Geometric Vectors A geometric vector is a representation of a vector - - PowerPoint PPT Presentation

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Geometric Vectors A geometric vector is a representation of a vector - - PowerPoint PPT Presentation

Culminating Review for Vectors An Introduction to Vectors Applications of Vectors 4 2 1 Equations of Lines and Planes 0011 0010 1010 1101 0001 0100 1011 Relationships between Points, Lines and Planes 5 An Introduction to Vectors Geometric


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SLIDE 1

42

5

1

0011 0010 1010 1101 0001 0100 1011

Culminating Review for Vectors

An Introduction to Vectors Applications of Vectors Equations of Lines and Planes Relationships between Points, Lines and Planes

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SLIDE 2

An Introduction to Vectors Geometric Vectors

A geometric vector is a representation of a vector using an arrow diagram, or directed line segment, that shows both magnitude and direction.

Referred to as or Magnitude is or

30o A B 5 km

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SLIDE 3

Directions may be represented as a bearing; which is a compass measurement where the angle is measured from the north in a clockwise direction.

30o N 50o N

quadrant bearing; which is a measurement between 0o and 90o east or west from the north-south line.

N60oE or 060o S40oW or 220o

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Cartesian (Algebraic) Vectors We identify as a Cartesian vector because its endpoints can be defined using Cartesian coordinates.

position vector

In 3-space

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Operations with Vectors

Scalar Multiplication Geometric Vectors Algebraic Vectors If Then If Then

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Vector Addition Geometric Vectors Algebraic Vectors If and If and

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SLIDE 7

Vector Subtraction Geometric Vectors Algebraic Vectors If and If and

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Applications of Vectors

The Dot Product Geometric Vectors Algebraic Vectors If and We can use the dot product to solve for the angle between any two vectors:

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The Cross Product Geometric Vectors Algebraic Vectors

Note: Direction is determined using the right-hand rule

If and OR 𝑏2 𝑏3 𝑏1 𝑏2 𝑐2 𝑐1 𝑐3 𝑐2 𝑦 𝑧 𝑨

down product minus the up product

The magnitude of the cross product is the area of a parallelogram defined by and

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SLIDE 10

Scalar and Vector Projections The scalar projection of onto is The vector projection of onto is Recall:

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SLIDE 11

Equations of Lines and Planes

Equations of Lines

Vector Equation:

𝑦 = 𝑦𝑝 + 𝑒𝑏

If you equate the respective x, y and z components we

  • btain the parametric equations:

𝑧 = 𝑧𝑝 + 𝑒𝑐 𝑨 = 𝑨𝑝 + 𝑒𝑑

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SLIDE 12

𝑦 = 𝑦𝑝 + 𝑒𝑏

If you isolate each parametric equation for the parameter, 𝑒, we have

𝑧 = 𝑧𝑝 + 𝑒𝑐 𝑨 = 𝑨𝑝 + 𝑒𝑑

Combining these statements gives the symmetric equation of a line:

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SLIDE 13

Equations of Planes

Vector Equation:

x = xo + sa1 + tb1

If you equate the respective 𝑦, 𝑧 and 𝑨 components we

  • btain the parametric equations:

y = yo + sa2 + tb2 z = zo + sa3 + tb3

[x, y, z] = [xo, yo, zo] + s[a1, a2, a3] + t[b1, b2, b3]

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SLIDE 14

Cartesian Equation:

The Cartesian (or scalar) equation of a plane is of the form 𝐡𝑦 + 𝐢𝑧 + 𝐷𝑨 + 𝐸 = 0 with normal π‘œ = 𝐡, 𝐢, 𝐷 . The normal π‘œ is a vector perpendicular to all vectors in the plane. Given two directions vectors the normal to a plane is determined by calculating the cross product of the direction vectors.

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SLIDE 15

Relationships between Points, Lines and Planes

The Intersection of Two Lines l1 : [x, y, z] = [–3, 1, 4] + s[–1, 1, 4] l2 : [x, y, z] = [1, 4, 6] + t[–6, –1, 6] x = –3 – s y = 1 + s z = 4 + 4s x = 1 – 6t y = 4 – t z = 6 + 6t Convert to parametric form Select any two of the three equations and equate them l1 l2 –3 – s = 1 – 6t 1 + s = 4 – t Solve for s and t and sub these results into both lines to check your solution

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The Intersection of a Line and a Plane l : [x, y, z] = [3, 1, 2] + s[1, –4, –8]  : 4x + 2y – z – 8 = 0 x = 3 + s y = 1 – 4s z = 2 – 8s Convert to line to parametric form Equate 4(3 + s) + 2(1 – 4s) – (2 – 8s) – 8 = 0 Solve for s sub this result into the line to determine the point of intersection

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The Intersection of Two Planes 1 : x – y + z = 3 2 : 2x + y – 2z = 3 Analyze the normals; what do they tell you? Eliminate one of the variables, for example, z, 21 + 2 gives 4𝑦 βˆ’ 𝑧 = 9 Isolate for a variable 𝑧 = 4𝑦 βˆ’ 9 Introduce a parameter Let 𝑦 = 𝑒 𝑧 = 4𝑒 βˆ’ 9 Substitute x = t and y = 4t – 9 into one of the planes t – (4t – 9) + z = 3 z = 3t – 6 The line of intersection is x = t y = 4t – 9 z = 3t – 6

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SLIDE 18

The Intersection of Three Planes 1: 2𝑦 + 𝑧 βˆ’ 𝑨 = βˆ’3 2 : x – y + 2z = 0 3 : 3x + 2y – z = –5 Create two new equations 21 + 3 : 5x + y = –6 1 : 2x + y – z = –3 3 : 3x + 2y – z = –5 21 : 4x + 2y – 2z = –6 2 : x – y + 2z = 0 1 – 3 : –x – y = 2 Solve for x and y, and use these values and one of the planes to determine the value of z. Verify the results using the other planes.

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42

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0011 0010 1010 1101 0001 0100 1011

Culminating Review for Calculus

Limits Derivatives Velocity and Acceleration Extreme Values Optimization Curve Sketching

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SLIDE 20

Limits

Tells us that the value of 𝑔 𝑦 approaches 𝑀 as 𝑦 approaches the value 𝑏. lim

𝑦→𝑏 𝑔 𝑦 = 𝑀

(a) lim

𝑦→1βˆ’ 𝑔 𝑦 =

(b) lim

𝑦→1+ 𝑔 𝑦 =

(c) lim

𝑦→1 𝑔 𝑦 =

(d) 𝑔 1 =

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SLIDE 21
  • Algebraic methods

lim

𝑦→0 3𝑦2 βˆ’ 2𝑦 + 7

lim

π‘¦β†’βˆ’4

𝑦2 + 7𝑦 + 12 𝑦 + 4 lim

𝑦→0

𝑦 + 9 βˆ’ 3 𝑦 lim

𝑦→0

3 𝑦 + 27 βˆ’ 3

𝑦 direct substitution factor and simplify multiply by the conjugate 𝑦 + 9 + 3

  • r use substitution, let 𝑣 =

𝑦 + 9 use substitution, let 𝑣 =

3 𝑦 + 27

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SLIDE 22

Continuity

  • A function 𝑔 is continuous at 𝑦 = 𝑏 if

1. lim

𝑦→𝑏 𝑔(𝑦)

exists 2. lim

𝑦→𝑏 𝑔 𝑦 = 𝑔 𝑏

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SLIDE 23

Derivative of a function using first principles: 𝑔′ 𝑦 = lim

β„Žβ†’0

𝑔 𝑦 + β„Ž βˆ’ 𝑔 𝑦 β„Ž

Derivatives

Power Rule 𝑔 𝑦 = π‘¦π‘œ 𝑔′ 𝑦 = π‘œπ‘¦π‘œβˆ’1 Power of a Function Rule 𝑔 𝑦 = 𝑕 𝑦

π‘œ

𝑔′ 𝑦 = π‘œ 𝑕 𝑦

π‘œβˆ’1𝑕′ 𝑦

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SLIDE 24

Product Rule 𝑔 𝑦 = π‘ž 𝑦 π‘Ÿ 𝑦 𝑔′ 𝑦 = π‘žβ€² 𝑦 π‘Ÿ 𝑦 + π‘ž 𝑦 π‘Ÿβ€² 𝑦 Quotient Rule 𝑔 𝑦 = π‘ž 𝑦 π‘Ÿ 𝑦 𝑔′ 𝑦 = π‘žβ€² 𝑦 π‘Ÿ 𝑦 βˆ’ π‘ž 𝑦 π‘Ÿβ€² 𝑦 π‘Ÿ 𝑦

2

Chain Rule 𝑔 𝑦 = 𝑕 β„Ž 𝑦 𝑔′ 𝑦 = 𝑕′ β„Ž 𝑦 β„Žβ€² 𝑦

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SLIDE 25

Exponential Rules 𝑔 𝑦 = 𝑓𝑦 𝑔′ 𝑦 = 𝑓𝑦 𝑔 𝑦 = 𝑓𝑕 𝑦 𝑔′ 𝑦 = 𝑓𝑕 𝑦 𝑕′ 𝑦 𝑔 𝑦 = 𝑐𝑦 𝑔′ 𝑦 = 𝑐𝑦 ln 𝑐 𝑔 𝑦 = 𝑐𝑕 𝑦 𝑔′ 𝑦 = 𝑐𝑕 𝑦 (ln 𝑐) 𝑕′ 𝑦

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SLIDE 26

Trigonometric Rules 𝑔 𝑦 = sin 𝑦 𝑔′ 𝑦 = cos 𝑦 𝑔 𝑦 = cos 𝑦 𝑔′ 𝑦 = βˆ’ sin 𝑦 𝑔 𝑦 = sin 𝑕 𝑦 𝑔′ 𝑦 = cos 𝑕 𝑦 𝑕′ 𝑦 𝑔 𝑦 = cos 𝑕 𝑦 𝑔′ 𝑦 = βˆ’ sin 𝑕 𝑦 𝑕′ 𝑦

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Position, velocity and acceleration

  • Given position as 𝑑 𝑒 then

– Velocity is 𝑀 𝑒 = 𝑑′ 𝑒 – Acceleration is 𝑏 𝑒 = 𝑀′ 𝑒 = 𝑑′′ 𝑒

Velocity and Acceleration

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SLIDE 28

Algorithm for Finding Maximum and Minimum (Extreme) Values: If a function 𝑔(𝑦) has a derivative at every point in the interval 𝑏 ≀ 𝑦 ≀ 𝑐, calculate 𝑔(𝑦) at:

  • all points in the interval 𝑏 ≀ 𝑦 ≀ 𝑐, where 𝑔′ 𝑦 = 0 (critical

values)

  • the endpoint 𝑦 = 𝑏 and 𝑦 = 𝑐

The maximum value of 𝑔(𝑦) on the interval 𝑏 ≀ 𝑦 ≀ 𝑐, is the largest

  • f these values, and the minimum value of 𝑔(𝑦) on the interval is the

smallest of these values

Extreme Values

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SLIDE 29

An Algorithm for Solving Optimization Problems

Optimization

  • Identify the variables.
  • Determine a function that represents the quantity to be
  • ptimized.
  • Determine the domain of the function to be optimized.
  • Use the algorithm for extreme values to find the absolute

maximum or minimum in the domain.

  • Conclude.
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SLIDE 30

An Algorithm for Curve Sketching Using 𝑔 𝑦

  • Determine any intercepts.
  • Determine any vertical asymptotes and determine

the behaviour on either side of the asymptote.

  • Determine any horizontal or oblique asymptotes.

Identify if the function values approach the asymptote from above or below. Using 𝑔′ 𝑦

  • Determine any critical numbers by finding where

𝑔′ 𝑦 = 0 or where 𝑔′ 𝑦 is undefined.

  • Determine the intervals of increase/decrease, and

identify any local or absolute extrema.

Curve Sketching

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SLIDE 31

Using 𝑔′′ 𝑦

  • Determine possible points of inflection by finding

where 𝑔′′ 𝑦 = 0 or where 𝑔′′(𝑦) is undefined.

  • Determine the intervals of concavity, and identify

any points of inflection.

  • Sketch the curve.