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Eric, Divya, Juan, Sami Overview Overall Problem + Solution Contextual Inquiry Description and Results Task Analysis Results Representative Tasks Early Design Sketches Summary Overall Problem + Solution People have a


  1. Eric, Divya, Juan, Sami

  2. Overview ● Overall Problem + Solution ● Contextual Inquiry Description and Results ● Task Analysis Results ● Representative Tasks ● Early Design Sketches ● Summary

  3. Overall Problem + Solution ● People have a tough time achieving their long term goals. ● Reminders are not motivating. ● Reminders are easy to ignore. ● It’s hard to find common time to work on a long term goal.

  4. Contextual Inquiry Description ● D.M. - 30-35 years old, Researcher at Stanford University. Works on a lot of projects, has a messy desktop. ● D.K. - 19 years old, CS undergrad at Stanford University. Plays League of Legends until deadlines. ● C.L. - 22 years old, CS Masters student at Berkeley. Uses post-its for reminders, but tends to ignore them. ● D.C. - 21 years old, CS Co-term at Stanford University. Uses task management systems, but long term tasks slip through. ● K.M. - 26 years old, Fall intern at Electronic Arts. Works alone on his internship, with no one watching over his work.

  5. How inquired Stalking, Observing and asking questions in person Where inquired At home, workplace, common places

  6. Contextual Inquiry Results ● Buddy system works. ● There are tasks that have short deadlines and then there are tasks that are resolutions. We want the app to scale for different kinds of tasks. ● Peer pressure works. ● People like reminders and constant updates. So, its more beneficial if the app is on mobile where the user can be reminded and updated wherever he is. ● Reminders may not work if they are between you and the object.

  7. Task Analysis Results Who is going to use the system? What tasks do they now perform? What tasks are desired?

  8. Task Analysis Results How are tasks learned? What tasks are desired? What’s the relationship between the consumer and data?

  9. Task Analysis Results What other tools does the customer have? How do users communicate with each other? How often are the tasks performed? What are the time constraints on the tasks?

  10. Representative Tasks Motivating a friend Scope : Moderate Frequency : Medium Importance : Medium

  11. Representative Tasks Finding task buddies Scope : Complex Frequency : High Importance : High

  12. Representative Tasks View progress Scope : Simple Frequency : High Importance : High

  13. Application Ideas Pact Pot Significance : Fear of losing money motivates people to stay in the pact. Feasibility : Risky, involving money Interest : Moderate

  14. Application Ideas IMotivateU Significance : Provides suggestions for users to start and continue towards a goal. Feasibility : High Interest : Low

  15. Application Ideas Let’s do this Significance : Using competition and cooperation between friends for motivation Feasibility : High Interest : High

  16. Early Design Sketches ● Friend Centric Design(Left) places news feed at the forefront so you see what others are up to. ● Google Glass Design(Above) shows you in real time the difference between what you are doing and what your friend is doing.

  17. Early Design Sketches ● Profile page with a picture, list of pacts that the user is on, achievements, progress. ● Global Pacts screen where many users in the system are involved in common tasks. ● Friends page showing friends and their progress ● Pact page showing the members and chat box.

  18. Early Design Sketches ● “Today” screen shows what you need to do ● “Friends” screen is segmented by pacts ● “Calendar” screen shows schedule and trophies.

  19. Summary ● ‘Let’s Do This’ wants people to remember that they are never alone in the desire to reach their goals. We know it can be daunting to get started and that you feel like there is never enough time. But we are there for you, but more than that, your friends are there for you .

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