How do you learn? 1 Nurture Your Library & Grow Community - - PDF document
How do you learn? 1 Nurture Your Library & Grow Community - - PDF document
Building a Learning Communit y: Applying & Learning Web 2.0 Jane Dysart Dysart & Jones Associates OLA, January 2009 jane@dysartjones.com How do you learn? 1 Nurture Your Library & Grow Community Learning Technology &
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Nurture Your Library & Grow Community Learning
- Technology & Web 2.0
- Learning 2.0
- Examples
- Plan
- Ideas
Technology is not going away!
Pew Internet & American Life Project http://www.pewinternet.org/
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Technology is not going away!
75% of American adults use the internet; 78% own a cell phone 62% of young adult users have uploaded pictures to Flickr; 34% of others 58% of online teens have created their own profile on a social network like MySpace or Facebook; and 35% of adults have a profile on a social networking site 39% of online teens have shared their own creations
- nline (artwork, photos, stories, videos); 21% of adults
26% of young adults have worked on web pages or blogs for others, including those for groups they belong to, friends, or school assignments; 13% of adults do this 33% of college students keep blogs & post regularly; 54% read them; adults with blogs 12% & 35% read
Technology is not going away!
57% of online adults have used the internet to watch or download video. 19% do so on a typical day. 74% who have broadband access watch or download videos 28% of young adult internet users have uploaded videos to the web; 14% of adults 83% of online Americans have used the internet to pursue their hobbies; 27% have looked for housing
- nline & according to the NAR over ¾ of home buyers
in the US (77%) have used the net to help in their home search; games (1/2 adults; 4/5 young adults) 19% of online young adults have created an avatar that interacts with others online; adults 6% 60% of online teens use the internet at libraries
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Technology
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Web 2.0 Definition
Tim O Reilly What is Web 2.0
http://www.oreillynet.com/pub/a/oreilly/tim/news/ 2005/09/30/what-is-web-20.html
Platform of participation Web as platform, users participation, collaboration, interactivity, conversations Using content to make connections among people Read/write web with an architecture of participation
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Web 2.0 generally refers to a second generation of services available on the WWW that lets people collaborate and share information online. Wikipedia
- Shared Pictures =
- Shared Knowledge =
- Shared Bookmarks =
- Shared News =
- Shared Videos =
- Shared Everything =
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Web 1.0 vs Web 2.0
Web 1.0 Britannica Online Personal websites Publishing Content management systems Directories, taxonomies Web 2.0 Wikipedia Blogging Participation Wikis Tagging & folksomonies
Pickering Library 2.0 Manifesto
Recognize universe of info culture is changing fast and we need to respond Educate ourselves about today s info culture Recognize libraries change slowly, but will work to expedite Courageous abut proposing new services & new ways of providing services Enjoy excitement and fun of positive change Let go of previous practices if there is a better way Take an experimental approach to change, and be willing to make mistakes Won t wait for something to be perfect before release & use feedback to make changes Avoid making users see things the library way Go where users are, online and physical spaces
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Defining Learning 2.0
Learning is a result of this program
Exploration and Discovery Play, Work and Risk The idea originally came form Stephen Abram (Sirsi/Dynix). He wanted a way to learn new and emerging technologies. He came up with a list of 43 things he wanted to learn about over the next year, specifically related to Web 2.0. Blog, Wiki s RSS feeds etc.. Helene Blowers with PLCMC came up with the formalized curriculum of Learning 2.0 Self paced Self study 23 things
http://stephenslighthouse.sirsi.com/
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23 Learning 2.0 Things
Week 1: Introduction Week 2: Blogging Week 3: Photos & Images Week 4: RSS & Newsreaders Week 5: Play Week Week 6: Tagging, Folksonomies & Technorati Week 7: Wikis Week 8: Online Applications & Tools Week 9: Podcasts, Video & Downloadable audio
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SirsiDynix Session -- Free
Helene Blowers Technology Director, Public Library of Charlotte and Mecklenburg County Learning 2.0 : Make "play" your New Year's resolution Jan 09, 2007 http://sirsidynixinstitute.com/seminar_page.php? sid=74
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Popular Learning Tool
- 85,000 library workers worldwide
- 45 countries
- 18 languages
Learning 2.0 Libraries
- York City Library 2.0 Exploration
23Things Remixed for Nonprofits 23 Things to Learn St Michael's Learning 2 OCLS Learn 2.0 California School Library Learning 2.0 ECU Library Learning 2.0 NC Government Libraries - Learning Web 2.0 RCPL » 2.0 Project Timeline School Library Learning 2.0 Ultimo College Library -Learning 2-0 KCLS Learning 2.0 - 27 Things
23 Ting: Vekommen
Bayside Online Learning MSB-bloggen » Introduktion Learning 2.0 @ Mac GCPLS Social Networking Contest gcplswiki » Contest Outline TBLC Library 2.0 Challenge Maryland Libraries Learning 2.0 CARL Web Learning 2.0 Yarra Plenty Online Learning PVLD Learning 2.0 SJPL & SJUL Learning 2.0 LCPL's Learning 2.0 MRRL Learning *Library* 2.0
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Best Practices in Learning 2.0
- Don
t confuse learning with training
- Design the program for late bloomers
- Allow participants to blog anonymously
- Use 1.0 methods to continually
communicate
- Focus on
discovery & offer challenges
- Encourage staff to work together
Best Practices in Learning 2.0
- It
s not about doing IT right
- Practice transparency & enable radical
trust
- Remember your culture and how you want
it to change
- Continually encourage
play
- Consider rewards
they work and focus attention
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Best Practice
- Involve top management team,
director, trustees,
- Demonstrate involvement, respect and
valuing employee learning
- Consider involving users
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Sean Robinson, Information Technology, Allen County Public Library These are the steps we took Educate your decision makers about Learning 2.0 Find others within your
- rganization that are
early adopters. You might have to hunt a little but they are out there! Get permission to move forward Know why you are doing this
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Create a team
Allen County PL Steps
Create a team Stages in project development:
Write vision statement Plan the actions Identify the resources Implement the actions Monitor and review and evaluate Conclude
ACPL Vision Statement
Core Competencies & Learning 2.0 at ACPL: The most important resource to our
- rganization is its staff.
Supporting and encouraging our employees to continue to explore and develop new technological skills is the only way to keep pace with changes that we are experiencing. Our goal is to provide a sustainable program that provides opportunities for staff to increase their skill levels in an open a sharing environment and guarantees them success. We are proposing a plan to build on our existing curriculum and develop it further using the successful model of the Public Library of Charlotte Mecklenburg County (PLCMC). This program is designed with two components Core Competencies and Learning 2.0 Core Competencies are a set of building blocks that staff can use to build and strengthen their existing technology skills. Core Competencies focus on ensuring that everyone has the essential skills to perform their jobs. Learning 2.0 is centered on exploration and discovery. It investigates new and emerging technologies that are affecting the library world. The goal is to expose staff to new tools, encourage play, empower individuals and eliminate fear.
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ACPL Timetable What are the your 23 things? Do you need to have 23 things? How are you going to present this to the staff? What is your launch date? How much time do you need to get your material together? Is there a marketing need? Do you need incentives? Who is going to do what? Will you steal material from other programs or develop content in house? Will you do anything special to launch the program? Are there other groups that need to be educated about this program and do you need their buy-in? Here are the steps we took. We decided there were other groups that we needed to educate about the Learning 2.0 program. We needed to talk to them. The leader of the team took on this challenge. We decided that instead of 23 things we were just going to study 21 things. Beg, borrow, steal, invent! We set a deadline for this project. Set milestones. Defined victories and celebrated! We then divided up the 21 things amongst the team members.
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ACPL 21 things
: 1.Read the blog about this Learning 2.0 program
: 2.Read 7 habits of lifelong learners : 3.Check out ACPL blogs and make a post to each : 4.Setup your own blog to track your progress in this program : 5.Check out Flickr and view ACPL images : 6.Study ACPL Sook and Book Wall as mashup examples : 7.Setup an RSS Reader : 8.Add ACPL Blogs as well as other favorites to your RSS Reader : 9.Read about Web 2.0 and Library 2.0 and blog your thoughts : 10.Play with an online image generator : 11.Roll your own search tool with Rollyo : 12.Learn about tagging and discover Del.icio.us : 13.Explore Technocrati and learn how tags work with blogs : 14.Use LibraryThing to catalog your own collection : 15.Explore MySpace : 16.Learn about Wikis and how libraries are using them : 17.Check out the AskACPL wiki and add an entry : 18.Check out the Web 2.0 award winners and pick a tool to explore : 19.Explore YouTube and check out the ACPL videos : 20.Explore podcasts and check out NEIRRS podcast : 21.Summarize and reflect on your experiences in your blog
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What we did to market Learning 2.0 Buttons T-Shirts License to Play Tools that are free Collaborative wiki tool Audacity Free software for creating podcasts Wink: Free software for creating screen casts http://www.pbwiki.com http://download-audacity.org http://www.debugmode.com/wink
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Why Learning 2.0?
Why Learning 2.0?
People are expensive, technology is cheap!
Another SDI Session
- Christine Mackenzie Chief Executive
Officer, Yarra Plenty Regional Library
- Hopping into Library 2.0 : Experiencing
Lifelong Learning
- Feb 05, 2007
- http://www.sirsidynixinstitute.com/seminar
_page.php?sid=75
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Resources
PLCMC Learning 2.0 Blog http://plcmcl2-about.blogspot.com/ 43 Things I might want to do this year Information Outlook (Feb. 2006) by Stephen Abram
http://www.findarticles.com/p/articles/mi_m0FWE/is_2_1 0/ai_n16133338
Yarra Plenty Online Learning http://yarraplentyonlinelearning.blogspot.com/20 06/09/learning-20-begins.html
Resources
Special Libraries Association, Innovation Lab
- a place where you can play and discover uses
for the latest emerging technologies.
- variety of Web 2.0 software learning tools to
help you become more business savvy and technologically adept.
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Learning 2.1
Helen Blowers latest PLCMC innovation Learning 2.1: Explore... Discover... Play! is the continuation of Learning 2.0 http://explorediscoverplay.blogspot.com/ Mashing up 21st century skills with lifelong learning Requested by staff very often. It is an ongoing list of
- things
with guest bloggers rotating and taking the helm each month as Learning Guides. There is a public Learning 2.1 Ning network as well as a Learning 2.1 Wiki; http://explorediscoverplay.ning.com/
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Communities
- Mar 08, 67 million (MySpace 110)
- Jan 09, 150 active monthly users
- Top 3 countries: UK, US, Canada
- 55K regional work-related, collegiate & high
school networks
- Groups: SLA 1497, Librarians & Facebook
4497, Lib 2.0 5081, NextGen Librarians 2537
- Obama phenomena
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Learning Opps
- K-12, colleges, universities, continuing
- Half (48%) of tech users need help from
- thers in getting new devices and services
to work, and many experience tech
- utages when there is a glitch with their
home internet connection, computer, or cell phone. Coping with these failures is a hassle for many tech users and helps to distance them from technology use.
Learning Together: Libraries & Communities
Blogs: finding information, commenting, creating your own community history, sports, book clubs RSS: to manage the information flow Flickr: community highlights, history Wikis: community experts (young & old) and resources Social Networking sites; community Ning
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http://ihcpl.blogspot.com/
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A Revolution in Learning
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It s all about . . .
- Exposing yourself & your community to
new tools
- Encouraging PLAY
- Empowering individuals
- Expanding the knowledge toolbox
- Eliminating FEAR