Game Industry Game Industry in the Korean Economy in the Korean - - PowerPoint PPT Presentation

game industry game industry in the korean economy in the
SMART_READER_LITE
LIVE PREVIEW

Game Industry Game Industry in the Korean Economy in the Korean - - PowerPoint PPT Presentation

Game Industry Game Industry in the Korean Economy in the Korean Economy Feb 23. 2005 Miheon Song Asia Broadband Summit 1 KIPA-MH Song@iparktokyo-ABS Introduction to KIPA ! Established in 1998 by MIC to promote Korea IT Industry !


slide-1
SLIDE 1

1

KIPA-MH Song@iparktokyo-ABS

Game Industry in the Korean Economy Game Industry in the Korean Economy

Asia Broadband Summit

Feb 23. 2005

Miheon Song

slide-2
SLIDE 2

2

KIPA-MH Song@iparktokyo-ABS

! Established in 1998 by MIC to promote Korea IT Industry ! Non-profit, legally authorized Government Agency to promote S/W industry and D/C industry ! No of Employees : Approx. 200 ! Home page : www.kipa.or.kr

Introduction to KIPA

slide-3
SLIDE 3

3

KIPA-MH Song@iparktokyo-ABS

Beijing Beijing Silicon Silicon Valley Valley Tokyo Tokyo Boston Boston Shanghai Shanghai London London Singapore Singapore Osaka Osaka

Introduction to KIPA

" iPark – Overseas office

slide-4
SLIDE 4

4

KIPA-MH Song@iparktokyo-ABS

DC industry in Korea

2002 2007 CAGR Sector Animation 62.0 % Mobile contents 49.0 % Game 32.5 %

  • e-Learning

39.9 % D-TV Contents

Publishing, Music, , etc

59.8 % 60.3 % 34.9 % 2010

Source : Reconstructed by the data form KIPA (2003)

Total

Estimated market size / growth rate

US $2.8 bil. US $41.2 bil. US $18.8 bil.

slide-5
SLIDE 5

5

KIPA-MH Song@iparktokyo-ABS

14 14 14

IT – DC – Game Industry

Post PC Telematics Digital TV Mobile Communication Intelligent Robot Home network IT SoC Embedded Software

Digital Contents

22

36 36

CG/Animation Game E-learning Web information ETC

(Unit : %)

Game is the Key sector in the DC industry !

slide-6
SLIDE 6

6

KIPA-MH Song@iparktokyo-ABS

Game industry in the Economy

Industry Growth Comparison

3% 4% 3% 7% 4% 6% 66%

  • 3%

Online Game Car Ship Building Iron Petro Chemical General Machine Textile Electronic Appliance

<Korea economy>

# Fastest Growing industry

  • 2.3%

13.0% 2.8% 2.3% World economy Growth rate (IMF, 2002) IT growth rate (IDC, 2002) World Game Industry growth Semi-conductor Revenue growth (WSTS, 2002)

<World economy>

slide-7
SLIDE 7

7

KIPA-MH Song@iparktokyo-ABS

World Game Market – Total size

(Unit : U$1 billion)

53.9 61.3 62.1 61.1 69.1 82.8

50 100 2001 2002 2003 2004 2005 2006

CAGR 10. 4%

(Source : Korea Game White Paper 2004. KGDI)

slide-8
SLIDE 8

8

KIPA-MH Song@iparktokyo-ABS

World Game Market – P/F composition

(Unit : U$1 billion) (Source : Korea Game White Paper 2004. KGDI)

0.5 1.1 2.0 3.2 4.7 6.2 0.2 0.6 0.9 1.4 2.1 2.9 3.7 3.5 3.4 3.3 3.3 3.4 28.0 29.4 29.4 30.0 30.9 32.2 13.9 16.0 23.2

2.9 5.2 7.0 9.2 12.1 15.0

18.7 21.5 19.4 0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100% 1 2 3 4 5 6

Etc Console Arcade PC Mobile Online

※ ※ ※ ※ Etc = A Derivative Sale

slide-9
SLIDE 9

9

KIPA-MH Song@iparktokyo-ABS

Korea Game Market – Total Size

(Unit : 1 M$, 1U$=1,050 won)

3241 3751 4319 4898 5441

1192 1456 1879 2332 2767

1000 2000 3000 4000 5000 6000 2002 2003 2004 2005 2006

Including PC Café / Game room Net Sales of Game Development

CAGR 10.1% (Source : Korea Game White Paper 2004. KGDI)

slide-10
SLIDE 10

10

KIPA-MH Song@iparktokyo-ABS

Korea Game Market – O/G domination

431 718 1041 1354 1625 96 139 208 292 394 157 89 71 65 63 360 297 282 291 305 331 381 276 212 149 0% 20% 40% 60% 80% 100% 2002 2003 2004 2005 2006

Online Mobile PC Arcade Console

※ ※ ※ ※ Excluding PC Café / Game room

(Source : Korea Game White Paper 2004. KGDI) (Unit : 1 M$, 1U$=1,050 won)

slide-11
SLIDE 11

11

KIPA-MH Song@iparktokyo-ABS

Worldwide Online gaming Market

" Market size : FY2003 U$1.7 Bn -> FY2004 U$2.7 Bn " Online game, the fastest growing in the “game” industry " Share of “America, Europe” market is increasing

28% 65% 8%

U$1.68 Bil

57% 11% 32 %

U$2.73Bil

FY 2003 FY 2004

<Source : World DC market survey report, KIPA, 2003> AsiaPacific 65% Europe 8% America(N,S) 28% Europe 11% AsiaPacific 57% America(N,S) 32%

slide-12
SLIDE 12

12

KIPA-MH Song@iparktokyo-ABS

Worldwide Online gaming Market

28% 65% 8%

FY 2003

AsiaPacific 65% Europe 8% America(N,S) 28%

51% 20% 7% 3% 13% 1%2% 3% Korea China Japan Hong Kong Taiwan Singapore Thailand Australia

slide-13
SLIDE 13

13

KIPA-MH Song@iparktokyo-ABS

China 51% Taiwan 17% SouthA sia 7% Japan 6% US A 6% Etc 10% EC 2% Online 84% mobile 7% Arcade 8% PC 1%

Export of Korean Game

Export according to a nation Export according to a Platform

slide-14
SLIDE 14

14

KIPA-MH Song@iparktokyo-ABS

R

2

= 0.85 Strong co-relation between BB & OG (Korea case) ,

<Bear Stearns Research / Aug. 2004>

Co-relation between BB and O/G industry

slide-15
SLIDE 15

15

KIPA-MH Song@iparktokyo-ABS

Market driver : Broadband penetration

0% 20% 40% 60% 80% 100% China Ge rma ny U.K. US A Ja pa n S ing a pore Ca na d a Ta iw a n Hong Kong Kore a

2003 2007 Turning point for

  • nline gaming
slide-16
SLIDE 16

16

KIPA-MH Song@iparktokyo-ABS

Game Industry Promotion Strategy

  • 1. Technology development

& infra-structure support

# Game engine & multi-platform technology # Online game Testbed (domestic, global) # Game component database

  • 1. Technology development

& infra-structure support

# Game engine & multi-platform technology # Online game Testbed (domestic, global) # Game component database

slide-17
SLIDE 17

17

KIPA-MH Song@iparktokyo-ABS

Game Industry Promotion Strategy

  • 2. Production support

# Production facility shared service # Pre production support # Main production support # Post production support

  • 2. Production support

# Production facility shared service # Pre production support # Main production support # Post production support

slide-18
SLIDE 18

18

KIPA-MH Song@iparktokyo-ABS

Game Industry Promotion Strategy

  • 3. Oversea marketing support

# Market research service # Seminars & conferences (Tech. + Mkt’g) # GPP program (1:1 match-making) # Trade shows (G-star 2005) # gameNgame.com (GTB)

  • 3. Oversea marketing support

# Market research service # Seminars & conferences (Tech. + Mkt’g) # GPP program (1:1 match-making) # Trade shows (G-star 2005) # gameNgame.com (GTB)

slide-19
SLIDE 19

19

KIPA-MH Song@iparktokyo-ABS

Contact information

Miheon Song Miheon Song Miheon Song Miheon Song

Division Director / Digital Contents Promotion iparktokyo 81-3-5501-2847 ppsong@iparktokyo.com