Session Title
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How to create a second level global light baking soft ftware
Li Li Wen enyao Game engin gine researcher, Netease Game
global light baking soft ftware Sp Speaker Na Name Speaker Title - - PowerPoint PPT Presentation
How to create a second level Session Title global light baking soft ftware Sp Speaker Na Name Speaker Title & Company Li Li Wen enyao Game engin gine researcher, Netease Game Outline Session Title Development background Sp
Sp Speaker Na Name
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Li Li Wen enyao Game engin gine researcher, Netease Game
Sp Speaker Na Name
Speaker Title & Company
Sp Speaker Na Name
Speaker Title & Company
Sp Speaker Na Name
Speaker Title & Company
𝛻
𝑠 𝑦, 𝜕𝑝, 𝜕𝑗 𝑀𝑗 𝑦, 𝜕𝑗 |cos 𝜄𝑗| 𝑒𝜕𝑗
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Sp Speaker Na Name
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Reflective shadow maps Radiance volume gathering
VPL VPL VPL
Discretize initial VPL distribution by the regular grid and SH Iterative propagation Propagate light iteratively going from
A set of regularly sampled VPLs of the scene from light position
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Sp Speaker Na Name
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Art production Baking software Real-time rendering
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t Map ap + + Forwa ward
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Very slow baking Patch more than one G Fixed material
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Cloud Scene
each model
Direct Lighting Indirect Lighting
Google Protobuffer Client
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100 point light sources casting shadows? Deferred Shading
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5000 X 4000
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Gutter, using the color of nearest baking point to fill the
background
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𝛻
𝑠 𝑦, 𝜕𝑝, 𝜕𝑗 𝑀𝑗 𝑦, 𝜕𝑗 |cos 𝜄𝑗| 𝑒𝜕𝑗
Sp Speaker Na Name
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Sp Speaker Na Name
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Sp Speaker Na Name
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Sp Speaker Na Name
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2 bounce
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16 bounce
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to ca calcu culate e vis isibl ble dia iagra ram o
urfel el
Hemicube, raster 5 times
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How to to ca calcu culate e vis isibl ble dia iagra ram o
urfel el
Hemispherical, raster one time
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Deferred Shading
DX11 Unordered Access View + Atomic Add CUDA Memory
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Geometry Shader
Triangle Area
UV Area UV per pixel
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7 1 1 5 3 5 7 3 7 1 1 3 3 5 5 7 7 7
key sort
1 1 3 3 5 5 7 7 7
unique
1 3 5 7
compact
1 3 5 7
leaf node Key << 3
Thrust——CUDA based STL
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n*k)->O( O(n*log
*k)
Hemispherical, raster 1 time
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𝑚 𝑛 𝜄, 𝜒 = ⋯ ; 𝑚 ∈ 𝑂, −𝑚 ≤ 𝑛 ≤ 𝑚
𝑚=0 𝑜 𝑛=−𝑚 𝑚
𝑚 𝑛𝑍 𝑚 𝑛 𝜄, 𝜒
𝑚 𝑛 = 𝑔 𝜄, 𝜒 𝑍 𝑚 𝑛 𝜄, 𝜒 𝑒𝜕
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into several parameters
𝑔 𝜄, 𝜒 ≈
𝑚=0 𝑜 𝑛=−𝑚 𝑚
𝑔
𝑚 𝑛𝑍 𝑚 𝑛 𝜄, 𝜒
𝑔
𝑚 𝑛 = 𝑔 𝜄, 𝜒 𝑍 𝑚 𝑛 𝜄, 𝜒 𝑒𝜕
𝑛 = 𝐵𝑗|𝑒𝑝𝑢
𝑚 𝑛 𝜄, 𝜒 𝑒𝜕
𝑛 = 𝐶𝑗𝐵𝑗𝑒𝑝𝑢
𝑚 𝑛 𝜄, 𝜒 𝑒𝜕
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𝑔 𝜄, 𝜒 ≈
𝑚=0 𝑜 𝑛=−𝑚 𝑚
𝑔
𝑚 𝑛𝑍 𝑚 𝑛 𝜄, 𝜒
Hemispherical, raster 1 time
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clouds
position
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The whole scene, rough point cloud Within the block + safe area, fine point cloud
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0.5/4 1.5/4 2.5/4 3.5/4
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time preview, minpatch, custom material)
Use Octree to accelerate Radiosityal
K-near interpolation acceleration
Block baking solves the problem of
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