SLIDE 9 Numerical example - interpolation
Discriminator error (constraint enforced) Discriminator error (constraint not enforced) Generator error (constraint enforced) Generator error (constraint not enforced) Game-theoretic error convergence 0.6 0.8 1.0 1.2 1.4 1.6 1.8 Iterations 10,000 20,000 30,000 40,000 50,000 60,000 70,000
(a)
Constraint enforced (104 samples) Constraint not enforced (104 samples) Relative error in logarithmic scale 0.1 1 10 Iterations 10,000 20,000 30,000 40,000 50,000 60,000 70,000
(b)
Figure: Two linearly coupled oscillators. (a) Comparison of the evolution of the absolute value of the generator and discriminator game-theoretic error with and without enforcing a constraint (linear-linear plot) ; (b) Comparison of the evolution of the relative error REm of the function learned with and without enforcing a constraint (linear-log plot). Remark: The game-theoretic optimum can be reached much faster than the actual relative error threshold (very different solution landscapes require adaptive learning rate)
ICERM Scientific Machine Learning, January 2019