Mild Cognitive Impairments Socially Assistive Robots First study Preliminary Results Future Works
Motivation-Aging of Italian Population
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Average Age
Motivation-Aging of Italian Population
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Average Age
Average Age 2017
Degeneration in cognitive and physical domain Gap health system Increased number of caregivers Assistive technologies
Motivation
Cognitive decline normal age Mild Cognitive Impairments (MCI) Alzheimer's disease
Cognitive Degeneration
Dementia Predementia Preclinical Asymptomatic stage Severe cognitive degeneration Middle cognitive degeneration
completion of complex tasks reduced coordination of brain activity performance of different cognitive domains (attention, memory, ..) maintain their independence during the activities of daily living Mild Cognitive Impairments Predementia
Cognitive Degeneration
The MCI people are at high risk of dementia; every year about 10% of MCI people progress to dementia
Mild Cognitive Impairments
Assistive technologies Reducing the incidence of dementia. Cognitive and physical training Improve cognitive performance Intervene as soon as possible
MCI Interventions
Assistive technologies paper-based material Assistive technologies computer-based support
Assistive Technologies
Providing assistance and achieving measurable progress in convalescence, rehabilitation, learning
Socially Assistive Robotics(SAR)
More engagement Different type of interaction (voice, gesture, …) Fill the gap between current healthcare and self-care Users did not experience any anxiety
Benefit SAR
Features helps the user to facilitate the interaction with the robot Secure environments
HIIS Laboratory ISTI-CNR collaboration with Institute of Neuroscience-CNR Investigate how seniors with MCI relate and perceived a cognitive game accessed through a humanoid robots, as a part a training program aimed to improve their cognitive status 12 Session at CNR Test
Goal Stages
Familiarization with devices
Session
First study
14 participants (average age 75.3) with MCI Low level of computer experience (UES, demographic and computer experience questionnaires)
First study- Familiarization
Picture taken by our group during the familiarization with the robot at the Institute of Neuroscience of CNR
First study-Test
User Engagement Scale questionnaire
Questionnaire
Demographic questionnaire Computer experience questionnaires
Groups
Tablet (control group) Pepper Robot
Picture taken during the Pepper Session
Interaction is one of the key features of the Pepper robot’s capabilities Robot developed by Softbanks robotics Different laser sensors, cameras, tactile and movement sensors Tablet
Pepper Robot
First Study – Test set up
Cognitive Training Domains Memory
Music Quiz 15 songs of 20 seconds each Recognize singer and song retrograde memory (known songs) anterograde memory (unknown songs) autobiographical memory (known songs evoke personal memories) attention, memory, reasoning
First study
Ionic Python
Game - App
Connection Receives events Pepper controller Game
Game - Example
Timer Singer
Wrong answer Expired time Question
Game - Ionic App
Adaptive Feedback Tablet
Changes depending on the answer chosen
Game Feedback
Adaptive Feedback Answer Robot
Voice Visuals Changes depending on the answer chosen Voice Visuals Animation Coloured led Sounds
Game Feedback
Positive feedback Negative feedback
Data still under analysis Talked about the game after the training session and with persons external to the programme “Pepper you are so cute” Robot perceive as a friends and describe it in a human-like manner “Ciao Pepper, you know…I woke up with back pain and I was deciding whether to come this morning ... I decided to come because I knew I would play with you” Game did not perceive as a tasks but as a stimolous
Preliminary Results
Adaptive behaviour (Reinforcement Learning) Gesture interaction Robot Operating System (ROS) is a set of software libraries and tools that help you build robot applications
Future works
Different training games for different domain (math, logical, ..)
Summary
Motivation of the study linked with the aging of population and the increased of cognitive impairments create a gap in the health system The benefit of the Socially Assistive robot as an Assistive technologies to fill the gap in the health system Develop a cognitive training for elderly with MCI using a Socially Assistive Robot Preliminary results of the project and future works
Calvo, R. A., D’Mello S., et al. (Eds.). (2015). The Oxford Handbook of Affective Computing. Oxford University Press. USA. DOI: 10.1093/oxfordhb/9780199942237.001.0001 Bechade, Lucile, et al. (2019) Towards Metrics of Evaluation of Pepper Robot as a Social Companion for the Elderly. In Advanced Social Interaction with Agents. Lecture Notes in Electrical Engineering, 89-101. Springer, Cham. DOI: https://doi.org/10.1007/978-3-319-92108-2_11 Pino, Olimpia, et al. (2019) The Humanoid Robot NAO as Trainer in a Memory Program for Elderly People with Mild Cognitive Impairment. International Journal of Social Robotics, 1-13. DOI: https://doi.org/10.1007/s12369-019-00533-y Pandey, A.K., and Gelin, R. (2018) A Mass-Produced Sociable Humanoid Robot: Pepper: The first Machine of Its kind, IEEE Robotics & Automation Magazine. 25(3), 40-48, DOI: 10.1109/MRA.2018.2833157 Broekens, J., and Chetouani. (2019) “Towards Transparent Robot Learning through TDRL-based Emotional Expressions. IEEE Transactions on Affective Computing. DOI: 10.1109/TAFFC.2019.2893348
References