H1 FY14 Earnings presentation
November 12, 2013
H1 FY14 Earnings presentation November 12, 2013 Yves Guillemot, - - PowerPoint PPT Presentation
H1 FY14 Earnings presentation November 12, 2013 Yves Guillemot, President and Chief Executive Officer Alain Martinez, Chief Financial Officer Jean-Benot Roquette, SVP Investor Relations D I S C L A I M E R This statement may contain
H1 FY14 Earnings presentation
November 12, 2013
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This statement may contain estimated financial data, information on future projects and transactions and future business results/performance. Such forward-looking data are provided for estimation purposes only. They are subject to market risks and uncertainties and may vary significantly compared with the actual results that will be published. The estimated financial data have been presented to the Board of Directors and have not been audited by the Statutory Auditors. (Additional information is specified in the most recent Ubisoft Registration Document filed on June 25, 2013 with the French Financial Markets Authority (l’Autorité des marchés financiers)).
D I S C L A I M E R Yves Guillemot, President and Chief Executive Officer Alain Martinez, Chief Financial Officer Jean-Benoît Roquette, SVP Investor Relations
AGENDA
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POSITIONED TO BE A NEXT-GEN WINNER H1 H2 & FY14 FY15
OPEN WORLDS, EVER-MORE DOMINANT
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in action-driving in action-adventure in RPG in FPS
OPEN WORLDS, EVER-MORE DOMINANT
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OPEN WORLDS,
an IDEAL vehicle to implement the DIGITAL BREAKTHROUGHS
WHY OPEN WORLDS ARE SO APPEALING
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They ARE playing FIELDS
SYSTEMIC and COOP/SOCIAL at their
BEST
Player is FREE to define his experience and how he interacts with friends LOW BARRIERS to entry as players play at their OWN RYTHM
FLEXIBLE by essence EASIER to integrate UGC and
to allow for PERSONNALIZED
CONTENT
MASTERING
SKILLS
HIGH
QUALITY
games
MAJOR
production
CAPACITY
WHAT’S NEEDED TO WIN NEXT GEN?
REGULAR
releases of
OPEN WORLDS
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proven organization
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DEVELOPERS UBISOFT IS READY: MAJOR PRODUCTION CAPACITY
UBISOFT IS READY: HIGH QUALITY GAMES
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best rated titles
Average Rating at
85
Based on Metacritic average ratings, all platforms included (exc. Wii & WiiU), as of November 08, 2013
Last 23 consoles titles Average Metacritic Developpers
1 GTA 5 97 TTWO 2 Rayman Legends 90 Ubisoft 3 Rocksmith 2014 88 Ubisoft 4 Diablo III 87 Activision 5 NBA 2K14 86 TTWO 6 FIFA 14 86 EA 7 Assassin's Creed 4 85 Ubisoft 8 Lego Marvel Super Heroes 84 Warner 9 Skylander Swap Force 84 Activision 10 Battlefield 4 83 EA 11 Splinter Cell's Blacklist 83 Ubisoft 12 NHL 14 81 EA 13 Saints Row IV 81 Deep Silver 14 Just Dance 2014 79 Ubisoft 15 Madden NFL 25 78 EA 16 PES 14 78 Konami 17 WWE 2K14 77 TTWO 18 Call of Duty Ghosts 75 Activision 19 Disney Infinity 75 Disney 20 Batman: Arkham Origins 74 Warner 21 Beyond: Two Souls 71 Quantic Dream 22 The Bureau: Xcom Declassified 68 TTWO 23 Lost Planet 3 60 Capcom
CREATE MASSIVE
Ubisoft has been preparing for this
released in 7 years!
HUGE & well COORDINATED
production CAPACITIES
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UBISOFT IS READY: REGULAR RELEASES OF OPEN WORLDS
Ubisoft has been preparing for this LEVERAGING the EXPERIENCE accumulated over the last 4 YEARS Free to play – mobile – Facebook –
the Online & Social
BREAKTHROUGHS
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UBISOFT IS READY: MASTERING OF THE DIGITAL SKILLS
LEVERAGING
the EXPERIENCE
Accumulated over the last 4 years
ANALYTICS
ALGORITHMS
BIG DATA 24/24 SERVERS
ACQUISITION ENGAGEMENT MONETIZATION BILLING STRUCTURE COMMUNITY MANAGEMENT
FREE TO PLAY
DIGITAL DISTRIBUTION CROSS PLATFORMS DIGITAL MARKETING
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KPIs
UBISOFT IS READY: MASTERING OF THE DIGITAL SKILLS
NEXTGEN : THE BEST OF CONSOLES AND ONLINE ENTERTAINMENT
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N°1 – Watch Dogs N°2 – The Division Best Action Game – Watch Dogs Best New Franchise – The Division Best Racing Game – The Crew
WatchDogs - The Crew - The Division
Massive open world games that deeply and seamlessly integrate online and social innovations into their gameplay
"The Division. How Ubisoft is making the Next Generation’s hottest project"
EXPAND THE VISIBILITY OF OUR BRANDS
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Estimated 100 MILLION
*Cost per acquisition
AGENDA
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POSITIONED TO BE A NEXT-GEN WINNER H1 H2 & FY14 FY15
H1 Sales : 293 M€, +5% (+8% at constant exchange rates) Driven by back-catalog sales and digital Back-catalog : 113 M€, +16%
Solid sales from Far Cry 3 and Assassin’s Creed 3
Digital : 71 M€, +29%
24% of total sales Driven by digital distribution, sale of items and DLCs
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H1 FY14 : Sales
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H1 FY14 : Financial summary
Gross margin flat at last year high level 69%
Supported by better back-catalog + solid digital gross margins
Non-IFRS Operating Loss : (98) M€ vs (58,2) M€
A 42 M€ increase in R&D due to higher depreciation of H1 titles + cancellation of projects
Cash flow from operations : stable at (144,8) M€
Reduced gap between R&D investments and R&D charges
some expenses related to the Q3 titles were moved to fiscal Q3.
H1 FY14 : Non-IFRS P&L
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€ million, except for per share data
H1 2013-14 H1 2012-13
% % Sales 293,3 279,2 Gross profit 202,2 68,9 192,7 69,0 R&D expenses (138,9) (47,4) (96,8) (34,7) Selling expenses (123,5) (42,1) (116,8) (41,8) G & A expenses (37,8) (12,9) (37,2) (13,3) SG & A expenses (161,3) (55,0) (154,0) (55,2) Non-IFRS operating income (98,0) (33,4) (58,1) (20,8) Net Financial Income (2,4) (2,1) Income Tax 38,2 22,2 Non-IFRS Net Income (62,1) (38,1) Non-IFRS Diluted EPS (0,59) (0,40) Nbr of shares fully diluted (000) 104 508 95 897
cancellation of projects
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H1 FY14 : R&D
€ million
H1 2013-14 H1 2012-13
Depreciation of in-house software-related production 107,8 61,4 Depreciation of external software-related production and licenses 6,2 7,9 Royalties 9,7 12,8 Non Capitalized R&D & others 15,2 14,8 Total R&D depreciation and royalties 138,9 96,8 Capitalized in-house software-related production 189,8 171,5 Capitalized external software-related production and licenses 18,7 19,5 (excluding future commitments) Royalties 9,7 12,8 Non Capitalized R&D & others 15,2 14,8 Total development investment 233,3 218,5
IFRS Non-Current expenses and income : (12) M€
IFRS Net financial income : 13 M€
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H1 FY14 : IFRS / non-IFRS reconciliation
€ million, except for per share data
H1 2013-14 H1 2012-13
IFRS Adjustment Non-IFRS IFRS Adjustment Non-IFRS Sales 293,3 293,3 279,2 279,2 Total Operating expenses (407,3) 16,0 (391,3) (339,5) 2,1 (337,4) Stock-based compensation (4,3) 4,3 0,0 (2,1) 2,1 0,0 Non-Current expenses and income (11,7) 11,7 0,0 0,0 0,0 Other operating income and expenses 0,0 0,0 0,0 0,0 0,0 Operating Income (114,0) 16,0 (98,0) (60,3) 2,1 (58,2) Net Financial income 13,4 (15,8) (2,4) 5,1 (7,2) (2,1) Income tax 38,2 0,0 38,2 22,9 (0,8) 22,2 Net Income (62,3) 0,2 (62,1) (32,3) (5,8) (38,1) Diluted earnings per share (0,60) 0,00 (0,59) (0,34) (0,06) (0,40)
H1 FY14 : Cash flows and closing cash position
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investments and R&D charges (94 M€ vs 122 M€ in H1 FY13)
€ million
H1 2013-14 H1 2012-13
Opening cash position 104,5 84,6 Cash flows from operations (144,8) (146,4) Change in WCR (115,9) (98,4) Cash flows from operating activities (260,7) (244,8) Net investment in capital assets (16,3) (10,9) Net free cash flow (276,9) (255,7) Net acquisitions/disposals (3,0) (0,1) Proceeds from issue of capital and other financial flows 36,3 0,7 Disposal of Gameloft Shares 6,0 10,7 Effect of exchange rate fluctuations (8,7) 7,4 Decrease/(increase) in net debt (246,3) (237,0) Closing cash position (141,8) (152,4)
AGENDA
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POSITIONED TO BE A NEXT-GEN WINNER H1 H2 & FY14 FY15
FY14 : TARGETS
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Sales : 995 M€ 1 045 M€ Non-IFRS Operating Loss : (70) M€ (40) M€ Q3 sales : between 500 M€ and 540 M€
ASSASSIN'S CREED 4 BLACK FLAG, ANOTHER MAJOR ENTRY IN THE FRANCHISE
““Black Flag’s world is built to amaze. The fantasy it delivers sets new benchmarks for open-world gaming” Edge, Nov. 2013
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The best rated Christmas title PS4, XboxOne, 360, PS3, WiiU, PC Lead/Associate studios : Montreal – Annecy – Singapore Quebec City – Sofia – Bucharest
“The most ambitious AC game in years, an incredible adventure by any standard” Gamespot, Nov. 2013
CASUAL: MANAGING THE TRANSITION
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Casual over 20% of total FY14 sales Great business : 7 very profitable years for Ubisoft Committed and adaptative approach Next generation to bring back casual gamers to living room
FISCAL Q4 : SOUTH PARK + RE-ORDERS OF NEXTGEN SKUS
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FY14 DIGITAL/ONLINE : BROADER DISTRIBUTION AND STRONGER LINE-UP
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DIGITAL DISTRIBUTION PC FREE-TO-PLAY, eSPORT MOBILE & CONSOLE DIGITAL (Paymium & Free to Play) + DLCS FROM CONSOLES & PC GAMES
AGENDA
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POSITIONED TO BE A NEXT-GEN WINNER H1 H2 & FY14 FY15
FY15 : A significantly stronger line-up
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Calendar 2014 : consoles market expected to grow again Much stronger line up for Ubisoft (franchises and new brands) Starting in Q1 with Watch Dogs Non-IFRS Operating Income : minimum 150 M€
"We believe that our major production capacity, strong of a network of 26 international studios and
with our lead and associate
with an enhanced pipeline of increasingly high quality franchises and new IPs. We will be able to release
regularly, providing solid visibility on
streams.
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All that, combined with the Open-World and Online expertise/know-how that we have been growing steadily internally make us believe that we will benefit disproportionally from the arrival of the new generation and from the continued growth of the online market" Yves Guillemot, Ubisoft CEO
KEY LEARNINGS
FRANCHISES = LG TERM VISIBILITY KEY FACTORS OF SUCCESS – Quality – Regular Releases – Deep Production Capacity NEW CYCLES = OPPORTUNITY FOR NEW BRANDS
CURRENT GEN KEY SUCCESS FACTORS : QUALITY & REGULAR RELEASES
Physical retail sales : NPD, GFK
Cumulated WW Sales (value) XBOX360 / PS3 / WII / PC 2005-2012 (8 years) Publishers
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CALL OF DUTY ACTIVISION BLIZZARD F
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MARIO NINTENDO F
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FIFA SOCCER EA F
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WII FIT* NINTENDO NB
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ASSASSIN'S CREED UBISOFT NB
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GUITAR HERO* ACTIVISION BLIZZARD NB
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HALO MSFT F
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MADDEN NFL EA F
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THE SIMS EA F
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NEED FOR SPEED EA F
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BATTLEFIELD EA F
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JUST DANCE UBISOFT NB
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ROCK BAND EA NB
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MARIO KART WII NINTENDO F
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LEGO TELLTALE NB
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GRAND THEFT AUTO TAKE-TWO F
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WORLD OF WARCRAFT ACTIVISION BLIZZARD F
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WWF/WWE THQ F
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ELDER SCROLLS BETHESDA F
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SONIC SEGA F
1 BRAND IN THE TOP 5 ! 2 BRANDS IN THE TOP 12 ! 2 OF THE 4 BIGGEST NEW IPS !
*includes hardware
Far Cry – Watch Dogs – The Division – The Crew strong contenders for Next-Gen top 20
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F: Franchise NB: New Brands
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A highly committed, growing audience > 1 billion people
On consoles On PC, mobile, tablet (Free to Play model)
Social interactions
Value added for player
Multi-screens gaming Item based model
Grow ARPU and each brand’s profitability Ubisoft’s benefits
Drive players acquisition Increase players engagement & therefore monetization Expand to new territories (Asia, Turkey…) and to new platforms (mobile, tablet) Direct relation with player = knowledge (through analytics)
LONG TERM OPPORTUNITIES FOR OUR CORE AND CASUAL BRANDS
SYSTEMIC LOW BARRIERS ANALYTICS =
GAMEPLAY & SOCIAL TO ENTRY PERSONALIZED EXPERIENCE
BREAKTHROUGHS (details in appendices)
COOP
ONLINE & SOCIAL
USER GENERATED CONTENT
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The BEST and MOST LUCRATIVE online games are built on SOLID SYSTEMIC FOUNDATIONS
COMMON RESOURCES for INFINITE
entertainment combinations
SYSTEMIC
LOWER development COST per hour played
ONLINE & SOCIAL
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PROGRESS and interact WITH FRIENDS
Requires Updates in real time (things 360 & PS3 could not do)
COOP
Players COME BACK REGULARLY to the world Players spend MORE TIME playing LOWER the COST Per Acquisition (CPA)
ONLINE & SOCIAL
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TRY for FREE and KEEP
your PROGRESS when you start to PAY
LOW BARRIERS TO ENTRY
Seamless & FRICTIONLESS ACCESSIBLE to non gamers Asynchronous, an EASY ACCESS to MULTIPLAYER COOL ASYNCHRONOUS,
WHENEVER with your FRIENDS
ULTRA-ACCESSIBLE :
ONLINE & SOCIAL
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MORE CONTENT
ENHANCED
MODING & UGC due to cross platform SHARING & to ALWAYS ON
UGC CREATORS become
SUPER AMBASSADORS
(Lower Cost Per Acquisition)
INCREASES LIFESPAN
ONLINE & SOCIAL
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KNOW PLAYERS (profile, what they play, what interests them most), track their sessions
= Offer CONTENT that MEETS their NEEDS
ANALYTICS
STRONGER
RELATIONSHIP with gamers a PERSONNALIZED experience increases ENGAGEMENT and RETENTION
TARGETED
MARKETING
ONLINE & SOCIAL
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