Fishbanks Jason Jay Senior Lecturer in Sustainability Director, - - PowerPoint PPT Presentation

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Fishbanks Jason Jay Senior Lecturer in Sustainability Director, - - PowerPoint PPT Presentation

Fishbanks Jason Jay Senior Lecturer in Sustainability Director, Sustainability Initiative at MIT Sloan MIT Sloan School of Management jjay@mit.edu Http://mitsloan.mit.edu/sustainability A brief history of Fishbanks Paper version invented


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Fishbanks

Jason Jay

Senior Lecturer in Sustainability Director, Sustainability Initiative at MIT Sloan MIT Sloan School of Management jjay@mit.edu Http://mitsloan.mit.edu/sustainability

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A brief history of Fishbanks…

Paper version invented by Dennis Meadows, former MIT Sloan Professor of System Dynamics, 1986 Online version developed by MIT Sloan and Forio, deployed through LearningEdge, 2010 Translations in beta test for Chinese, Spanish, Portuguese, with funding from Gustavo Pierini, 2014 Deployment in universities and training programs around the world, including MIT Sloan S-Lab, L-Lab, ExecEd

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Winslow Homer, The Herring Net

Fishbanks

Fishbanks game by originally developed by Prof. Dennis Meadows. Web version developed by Prof. John Sterman, MIT Sloan School of Management, with help from Prof. Andrew King, Tuck School of Business, Dennis Meadows, Keith Eubanks, and Forio.com.

  • Intro (almost over)
  • Fishbanks!
  • Results and Discussion
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Maximize your Net Worth at the end of the game.

Net Worth =

Bank Balance

+ Value of Fleet

Your Goal

The winner is the team with the highest Net Worth at game end

$

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Profit

SHIP AUCTIONS & TRADE PURCHASES NEW SHIP ORDERS INTEREST EARNINGS SHIP TRADE SALES FISH SALES INTEREST CHARGES HARBOR & OPERATING COSTS

Profit = Income – Expenses

SHIP SALES PURCHASES

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Income

Price set by auction 2%/year if Minimum Bank Balance is greater than zero Catch x Price ($20 per fish)

Fish Sales Interest Earnings Ship Trade Sales

Ship Sales

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Expenses

Harbor: $ 50/year per ship Coastal Fishery: $150/year per ship Deep Sea Fishery: $250/year per ship New Ships: $300 each. Charged at end of current year. Delivered the following year Buy a ship at auction. Cost: your winning bid per ship * number bought 5%/yr if Minimum Bank Balance is less than zero.

Harbor & Operating Costs Auction & Trade Purchase Interest Charges Con- struction

Ship Purchases

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Sequence of Debits and Credits

You start the year with a bank balance that has accumulated through all past years. If you buy ships at auction or from other teams, the cost is subtracted. You are then charged for the

  • perating costs
  • f your fleet.

Your fish catch is calculated and you are credited with the sales income. The minimum balance is calculated and your account is adjusted by the appropriate interest. Finally, your account is charged for the cost

  • f any new ships you
  • rdered at the

beginning of the year. Bank Balance + –

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Fishing Fleet

  • Initial Fleet =

3 Ships/team

  • Fleet Growth
  • Purchase from other teams

via auctions

  • Order new ships
  • Fleet Reduction
  • Sales to other teams via

auctions

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Ordering New Ships

Each year you may order the construction of new ships. The maximum order is half of your current fleet (initial fleet + auction purchases). If total fleet is an odd number, your maximum order is rounded up to the next whole number.

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Catch

Catch influenced by: Number of Ships, Ship Effectiveness, Weather

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Ship Effectiveness

FISH DENSITY MAXIMUM SHIP EFFECTIVENESS (FISH PER SHIP PER YEAR) 15 25 COASTAL DEEP SEA

25

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Recent History of the Fisheries

YEAR CATCH SHIPS RECENT HISTORY OF THE FISHERIES PRESENT

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FishBanks

  • Three oceans: Atlantic, Indian
  • 5 teams in each ocean, 2-3 people

per team

  • The oceans are separate
  • Fish do not move between oceans
  • Ships do not move between oceans
  • Conditions identical except for your

decisions

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Let’s Go Fishing

Winslow Homer, Fishing Boats, Key West (1903)
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Login

  • 1 Laptop per team

(put all others away please)

  • Go to: http://bit.ly/fishbanks
  • Login with the user name and

password we hand out

  • STOP

OP – wait for instructions

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Please Wait

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Fishing Areas

Deep Sea

Maximum Population 2000 - 4000 Fish Annual Operating Cost $250 per Ship-Year Productivity (Max Ship Effectiveness) 25 (Fish/year)/ship

Coast

Maximum Population 1000 - 2000 Fish Annual Operating Cost $150 per Ship-Year Productivity (Max Ship Effectiveness) 15 (Fish/year)/Ship

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Profit Example

FISH SALES = 25 X $20 OPERATING COST DEEP SEA SUBTOTAL FISH SALES = 15 X $20 OPERATING COST COASTAL SUBTOTAL HARBOR COST

1 SHIP TO DEEP SEA 1 SHIP TO COASTAL 1 SHIP TO HARBOR

PROFIT

$250 $150

  • $50

$350

$500

  • $250

$300

  • $150
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Regeneration of Fish

Max New Fish Per Year Fish Deep Sea Coastal

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Develop your Strategy

  • 1. Your goal is to end the game

with the maximum possible assets.

  • 2. Discuss within your team what

strategies for boat acquisition and allocation you will follow to attain this.

  • 3. Write your strategy down.
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DATA DEBRIEF – WHAT HAPPENED?

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CONCEPTUAL DEBRIEF – WHAT CAN WE LEARN?

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Fishbanks Debrief

Winslow Homer, Fishing Boats, Key West (1903)
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The Iceberg
 A Metaphor for Systems Thinking

Patterns of Behavior Systemic Structure

More Leverage

Events

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Event level: the Headlines

Loopholes found In fishing rules

Fishing banned at Georges Bank

Local fishermen fear overcrowding

Lobstermen Snag record 38m pounds

Codfish depleted

  • ff Maine

Restrictions could Hurt local fishermen

N.E. lawmakers seek boat buyback ideas

Hearing casts fishery as sinking ship Canada’s Gunboat Diplomacy

Chrétien to protect Atlantic fish stocks

Limits may follow as cod diminishes in Gulf of Maine Feds approve boat buyback program

Hope to thin fishing fleet with $2m in incentives

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The Iceberg
 A Metaphor for Systems Thinking

Patterns of Behavior Systemic Structure

More Leverage

Events

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Typical Game Behavior

FishSh

Sh Sh

8 6 4 2 I N D E X

Catch Ships 0 1 2 3 4 5 6 7 YEAR

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Typical Game Behavior - Fleet

10 20 30 40 50 60 70 80 1 2 3 4 5 6 7 YEAR SHIPS TOTAL FLEET

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Typical Game Behavior - Catch

200 400 600 800 1000 1200 1 2 3 4 5 6 7 8 YEAR Fish per Year Deep Sea Catch Coastal Catch

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Typical Game Behavior - Fish Stocks

500 1000 1500 2000 2500 1 2 3 4 5 6 7 YEAR FISH Deep Sea Coastal

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Pattern #1: Overshoot and Collapse

Atlantic Swordfish Catch

1 2 3 4 5 1950 1960 1970 1980 1990 2000 Thousand Metric Tons/year

Pacific Bluefin Tuna Catch

4 8 12 16

1950 1960 1970 1980 1990 2000

Thousand Metric Tons/year

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North Sea Herring Catch

Mark Wise, Common Fisheries Policy of the European Community, New York, Methuen, 1984.

200 400 600 800 1000 1200 1400 North Sea herring ban
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Consider the Cod

  • Northern or Atlantic Cod

– Long-lived, slow to mature – Once immensely abundant

  • Early fishers (e.g., Basque) claimed fish so dense

you could walk from Spain to the New World on their backs.

  • John Cabot, exploring Newfoundland in 1497, noted

fish so thick they practically blocked his ship.

– Harvest ≈ 250,000 metric tons/yr through 1950s – Vital in feeding the Old World, in the development of the New World, …and of Massachusetts:

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The Sacred Cod Massachusetts State House

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Prevailing Mental Model: Unlimited Abundance

“Probably all the great fisheries are inexhaustible; that is to say that nothing we do seriously affects the number of fish.”

– Thomas Henry Huxley, 1883

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15000 30000 45000 60000 1950 1960 1970 1980 1990 2000

US Atlantic Cod Commercial Landings

(Metric Tons/Year)

http://www.st.nmfs.gov/pls/webpls/MF_ANNUAL_LANDINGS.RESULTS

Source: US National Marine Fisheries Service

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Estimated Biomass in 1852 Estimated Carrying Capacity (Myers et al. 2001) 1200 800 400 1850 1870 1890 1910 1930 1950 1970 1980 Total Cod Biomass Total Cod Biomass Age 5+

Estimated Cod Stocks, Scotian Shelf (000 Metric Tons)

Rosenberg et al., Frontiers in Ecology, 2005

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Overshoot and Collapse

Why the pervasive pattern of

  • vershoot and collapse of

fisheries? Time

Annual fish catch

Where are the leverage points for creating a sustainable fishery? Where are they not?

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The Iceberg
 A Metaphor for Systems Thinking

Patterns of Behavior Systemic Structure

More Leverage

Events

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Price of Fish Fisher Profit Investment Fleet Operating Costs Catch per Ship Total Catch + + + Revenue + + + + +

  • B

R

Profitable Growth Costs

DELAY

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Price of Fish Fisher Profit Investment Fleet Operating Costs Catch per Ship Fish Stocks Total Catch Regeneration Fish Density Ocean Carrying Capacity for Fish + Net Fish Fertility

  • +

+ + + + + + Revenue + + + + +

  • R

B B

No Fish, No Catch

B R

Profitable Growth Costs

DELAY DELAY

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Demand for Fish Population Wealth Population Growth Economic Growth + + R R + + Price of Fish Fisher Profit Investment Fleet Operating Costs Catch per Ship Fish Stocks Total Catch Regeneration Fish Density Ocean Carrying Capacity for Fish + Net Fish Fertility

  • +

+ + + + + + Revenue + + + + +

  • +

R B B

No Fish, No Catch

B R

Profitable Growth Costs

DELAY DELAY

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Demand for Fish Population Wealth Population Growth Economic Growth + + R R + + Price of Fish Fisher Profit Investment Fleet Operating Costs Catch per Ship Fish Stocks Total Catch Regeneration Fish Density Ocean Carrying Capacity for Fish + Net Fish Fertility

  • +

+ + + + + + Revenue + + + + +

  • +

Technical Innovation Fleet Productivity + + + R B B

No Fish, No Catch

B R

Profitable Growth

R

Technology Race Costs

DELAY DELAY DELAY DELAY

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“Common Pool Resources”

  • Limited Stock
  • Limited Rate of Renewal
  • Easily Appropriable (Low barriers to access)
  • Rival (What you use, I can’t use)

EXAMPLES:

  • Pastures
  • Fish
  • Forests
  • Irrigation
  • Clean Air & Water
  • Climate
  • Roads and Highways
  • Parking Spaces
  • Views
  • Server Resources
  • Trust among consumers
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  • 1. Renewable resources

can be used no faster than they regenerate.

  • 2. Pollution and wastes

can be emitted no faster than natural systems can absorb them, recycle them, or render them harmless.

  • 3. Nonrenewable resources

can be used no faster than renewable substitutes can be introduced.

Source: Herman Daly (e.g., H. Daly (1990) Ecological Economics 2, 1).

Renewable Resource Regeneration Harvest

Pollution, Wastes Waste Generation Recycling, Decay Nonrenewable Resource Extraction

Human Activity Human Activity Ecosystem Services Ecosystem Services

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“The Tragedy of The Commons”

Garrett Hardin. Science 1968; 162:1243-8.

  • G. Hardin,

1915-2003 Photo: 1986

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The Tragedy of the Commons

“No technical solution can rescue us.…” “Each man is locked into a system that compels him to increase his herd without limit—in a world that is limited. Ruin is the destination toward which all men rush, each pursuing his own best interest…” “We may well call it ‘the tragedy of the commons,’ using the word ‘tragedy’ as the philosopher Whitehead used it: ‘The essence of dramatic tragedy is not unhappiness. It resides in the solemnity of the remorseless working of things.’

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Collective Action

Elinor Ostrom: Winner, 2009 Nobel Memorial Prize in Economic Sciences

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Elinor Ostrom’s Optimism

“I would rather address the question of how to enhance the capabilities of those involved to change the constraining rules of the game to lead to outcomes other than remorseless tragedies…”

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Rule-Base for Alanya

  • List of eligible fishers each September
  • List all usable fishing spots
  • Assign spots by lottery – one per fisher
  • September – January: Each day each fisher

moves east to next spot

  • January – May: Each day each fisher moves

west to next spot

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  • Individuals know the boundaries and limits

– Of the resource (“Common Pool Resource”) – Of the community of users (“Appropriators”)

  • Rules are locally made and adapted to context
  • Decisions are made together
  • Active measurement and monitoring
  • Effective, graduated sanctions
  • Accessible mechanisms for conflict resolution
  • Latitude from higher authorities to act locally

Design Principles for “Governing the Commons”

Leadership question: how do we enroll and mobilize people to create these conditions?

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Population Productive Capacity Net Births Net Investment Human Activity Net Fractional Growth Rate + Net Increase in Human Activity + R1

Population and Economic Growth

Adequacy of Resources +

  • B1
Involuntary Limits to Growth

Global Carrying Capacity + Resource Prices, Social Concern, Gov't Policy

  • Innovation

+ Technology + Technological "Side Effects" + Consumption and Degradation Regeneration and Restoration

  • +

+ B2

Resource Consumption

B4

Technological Solution

R3

Technological Nightmare

Regeneration Capacity

  • +

+ Voluntary Limits

  • B5
Voluntary Limits to Growth

B3

Regeneration

R2

Environmental Tipping Points

DELAY DELAY DELAY DELAY DELAY DELAY DELAY

Learning from Fishbanks

Source: John Sterman, MIT Sloan

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