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Enabling Self Learning Environments QUEST Way - Enabling self learning pathways for individuals to make meaning of lives Problem YOUTH EDUCATORS EDUCATIONAL INSTITUTIONS Learner centered Self, family and Learner centered approach


  1. Enabling Self Learning Environments

  2. QUEST Way - Enabling self learning pathways for individuals to make meaning of lives

  3. Problem YOUTH EDUCATORS EDUCATIONAL INSTITUTIONS Learner centered Self, family and Learner centered approach community environments

  4. Problem • All learners forced to learn at the same pace • The zeal to discover is not given Youth importance • Classroom engagement restricted to rote learning

  5. Youth • English-Life Skills – Self learning digital sessions using gamification techniques for learners – In-class activities to build self expression through arts, stories & role-plays English-Life Skills – Self learning digital sessions using gamification for learners

  6. Youth • English-Life Skills – Self learning digital sessions using gamification techniques for learners – In-class activities to build self expression through arts, stories & role-plays English-Life Skills – In-class activities to build self expression through arts, stories & role-plays

  7. Youth Work Skills 1. My World of Work – Journal 2. Career Quest – Board Game 3. Career Path – Posters 4. Real World Exposure – Industry visits, guest talks 5. Wprk readiness digital lessons 6. Youth Profile – LMS

  8. Job Placement System – Job Profiling – Companies & Apprenticeship database – Career Fair & Placement Day – Matching process on portal

  9. Youth Alumni Connect Facebook page SMS/Helpline Job Updates Success Stories Ongoing learning opportunities (coming soon)

  10. Problem • Lack of continued support to trainers Educators • Poor quality & attrition • High costs & time of training

  11. Educators Educators • Face to face workshops on Self & Facilitation Digital Life Skills Toolkit  On demand access to learning! • • Mastercoach -> The professional edge! • Online peer support network – Navigator!

  12. Problem • Difficult to track the progress and take remedial actions Educational • Limited capacity to connect Institutes with alumni-industry to deepen impact

  13. Educational Institutes Educational Institute • Quantitative & Qualitative Data tracking to see & analyse progress and take appropriate action. • Leadership development for Principals • Strengthening placement systems • Incubating youth learning centers through fellowships

  14. Agile Thinking Leading to creation of leaner Research centric environments Evaluate Prototype Learner Centric process Implement Develop

  15. 1 Year Impact Youth  5000 Trained & 60% placed • Self Driven learning pathways • More immersive/reflective learning experience • More motivation to learn • Fun Educator  150 Trainers Trained • Professional edge & greater visibility : become thought leaders • Online support network of trainers • Cascading effect Educational Institute  55 Institutes Incubated • Increased outreach • Personalised learning environments • Eduprenuers

  16. Ponder Points • Technology Development challenges – High Initial investment – High failure rates – Continous Improvement • Adoption – Role of trainers and up gradation of their skills – Acceptance of new ways of teaching and learning • Deployment challenges – Infrastructure needs – Regular Maintenance • Sustenance – Human resources – Technical resources – Timely up-gradation

  17. Advantages of Technology Quality • Standardise the learning inputs • Measure progress • Learners can choose to learn based on their Flexibility needs and pace • Customisation based on geography and challenges • Learning Management System Set-Up Replication • Capacity Building of Trainers & Administrators • Sound infrastructure and quick trouble-shooting

  18. Summary Learners Technology Educators Institute

  19. Thanks ! Nikita Agarwal nikita@quesalliance.net www. questalliance.net Twitter.com/questalliance Facebook com/questalliance

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