Guided Pathways Launch Summit Design Thinking for Guided Pathways - - PowerPoint PPT Presentation

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Guided Pathways Launch Summit Design Thinking for Guided Pathways - - PowerPoint PPT Presentation

Guided Pathways Launch Summit Design Thinking for Guided Pathways January 15, 2020 Education Design Lab Think Like Think Like a Futurist! a Futurist! (15 minutes) (15 minutes) Education Education Design Lab Think Like a Futurist Think


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Guided Pathways Launch Summit

Design Thinking for Guided Pathways January 15, 2020

Education Design Lab

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Education Education Design Lab

Think Like Think Like a Futurist! a Futurist!

(15 minutes) (15 minutes)

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Education Education Design Lab

Think Like a Futurist Think Like a Futurist-

students

  • ther

stakeholder

Guided Pathways

Values Impacts Challenges Opportunities Unintended Consequences Values Impacts Challenges Opportunities Unintended Consequences

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Education Education Design Lab

Think Like a Futurist Think Like a Futurist

Guided Pathways

Values Impacts Challenges Opportunities Unintended Consequences

Scenario: Imagine 10 years into the future Scenario: Imagine 10 years into the future after successful implementation of Guided after successful implementation of Guided Pathways on your campus. Pathways on your campus. Start with your students. When it comes to Guided Pathways (one sticky per area) (one sticky per area):

  • Impact

Impact - What impact do you see for this stakeholder?

  • Challenges

Challenges- What are

  • ngoing/continue challenges this

stakeholder might face?

  • Unintended Consequences

Unintended Consequences- What are some of the unintended consequences

  • Opportunities

Opportunities - What are some

  • ngoing opportunities?
  • Value

Value - What do guided pathways offer that we currently do not offer this stakeholder?

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Education Education Design Lab

Welcome & Welcome & Introductions Introductions

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Education Education Design Lab

Your Lab Team

  • Dr. Leslie Daugherty

Education Designer

Sammie Oputa Sammie Oputa

Executive Assistant + Design Associate

Binh Thuy Do

Education Designer

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Education Education Design Lab

About the Lab About the Lab

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Education Education Design Lab

Education Education Design Lab

We co-design, test and build higher education models to better address affordability, relevance, and portability in a rapidly changing knowledge economy. We are focused

  • n underserved communities and the persistent workforce
  • ready gap.

Our partners: Our partners:

100 100 5 60 60

Universities and Colleges Universities and Colleges Majority of them serve Majority of them serve ”new traditional” students ”new traditional” students Employers Employers Ecosystems (states, Ecosystems (states, systems, cities) systems, cities)

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Education Education Design Lab

Designing Post Designing Post-Secondary Secondary with with the “New Majority” of Learners the “New Majority” of Learners

employers employers institutions institutions

learners learners

Underrepresented + Low Income Populations Non-Degreed Adults Single Moms Transfer Students Front-Line Workers

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Education Education Design Lab

The TheDesign Question Design Question

institution institution -centric centric

In a DIY world, how might we In a DIY world, how might we ensure that higher education ensure that higher education innovation innovation reduces, and not reduces, and not increases, the equity gap? increases, the equity gap?

learner learner-centric centric

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Education Education Design Lab

Overview of Overview of the Day the Day

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Session Flow

Design Session Part 1

Morning Session (9:45 am -11:45 am)

  • Think Like a Futurist (

9:45-10:00)

  • Design Thinking Overview (10:00- 10:15)
  • Understand (10:15-11:30)

○ What We Know ○ Student: Persona/Empathy Mapping ○ What Do We Need to Learn

  • Stakeholder Engagement (11:30- 11:45)

Design Session Part 2

Afternoon Session (1:00-2:00 PM)

  • Early Ideation

○ Idea Capture/Convergence (1:00- 1:15) ○ Big Idea Canvas (1:15-1:45)

  • What’s Next

○ Project Teams + Project Mapping (1:45-2:00) Lunch (11:45 AM - 1:00 PM) - Gallery Walk

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Education Education Design Lab

Session Goals Session Goals 1

Understand human-centered design and its application in higher education

2 Apply

design to address user needs in guided pathways implementation + strategic planning

3 Create

  • pportunities

for change + collective impact focused on guided pathways principles

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Education Education Design Lab

Participant Expectations Participant Expectations

  • Stay present and open
  • minded
  • Try to put yourself in the shoes of your

learners as often as possible

  • Learn and experiment with new things
  • Remember that it’s okay to not know or

understand something!

  • Listen to what others are sharing
  • Ask questions
  • Have fun!

To make today’s To make today’s session as session as meaningful meaningful + productive productive as as possible, please... possible, please...

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Your Tool Kit

  • Stickies
  • Sharpie
  • Pen
  • Instructions
  • Notes
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We know that everyone walks in with some excitement and apprehension. We call these things your elephants. Take a minute to think about the elephants you walked in with today, label each with one

  • f the following:

C

  • things that you have control
  • ver

I

  • things that you can influence

A

  • things that you have to accept

Elephants in the Room Elephants in the Room

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Education Education Design Lab

Guided Guided Pathways Pathways

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Education Education Design Lab

Guided pathways is a type of whole-college redesign that refocuses community colleges

  • n helping students earn degrees and prepare

for further education or careers.

  • CCRC
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Education Education Design Lab

Guided Pathways Guided Pathways

Vision Vision

A system that advances A system that advancesracial, social, and economic justice racial, social, and economic justice by achieving equitable student aspiration, access, by achieving equitable student aspiration, access, economic progress, and educational and career attainment. economic progress, and educational and career attainment.

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Education Education Design Lab

Guided Pathways Guided Pathways 1

Mission Mission

Create an Create an equitable system equitable system that prepares ALL learners to that prepares ALL learners to engage in diverse society and workforce, achieve engage in diverse society and workforce, achieve economic mobility through educational attainment, and economic mobility through educational attainment, and contribute to a socially just society. contribute to a socially just society.

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Guided Pathways Guided Pathways 2

Values Values

Equity and Social Justice Equity and Social Justice | Educational and Career Educational and Career Attainment Attainment | Learning Community Learning Community | Accountability Accountability

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Education Education Design Lab

Why Design Why Design Thinking? Thinking?

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Why use human Why use human-centered design? centered design?

Human-centered design is a systemic approach to problem solving and is anchored in three core principles three core principles

empathy empathy invention invention iteration iteration

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Education Design Lab

fanatically grounded in the student experience

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Education Design Lab

structured methodology

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Education Design Lab

flexible rapid innovation

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Education Education Design Lab

action

bias towards bias towards

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get comfortable with being uncomfortable uncomfortable let go let go of traditional

  • f traditional mental models

mental models suspend suspendwhat you what you know know explore what could be

Design Mindset Design Mindset

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The Fuzzy Front The Fuzzy Front-End End

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understand understand ideate ideate prototype prototype launch launch

The Lab’s Design Process

Education Education Design Lab

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Education Education Design Lab

Understand Phase Understand Phase

Research

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Reflection & Research Reflection & Research

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Education Education Design Lab

https://www.sbctc.edu/about/facts-publications/field-guide-2019.aspx

58% 58%

Percentage of students in Washington’s public Percentage of students in Washington’s public higher education system that are part higher education system that are part -time time

52% 52%

Percentage of public baccalaureate graduates that start at a Percentage of public baccalaureate graduates that start at a community and technical college in Washington community and technical college in Washington

39% 39%

Percentage of students in Washington’s public higher education Percentage of students in Washington’s public higher education system are enrolled in community and technical colleges system are enrolled in community and technical colleges

The Understand Phase The Understand Phase

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https://www.sbctc.edu/about/facts-publications/field-guide-2019.aspx

46% 46%

Students who Students who work work

45% 45%

Students of Students of Color Color

38% 38%

Students who Students who receive need receive need based aid based aid

24% 24%

Students who Students who are parents are parents

Students Students Average Age Average Age 26 26

The Understand Phase: The Colleges The Understand Phase: The Colleges

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The amount that community and technical colleges, their current and former students add annually annually to Washington’s economy.

https://www.sbctc.edu/about/facts-publications/field-guide-2019.aspx

$20.5 Billion

The Understand Phase: The College The Understand Phase: The College

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What is something What is something interesting that you interesting that you learned? learned? What is working in What is working in regards to regards to implementation? implementation? What’s new or different? What’s new or different? What is working for What is working for STUDENTS? STUDENTS?

What do we know? What’s Working? What do we know? What’s Working? From pre From pre-reads: reads:

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Early data suggest that changes are working. Early data suggest that changes are working. The share of students who earned at least six college The share of students who earned at least six college

  • level credits in

level credits in their first term jumped to 58% in the fall of 2016 from 35% in the fall of their first term jumped to 58% in the fall of 2016 from 35% in the fall of 2015. 2015. Moreover, the percentage of incoming students who completed college Moreover, the percentage of incoming students who completed college

  • level math in their first year rose from 19% to 43% over the same time

level math in their first year rose from 19% to 43% over the same time period. period.

Sourced from:

https://www.educationdive.com/news/community-colleges-embracing-guided-pathways-see- payoff/552684/

What do we know? What’s Working What do we know? What’s Working

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  • St. Petersburg College, Florida
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What do we know? What’s working? What do we know? What’s working?

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Understand Phase Understand Phase

Persona + Empathy Map

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What do we assume? What do we assume?

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fanatically grounded in the student experience 1

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Personas

Who are the key users of this work?

Personas give us a person to connect with as we Personas give us a person to connect with as we being to explore how we might begin to design being to explore how we might begin to design guided pathways guided pathways with their needs in mind with their needs in mind

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Dual Enrollment Student Dual Enrollment Student Student is getting ready to graduate H.S. and wants to continue on at a community/technical college Adult Student with No Prior College Adult Student with No Prior College Student is interested in a career in healthcare OTHER? OTHER? Alumni/UpSkiller Alumni/UpSkiller Student is currently working and has earned a previous credential but is looking to build upon his current role. Part Part-Timer Timer Student is unsure what direction to go. Takes courses sporadically and part-time. Traditional Student Traditional Student Student is 20 and is enrolled in a program with the hopes of transferring to a four-year institution

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Personas + Empathy Mapping Personas + Empathy Mapping

  • 1. Select a Category to Develop Persona
  • 1. Select a Category to Develop Persona

Working in small groups, select a student category and build out a Student Persona.

  • 2. Build Your Empathy Map for this Persona
  • 2. Build Your Empathy Map for this Persona

Write your responses on Sticky Notes & adhere them to your template

?

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Education Design Lab

Creating the Student Persona

  • 1. Give your student a name
  • 1. Give your student a name
  • 2. Describe your student
  • 2. Describe your student

How old are they? What is their background?

  • 3. What are the student’s goals or dreams?
  • 3. What are the student’s goals or dreams?
  • 4. What do they value?
  • 4. What do they value?
  • 5. What influences their decision making process?
  • 5. What influences their decision making process?
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Filling out the Empathy Map

Step into the student’s POV. Imagine Step into the student’s POV. Imagine you are the student journeying through you are the student journeying through the Guided Pathways the Guided Pathways What are they observing? What are they observing?

  • Says + Hear
  • Does
  • Think + Feel
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What What else elsedo we assume? do we assume?

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What more do we need to know? What more do we need to know?

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What questions do you What questions do you have for early adopters? have for early adopters? What more do you need to What more do you need to learn? learn?

What other more do we need to What other more do we need to know? know?

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Reflection Reflection s& Research & Research

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Understand Phase Understand Phase

Identifying your stakeholders

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Identify your Stakeholders Identify your Stakeholders

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Working Lunch Working Lunch

A Gallery Walk on Your Campus

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Understand Understand → Ideate Ideate

The Gallery

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What is a Gallery Walk? What is a Gallery Walk?

Gives stakeholders the

  • pportunity to review

qualitative and quantitative research and to identify elements, themes, and insights that jump out based on what they are observing.

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What is a Gallery Walk? What is a Gallery Walk? 1

  • Student data (charts, tables)
  • Student Quotes/Excerpts
  • Stakeholders Quotes/Excerpts
  • Images, photos, videos
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What do they say or hear? What does their friend, family, and other influencers say that affect their thinking? Where do they go for information?

says + hear says + hear think + feel think + feel

What do they think and feel? What is important to them? What occupies their thoughts? What are their worries and aspirations?

does does

What action are they taking? What is their attitude toward others? What do they do in public?

Education Education Design Lab

Persona + Empathy Map Persona + Empathy Map

Who are our students? How are they experiencing their student journey?

student student name name

student description student description

Who is this student?

  • Age

?

  • Primary Supports?
  • Financial Background?
  • Academic Background?
  • Career/Job Background?

What influences their decision making process?

  • Motivators?
  • Detractors?
  • Challenges?
  • Opportunities?

What are the student’s primary goals or dreams? What do they value in their academic, personal, and professional lives?

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Walking the Artifacts Walking the Artifacts

  • Silently browse + review the artifacts
  • Select information and observations that you

consider interesting in light of our challenge.

  • What stands out?

What stands out?

  • What’s new or different?

What’s new or different?

  • Legibly write each observation on a separate

sticky note with a sharpie pen.

1 Idea or Observation per Sticky Note

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Table Discussion Table Discussion

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Designing a Gallery Designing a Gallery Walk On Your Campus Walk On Your Campus

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Defining Opportunity Spaces Defining Opportunity Spaces

Where do you see

  • pportunities for further

exploration around Guided Pathways implementation at your institution?

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Qualitative Research Plan Qualitative Research Plan

What are some of the things you need to learn about your user experience related to Guided Pathways implementation?

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Completing Your Research Completing Your Research

Who? When? How/Where?

How will you test your assumptions? (Interviews? Focus groups? Data review? Expert feedback or testimonies?) Who/How will you gather this information? What is the timeline for completion?

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Setting up YOUR Gallery

What information would you share? What else do you need to learn before you can share out in a gallery setting? Who are the stakeholders you would invite to your gallery walk?

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Ideation Phase Ideation Phase

Early Ideation for Guided Pathways Essential Practices

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Stakeholder Engagement Stakeholder Engagement

  • Faculty, Staff, and Student Engagement (Yr 1)
  • Communication (Y1)

Technology Technology

  • Technology (Y1)

Academic Academic

  • Meta Majors and Programs of Study (Y2)
  • Exploratory Sequence for Meta Majors (Y2)
  • Degree Math and College Level English

within One year (Y3)

  • Gatekeeper Courses (Y3)
  • Math Pathways (Y3)

Student Services Student Services

  • Intake (Y2)
  • Advising (Y2)

Program Program

  • Program/Degree Maps (Y2)
  • Scheduling (Y3)
  • Program Monitoring (Y3)
  • Intervention and/or Redirection (Y3)
  • Ensuring Learning (Y3)

Guided Pathways Essential Practices Guided Pathways Essential Practices

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Pick a table with the Essential Practice you are interested in exploring. No more than 8 people per table/Practice.

Let’s get ready to Let’s get ready to Ideate! Ideate!

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flexible rapid Innovation 1

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bias towards bias towards action action

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Capturing Ideas Capturing Ideas

Using the worksheet, come Using the worksheet, come up with 4 big ideas that can up with 4 big ideas that can address or improve the address or improve the Guided Pathways Guided Pathways experience for students experience for students related to the Essential related to the Essential Practice area you selected. Practice area you selected. 1.

  • 1. What is the Big Idea?

What is the Big Idea? 1.

  • 1. Brief Description of the Idea

Brief Description of the Idea

  • a. What does this idea look like to

you?

  • b. Why is it necessary? What

problem will is solve?

  • c. How does it fit into the guided

pathways practice?

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Converging Ideas Converging Ideas

At your table, review all of the Idea Captures. 1.

  • 1. Do you see any similarities?

Do you see any similarities? Group those concepts together. In this phase, if there are outstanding questions about an idea or collection of ideas, now is the time to ask questions. 2.

  • 2. As a group, identify two or more of the ideas

As a group, identify two or more of the ideas that best serve that best serve students students 3.

  • 3. Regroup!

Regroup! It is time to regroup based on the idea or ideas you want to explore further

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Early Concept Development Early Concept Development

TIME TO ITERATE!

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Guiding Principles Guiding Principles

Principle #1 Principle #1

Guided Pathways requires urgent, radical, equity

  • minded, transformational organizational

change

Principle #2 Principle #2

Guided Pathways requires a culturally responsive commitment to racial and social equ dismantling systemic policies and practices that perpetuate inequities

Principle #3 Principle #3

The voices of students, faculty, staff, and community members are essential to fully en adaptive problem focused inquiry processes leading to meaningful action and sustaine systemic change

Principle #4 Principle #4

Guided Pathways requires intentional collaborative learning through partnerships, professional and resource development

Principle #5 Principle #5

Guided Pathways requires a focus on learning and outcomes aligned with community and industry needs

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Institutional Capacity Design Criteria Institutional Capacity Design Criteria

1.

  • 1. Doable:

Doable: Are there existing infrastructure or capabilities that allow this program to be implemented with ease, or will it require additional resources (capacity, funding, etc.)? Who are the critical stakeholders, and what is the level of buy

  • in required?

1.

  • 1. Measurable:

Measurable: Can this program’s efficacy be measured and evaluated using clear indicators to track, assess, and inform progress? 1.

  • 1. Scalable:

Scalable:Can this program meet the needs of small and large numbers of students? Can it be expanded and replicated? 1.

  • 1. Sustainable:

Sustainable: Can the institution maintain its programming and benefits through 2024 and beyond?

Doable Doable Scalable Scalable Sustainable Sustainable Measurable Measurable

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Project Mapping Project Mapping

Building the RIGHT Team + Critical Milestones

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Institutional Team Set Up Institutional Team Set Up

Other Other Stakeholders Stakeholders Extended Extended Design Design Team Team Core Core Design Design Team Team Steering Steering Committee Committee

Steering Committee Steering Committee The “board of directors” for the project that provides regular guidance; also acts as conduits to distribute information across the campus community. Core Design Team Core Design Team The team who is responsible for the “day

  • to-

day” work of the Design Challenge who convert information into prototypes. Extended Design Team Extended Design Team An “on-call” team able to participate in specific design sessions as required. They help pull in ideas from around both institutions and strengthen the buy-in of new ideas. Other Stakeholders Other Stakeholders Further extension of the Design Team. May serve as “users” or “testers”.

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Roadmap Roadmap

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Exit Ticket Exit Ticket

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For updates, join our Innovator Network at For updates, join our Innovator Network at eddesignlab.org/InnovatorNetwork eddesignlab.org/InnovatorNetwork

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Thank You! Thank You!

Let’s keep connected! Let’s keep connected!