instAdvising: Advising in a Time of Instant Gratification Presented - - PowerPoint PPT Presentation

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instAdvising: Advising in a Time of Instant Gratification Presented by: Jessie Karner Assistant Director of Academic Advising Worcester Polytechnic Institute Who Am I? Jessie Karner Assistant Director of Academic Advising- Worcester


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instAdvising: Advising in a Time

  • f Instant Gratification

Presented by: Jessie Karner Assistant Director of Academic Advising Worcester Polytechnic Institute

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Who Am I?

  • Jessie Karner
  • Assistant Director of Academic Advising- Worcester Polytechnic

Institute

  • Worcester Polytechnic Institute
  • Located in Worcester, MA
  • High achieving students from around the region, country, and globe
  • Four- Seven Week Terms
  • Primarily STEM Focused
  • Problem solvers
  • Theory and Practice are our two pillars
  • Constantly evolving
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Who Am I?

  • Jessie Karner
  • Assistant Director of Academic Advising- Worcester Polytechnic

Institute

  • Assistant Director of Academic Advising
  • Academic Advising Caseload
  • Academic Coaching
  • Supervisor of Community Advisor Staff
  • Works specifically with first year and incoming students
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Who Am I?

  • Jessie Karner
  • Assistant Director of Academic Advising- Worcester

Polytechnic Institute

  • A person outside of work
  • Wrestling Team Manager
  • Marathoner
  • Friend/Sister/Daughter
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Who Am I?

  • Jessie Karner
  • Assistant Director of Academic Advising- Worcester

Polytechnic Institute

  • A person outside of work
  • Becoming “Old”
  • Millennial
  • “Every generation imagines itself to be more intelligent than the one

that went before it, and wiser than the one that comes after it.” – George Orwell

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What are we going to do today?

  • A LOT!
  • Think like your students- in your packets you’ll find index cards where you can

react as the presentation goes on

  • Gen Z Goes to College
  • Impetus
  • Instant Gratification
  • Generation Z
  • The Good, Bad, and Ugly of Instant Gratification
  • Theory and Practice for the Advisor
  • Activity to Use with Your Students
  • Questions and Sharing of Best Practices
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Impetus

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Impetus

  • Students in higher education are evolving
  • The arrival of Generation Z is real
  • Generation Z is empowered with Information and Communication
  • ¾ of AP and NWP teachers surveyed believe that online search

engines have led students to expect to find information they need quickly, and with little effort

  • Email phenomenon
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Impetus

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Impetus

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Impetus

  • Students in higher education are evolving
  • The arrival of Generation Z is real
  • Generation Z is empowered with Information and Communication
  • ¾ of AP and NWP teachers surveyed believe that online search

engines have lead students to expect to find information they need quickly, and with little effort

  • Email phenomenon
  • Expect access to everything 24/7. “This may manifest itself as a middle of the

night message to an instructor about an assignment due first thing in the morning,

  • r to a supervisor.” (p. 28, Seemiller & Grace).
  • Instant Gratification
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What is Instant Gratification?

  • The need to experience fulfillment without any sort of delay or

wait (Taubenfield)

  • 78% of Gen Z teenagers have a smartphone before coming to

college (Seemiller & Grace)

  • How does it manifest?
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What is Instant Gratification?

  • How does it manifest?
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Who is Gen Z?

  • Born 1995-2010
  • World has been completely shaped by the internet
  • Digital Natives/ iGeneration
  • Will make up ¼ of the world’s population by 2020
  • Most racially diverse generation to date
  • Our college students now…
  • Were in kindergarten or younger when 9/11 happened
  • They have only truly seen two presidents in action (Obama, Trump)
  • They have always known a world when the US is at war
  • Have always had “smart phones” as options in their lives
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Who is Gen Z? (Continued)

  • Generation Z is the most connected generation to date,

and this includes to their parents

  • Incredibly influenced by their parents
  • Most Gen Z parents would identify as Generation X
  • Generation X has lived through a lot of crisis and scandal, and

mostly as adults- enron scandal, dot-com bust, 2008 financial crisis

  • This has shaped Generation X to have to come up with back up plans, and

thus socialized generation Z to think of backup plans

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Who is Gen Z? (Continued)

  • Loyal
  • Compassionate
  • Thoughtful
  • Open-Minded
  • Responsible
  • Determined
  • We-Centric
  • “[They] see problems, but want to find solutions, and [they] know

how to wield their tools to do so.” (p. 7, Seemiller & Grace)

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Instant Gratification- The Good, The Bad, and The Ugly

The Good

Advancements for education in digitization and gamification Always known a world with 24/7 access to everything Entrepreneurial Mindset Peer to Peer help through sharing apps Self-confidence that they can change the world They find ways to keep up with others, and they are able to get new knowledge and share their expertise all the time Constant learners

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Instant Gratification- The Good, The Bad, and The Ugly

The Good

 Advancements for education in digitization and gamification  Always known a world with 24/7 access to everything  Entrepreneurial Mindset  Peer to Peer help through sharing apps  Self-confidence that they can change the world  They find ways to keep up with

  • thers, and they are able to get

new knowledge and share their expertise all the time  Constant learners

The Bad

Indicate that they are connected online 10 hours a day Social media allows them to tell their stories, find information, share opinions, get advice, and stay up to date– allows them to paint their best selves

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Instant Gratification- The Good, The Bad, and The Ugly

The Bad

 They want to be in the know and are connected at all hours of the day  Because of this they are less likely to unplug at 5:00, and they feel less tied to structure  More than 70% of children age 8 and under have used a mobile device for some type of media activity based on a Common Sense Media Parents Survey in 2013. Additionally, 38% of children under 2 have done the same.  Dr. Ramesh Sitaraman- UMASS Amherst: Conducted a study having to do with when people will leave videos with a delay. Within 2 seconds some will leave. By 40 seconds you have lost 1/3 of audience  Shorter attention spans- it has decreased by half in 10 years, and students are trying to jump from screen to screen, conversation to conversation  Text, e-mail, messaging, social-media all from one location. Phones are the number 1 platform used to connect with others

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Instant Gratification- The Good, The Bad, and The Ugly

The Ugly

 Increased procrastination- take information as they hear it  “The promise of technology was that it would make us master’s of time. It has, ironically, made us into time’s slaves.” –Professor Harold Schweizer  In a 2014 Bucknell University Article a college senior said “It’s crack, it’s an addiction” in regards to checking her phone.  Educators need to compete with addictive behaviors- social media, texting, gaming, cell phones (and incorrect info as students ask their friends for faster response times)  FOMO

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Instant Gratification- The Good, The Bad, and The Ugly

The Good The Bad The Ugly  Advancements for education in digitization and gamification  Always known a world with 24/7 access to everything  Entrepreneurial Mindset  Peer to Peer help through sharing apps  Self-confidence that they can change the world  They find ways to keep up with others, and they are able to get new knowledge and share their expertise all the time  Constant learners

 They want to be in the know and are connected at all hours of the day  Because of this they are less likely to unplug at 5:00, and they feel less tied to structure  More than 70% of children age 8 and under have used a mobile device for some type of media activity based

  • n a Common Sense Media Parents Survey in 2013.

Additionally, 38% of children under 2 have done the same.  Ramesh Sitaraman- UMASS Amherst: Conducted a study having to do with when people will leave videos with a delay. Within 2 seconds some will leave. By 40 seconds you have lost 1/3 of audience  Shorter attention spans- it has decreased by half in 10 years, and students are trying to jump from screen to screen, conversation to conversation  Text, e-mail, messaging, social-media all from one

  • location. Phones are the number 1 platform used to

connect with others

 Increased procrastination- take information as they hear it  “The promise of technology was that it would make us master’s of time. It has, ironically, made us into time’s slaves.” –Professor Harold Schweizer  In a 2014 Bucknell University Article a college senior said “It’s crack, it’s an addiction” in regards to checking her phone.  Educators need to compete with addictive behaviors- social media, texting, gaming, cell phones (and incorrect info as students ask their friends for faster response times)  FOMO

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So, What Do We Do?

  • Can we compete with Instant Gratification?
  • “As generation Z goes to college, it is necessary to understand

how to create learning environments that maximize student’s ability to learn.” (p. 173, Seemiller & Grace).

  • NOPE. It’s a lifestyle, it’s a culture, it’s a thing. Our best bet is to

do two things, find ways to buy into it when we can, and find ways to curb it where we can.

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So, What Do We Do?

  • If you can’t beat ‘em, join ‘em.
  • Know how students are learning, they aren’t enjoying phone calls, they

don’t like email, and they would rather communicate in bite sizes

  • Provide more effective and direct information on our public platforms
  • Be consistent in our information
  • Cross campus collaboration in order to make sure we are following each others leads in our

areas of expertise

  • Share bite sized bits of information, understand the attention spans of our students
  • Give them what they need, no more, no less
  • Don’t sweat the small stuff early on, realize that learning takes time, and in space
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So, What Do We Do?

  • Some really good news, students still value face to face

communication

  • 83% of students said they prefer face to face communication
  • They still focus on having an authentic connection with others
  • They are motivated by not wanting to let others down and making a difference
  • Leadership is one of their core values, something they find important
  • “Leadership is the process of influencing others to understand and agree about what

needs to be done and how to do it, and the process of facilitating individual and collective efforts to accomplish shared objectives.” (p. 152, Seemiller & Grace)

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So, What Do We Do?

  • Relationship building has become more important than ever
  • Generation Z students are looking for all of their relationships to

have a purpose, and they are actively seeking role models who can guide them

  • One Generation Z student discussed the need for more mentors, and that

their mentors can be a vast majority of people

  • Parents
  • Teachers
  • Coaches
  • Peers
  • Fictional Characters
  • Academic Advisors????
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Effective Leadership  Leveraging the capacity of others  Engaging in complex thinking and innovative problem solving  Utilizing a collaborative and interdependent approach  Communicating effectively  Being adaptable  Guiding others to greatness  Being optimistic  Persevering through adversity  Employing honestly and altruism (Seemiller & Grace)

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So, What Do We Do?

  • Become leaders for our students, in addition to advisors
  • If we more wear the leader and mentor hat more often, they are

more likely to respect us, and increase time they are spending with us

  • If one student has a good relationship with you, another is more likely

to as well. They are CONSTANTLY communicating, remember to use students as your guides and your advantage

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Face to Face Caring Relationships Be Transparent Connect Passion to Practice Create Opportunities for Problem Solving

instAdvising: Flexibility

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instAdvising

 Set up face to face meetings with your students, even if at times you don’t find them to be necessary  Start each meeting with an authentic- how are you?  Help students create value based goals  Include families  Ask questions about their lives  Take a genuine interest in their progress

 Tell students your goals of the meeting after asking about theirs so you know you are on the same page  Let them know you’re a person  Teach with students- talk to them about some of the issues they may be having connected to instant gratification, self-sabotaging behavior, etc.  Don’t be all people or all platforms for students, encourage problem solving, and show them how you are solving it  Connect them to someone in another office

 Use each meeting as an opportunity to expand the reach

  • f leadership development

 Add value to your interactions with students  Ask about what their “ideal” situation is, rather than the easiest solution  Focus on leadership development within their field  Ask them to tell you about their favorite course project or assignment  Help students to find the answer, especially if it is at their fingertips  Guide them, don’t do it all yourself  Find the underlying problem with the student before you try to find the solution  Create opportunities for problem solving in any meeting  Embrace phones as a learning tool

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So, What Do We Do?

  • Find ways to meet them where they are
  • Become leaders for our students, in addition to advisors
  • Slow them down in interactions, connect long term and short

term goals

  • Activity
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Activity Debrief

  • Simple to use
  • Slows students down
  • Allows them to connect goals
  • Relationship building
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Questions and Sharing of Best Practices

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Jessie Karner

  • jskarner@wpi.edu
  • Worcester Polytechnic Institute
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References

  • Alsop, R. (2014, July 17). Instant Gratification & Its Dark Side. Retrieved February 05, 2018, from

https://www.bucknell.edu/about-bucknell/communications/bucknell-magazine/recent-issues/summer- 2014/instant-gratification-and-its-dark-side

  • Hreha, J. (2014, July 25). Instant Gratification is Good For You: Lessons for Education. Retrieved November

30, 2017, from http://bigthink.com/wikimind/instant-gratification-is-good-for-you-lessons-for-education

  • Marquis, J. (2016, October 14). Instant Gratification and Education: Strange Bedfellows? Retrieved February

03, 2018, from https://www.onlineuniversities.com/blog/2011/12/instant-gratification-and-education- strange-bedfellows/

  • Miller, J. (2016, November 01). Time to End Students Need for Instant Gratification. Retrieved January 31,

2018, from https://theeducatorsroom.com/stopping-instant-gratification-student-needs/

  • Seemiller, C., & Grace, M. (2016). Generation Z goes to college. San Francisco, CA: Jossey-Bass.
  • Taubenfeld, E. (2018, February 16). The Culture of Impatience and Instant Gratification . Retrieved March 1,

2018, from https://studybreaks.com/culture/instant-gratification/

  • Wiggs, J. (2013, February 02). The growing culture of impatience, where instant gratification makes us crave

more instant gratification - The Boston Globe. Retrieved December 28, 2017, from https://www.bostonglobe.com/lifestyle/style/2013/02/01/the-growing-culture-impatience-where-instant- gratification-makes-crave-more-instant-gratification/q8tWDNGeJB2mm45fQxtTQP/story.html